When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)

This prevents spurious 'no asset data' for meshes added on startup.
bulletsim
Justin Clark-Casey (justincc) 2011-07-12 02:33:09 +01:00
parent dbd954d701
commit df0e5cc9fe
5 changed files with 39 additions and 29 deletions

View File

@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.Flags &= ~PrimFlags.Scripted;
rootPart.TrimPermissions();
group.CheckSculptAndLoad();
//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
// Don't do this here - it will get done later on when sculpt data is loaded.
// group.CheckSculptAndLoad();
}
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");

View File

@ -584,7 +584,7 @@ namespace OpenSim.Region.Framework.Scenes
part.ParentID = m_rootPart.LocalId;
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
ApplyPhysics(m_scene.m_physicalPrim);
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled

View File

@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
// If this part is a sculpt then delay the physics update until we've asynchronously loaded the
// mesh data.
if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh)
CheckSculptAndLoad();
else
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
}

View File

@ -638,7 +638,7 @@ namespace OpenSim.Region.Physics.OdePlugin
float profileEnd;
if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
{
{
taperX1 = _pbs.PathScaleX * 0.01f;
if (taperX1 > 1.0f)
taperX1 = 2.0f - taperX1;
@ -648,9 +648,9 @@ namespace OpenSim.Region.Physics.OdePlugin
if (taperY1 > 1.0f)
taperY1 = 2.0f - taperY1;
taperY = 1.0f - taperY1;
}
}
else
{
{
taperX = _pbs.PathTaperX * 0.01f;
if (taperX < 0.0f)
taperX = -taperX;
@ -660,9 +660,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (taperY < 0.0f)
taperY = -taperY;
taperY1 = 1.0f - taperY;
}
}
volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
@ -859,7 +857,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public void ProcessTaints(float timestep)
{
//Console.WriteLine("ProcessTaints for " + Name);
#if SPAM
Console.WriteLine("ZProcessTaints for " + Name);
#endif
if (m_taintadd)
{
changeadd(timestep);
@ -1323,7 +1323,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
{
//Console.WriteLine("CreateGeom:");
#if SPAM
Console.WriteLine("CreateGeom:");
#endif
if (_mesh != null)
{
setMesh(_parent_scene, _mesh);
@ -1944,7 +1946,6 @@ Console.WriteLine(" JointCreateFixed");
if (_parent_scene.needsMeshing(_pbs))
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
#if SPAM
Console.WriteLine("changesize 1");
#endif
@ -2056,8 +2057,8 @@ Console.WriteLine("changesize 2");
if (IsPhysical)
meshlod = _parent_scene.MeshSculptphysicalLOD;
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh.
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
#if SPAM
Console.WriteLine("changeshape needed meshing");
#endif

View File

@ -1723,20 +1723,21 @@ namespace OpenSim.Region.Physics.OdePlugin
PhysicsActor result;
IMesh mesh = null;
if (needsMeshing(pbs))
{
try
{
mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
}
catch(Exception e)
{
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
m_log.Debug(e.ToString());
mesh = null;
return null;
}
}
// Don't create the mesh here - wait until the mesh data is loaded from the asset store.
// if (needsMeshing(pbs))
// {
// try
// {
// mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
// }
// catch(Exception e)
// {
// m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
// m_log.Debug(e.ToString());
// mesh = null;
// return null;
// }
// }
result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
@ -2590,7 +2591,9 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (!(_taintedPrimH.Contains(taintedprim)))
{
//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
#if SPAM
Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
#endif
_taintedPrimH.Add(taintedprim); // HashSet for searching
_taintedPrimL.Add(taintedprim); // List for ordered readout
}