diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs index 4e27e26e35..2f5937d3c1 100644 --- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs +++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs @@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL List result = new List(); - while(reader.Read()) + while (reader.Read()) { T row = new T(); @@ -146,7 +146,7 @@ namespace OpenSim.Data.MySQL int v = Convert.ToInt32(reader[name]); m_Fields[name].SetValue(row, v != 0 ? true : false); } - else if(m_Fields[name].GetValue(row) is UUID) + else if (m_Fields[name].GetValue(row) is UUID) { UUID uuid = UUID.Zero; diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index 0eecf06642..063dd91835 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs @@ -48,6 +48,10 @@ namespace OpenSim.Data.MySQL /// private MySQLManager database; + private bool rollbackStore = false; + private bool opengridmode = false; + private string rollbackDir = ""; + public void Initialise() { m_log.Info("[MySQLInventoryData]: " + Name + " cannot be default-initialized!"); @@ -82,6 +86,10 @@ namespace OpenSim.Data.MySQL string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); + rollbackDir = GridDataMySqlFile.ParseFileReadValue("rollbackdir"); + rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true"; + opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true"; + database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); @@ -851,16 +859,25 @@ namespace OpenSim.Data.MySQL { List subFolders = getFolderHierarchy(folderID); - //Delete all sub-folders - foreach (InventoryFolderBase f in subFolders) + // Dont delete in OGM - makes for easier restores if someone sends a malcious command. (just restore the folder entry) + if (opengridmode == false) { - deleteOneFolder(f.ID); - deleteItemsInFolder(f.ID); + //Delete all sub-folders + foreach (InventoryFolderBase f in subFolders) + { + deleteOneFolder(f.ID); + deleteItemsInFolder(f.ID); + } } //Delete the actual row deleteOneFolder(folderID); - deleteItemsInFolder(folderID); + + // Just delete the folder context in OGM + if (opengridmode == false) + { + deleteItemsInFolder(folderID); + } } public List fetchActiveGestures(UUID avatarID) diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs index cc8bdb637b..1cc19c5719 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs @@ -50,7 +50,7 @@ namespace OpenSim.Framework.Servers.HttpServer private readonly BaseHttpServer m_server; private BlockingQueue m_request; private bool m_running = true; - private int m_timeout = 250; + private int m_timeout = 250; public PollServiceWorkerThread(BaseHttpServer pSrv, int pTimeout) { diff --git a/OpenSim/Framework/Tests/ACLTest.cs b/OpenSim/Framework/Tests/ACLTest.cs index d11f307a89..06e860e01c 100644 --- a/OpenSim/Framework/Tests/ACLTest.cs +++ b/OpenSim/Framework/Tests/ACLTest.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; using NUnit.Framework; using System.Collections.Generic; diff --git a/OpenSim/Framework/Tests/CacheTests.cs b/OpenSim/Framework/Tests/CacheTests.cs index 8e97232f10..e2afd2a65a 100644 --- a/OpenSim/Framework/Tests/CacheTests.cs +++ b/OpenSim/Framework/Tests/CacheTests.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; using NUnit.Framework; using OpenMetaverse; @@ -38,7 +65,7 @@ namespace OpenSim.Framework.Tests randomNotIn = UUID.Random(); } object citem = cache.Get(randomNotIn.ToString()); - Assert.That(citem == null, "Item should not be in Cache" ); + Assert.That(citem == null, "Item should not be in Cache"); } //NOTE: Test Case disabled until Cache is fixed diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index c914d8141b..47251b73c0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1266,10 +1266,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP // if (totalItems == 0 && totalFolders == 0) currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, 0, 0); - + // To preserve SL compatibility, we will NOT combine folders and items in one packet // - while(itemsSent < totalItems || foldersSent < totalFolders) + while (itemsSent < totalItems || foldersSent < totalFolders) { if (currentPacket == null) // Start a new packet { @@ -1289,7 +1289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (foldersToSend-- > 0) currentPacket.FolderData[foldersSent % MAX_FOLDERS_PER_PACKET] = CreateFolderDataBlock(folders[foldersSent++]); - else if(itemsToSend-- > 0) + else if (itemsToSend-- > 0) currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); else { @@ -2043,7 +2043,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP packet.AgentData.SessionID = SessionId; packet.Effect = effectBlocks; - + OutPacket(packet, ThrottleOutPacketType.State); } @@ -2742,7 +2742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } llsd.Add("GroupData", GroupData); llsd.Add("NewGroupData", NewGroupData); - + IEventQueue eq = this.Scene.RequestModuleInterface(); if (eq != null) { @@ -4295,11 +4295,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest); AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance); AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing); + AddLocalPacketHandler(PacketType.RezSingleAttachmentFromInv, HandlerRezSingleAttachmentFromInv); + AddLocalPacketHandler(PacketType.RezMultipleAttachmentsFromInv, HandleRezMultipleAttachmentsFromInv); + AddLocalPacketHandler(PacketType.DetachAttachmentIntoInv, HandleDetachAttachmentIntoInv); + AddLocalPacketHandler(PacketType.ObjectAttach, HandleObjectAttach); + AddLocalPacketHandler(PacketType.ObjectDetach, HandleObjectDetach); + AddLocalPacketHandler(PacketType.ObjectDrop, HandleObjectDrop); + AddLocalPacketHandler(PacketType.SetAlwaysRun, HandleSetAlwaysRun); + AddLocalPacketHandler(PacketType.CompleteAgentMovement, HandleCompleteAgentMovement); + AddLocalPacketHandler(PacketType.AgentAnimation, HandleAgentAnimation); + AddLocalPacketHandler(PacketType.AgentRequestSit, HandleAgentRequestSit); + AddLocalPacketHandler(PacketType.AgentSit, HandleAgentSit); + AddLocalPacketHandler(PacketType.SoundTrigger, HandleSoundTrigger); //AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); //AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); //AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); //AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); - //AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); + } #region Packet Handlers @@ -4957,6 +4969,281 @@ namespace OpenSim.Region.ClientStack.LindenUDP return true; } + private bool HandlerRezSingleAttachmentFromInv(IClientAPI sender, Packet Pack) + { + RezSingleAttachmentFromInv handlerRezSingleAttachment = OnRezSingleAttachmentFromInv; + if (handlerRezSingleAttachment != null) + { + RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (rez.AgentData.SessionID != SessionId || + rez.AgentData.AgentID != AgentId) + return true; + } + #endregion + + handlerRezSingleAttachment(this, rez.ObjectData.ItemID, + rez.ObjectData.AttachmentPt); + } + + return true; + } + + private bool HandleRezMultipleAttachmentsFromInv(IClientAPI sender, Packet Pack) + { + RezMultipleAttachmentsFromInv handlerRezMultipleAttachments = OnRezMultipleAttachmentsFromInv; + if (handlerRezMultipleAttachments != null) + { + RezMultipleAttachmentsFromInvPacket rez = (RezMultipleAttachmentsFromInvPacket)Pack; + handlerRezMultipleAttachments(this, rez.HeaderData, + rez.ObjectData); + } + + return true; + } + + private bool HandleDetachAttachmentIntoInv(IClientAPI sender, Packet Pack) + { + UUIDNameRequest handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv; + if (handlerDetachAttachmentIntoInv != null) + { + DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack; + + #region Packet Session and User Check + // UNSUPPORTED ON THIS PACKET + #endregion + + UUID itemID = detachtoInv.ObjectData.ItemID; + // UUID ATTACH_agentID = detachtoInv.ObjectData.AgentID; + + handlerDetachAttachmentIntoInv(itemID, this); + } + return true; + } + + private bool HandleObjectAttach(IClientAPI sender, Packet Pack) + { + if (OnObjectAttach != null) + { + ObjectAttachPacket att = (ObjectAttachPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (att.AgentData.SessionID != SessionId || + att.AgentData.AgentID != AgentId) + return true; + } + #endregion + + ObjectAttach handlerObjectAttach = OnObjectAttach; + + if (handlerObjectAttach != null) + { + if (att.ObjectData.Length > 0) + { + handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation, false); + } + } + } + return true; + } + + private bool HandleObjectDetach(IClientAPI sender, Packet Pack) + { + ObjectDetachPacket dett = (ObjectDetachPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (dett.AgentData.SessionID != SessionId || + dett.AgentData.AgentID != AgentId) + return true; + } + #endregion + + for (int j = 0; j < dett.ObjectData.Length; j++) + { + uint obj = dett.ObjectData[j].ObjectLocalID; + ObjectDeselect handlerObjectDetach = OnObjectDetach; + if (handlerObjectDetach != null) + { + handlerObjectDetach(obj, this); + } + + } + return true; + } + + private bool HandleObjectDrop(IClientAPI sender, Packet Pack) + { + ObjectDropPacket dropp = (ObjectDropPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (dropp.AgentData.SessionID != SessionId || + dropp.AgentData.AgentID != AgentId) + return true; + } + #endregion + + for (int j = 0; j < dropp.ObjectData.Length; j++) + { + uint obj = dropp.ObjectData[j].ObjectLocalID; + ObjectDrop handlerObjectDrop = OnObjectDrop; + if (handlerObjectDrop != null) + { + handlerObjectDrop(obj, this); + } + } + return true; + } + + private bool HandleSetAlwaysRun(IClientAPI sender, Packet Pack) + { + SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (run.AgentData.SessionID != SessionId || + run.AgentData.AgentID != AgentId) + return true; + } + #endregion + + SetAlwaysRun handlerSetAlwaysRun = OnSetAlwaysRun; + if (handlerSetAlwaysRun != null) + handlerSetAlwaysRun(this, run.AgentData.AlwaysRun); + + return true; + } + + private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) + { + GenericCall2 handlerCompleteMovementToRegion = OnCompleteMovementToRegion; + if (handlerCompleteMovementToRegion != null) + { + handlerCompleteMovementToRegion(); + } + handlerCompleteMovementToRegion = null; + + return true; + } + + private bool HandleAgentAnimation(IClientAPI sender, Packet Pack) + { + AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (AgentAni.AgentData.SessionID != SessionId || + AgentAni.AgentData.AgentID != AgentId) + return true; + } + #endregion + + StartAnim handlerStartAnim = null; + StopAnim handlerStopAnim = null; + + for (int i = 0; i < AgentAni.AnimationList.Length; i++) + { + if (AgentAni.AnimationList[i].StartAnim) + { + handlerStartAnim = OnStartAnim; + if (handlerStartAnim != null) + { + handlerStartAnim(this, AgentAni.AnimationList[i].AnimID); + } + } + else + { + handlerStopAnim = OnStopAnim; + if (handlerStopAnim != null) + { + handlerStopAnim(this, AgentAni.AnimationList[i].AnimID); + } + } + } + return true; + } + + private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) + { + if (OnAgentRequestSit != null) + { + AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (agentRequestSit.AgentData.SessionID != SessionId || + agentRequestSit.AgentData.AgentID != AgentId) + return true; + } + #endregion + + AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; + if (handlerAgentRequestSit != null) + handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, + agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); + } + return true; + } + + private bool HandleAgentSit(IClientAPI sender, Packet Pack) + { + if (OnAgentSit != null) + { + AgentSitPacket agentSit = (AgentSitPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (agentSit.AgentData.SessionID != SessionId || + agentSit.AgentData.AgentID != AgentId) + return true; + } + #endregion + + AgentSit handlerAgentSit = OnAgentSit; + if (handlerAgentSit != null) + { + OnAgentSit(this, agentSit.AgentData.AgentID); + } + } + return true; + } + + private bool HandleSoundTrigger(IClientAPI sender, Packet Pack) + { + SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + // UNSUPPORTED ON THIS PACKET + } + #endregion + + SoundTrigger handlerSoundTrigger = OnSoundTrigger; + if (handlerSoundTrigger != null) + { + handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, + soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID, + soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position, + soundTriggerPacket.SoundData.Handle); + + } + return true; + } + + #endregion Packet Handlers public void SendScriptQuestion(UUID taskID, string taskName, string ownerName, UUID itemID, int question) @@ -5448,8 +5735,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP return; } - - // Main packet processing conditional switch (Pack.Type) { @@ -5475,7 +5760,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } break; - + case PacketType.ChatFromViewer: ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; @@ -5514,7 +5799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerChatFromClient(this, args); } break; - + case PacketType.AvatarPropertiesUpdate: AvatarPropertiesUpdatePacket avatarProps = (AvatarPropertiesUpdatePacket)Pack; @@ -5542,7 +5827,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerUpdateAvatarProperties(this, UserProfile); } break; - + case PacketType.ScriptDialogReply: ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack; @@ -5573,7 +5858,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } break; - + case PacketType.ImprovedInstantMessage: ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack; @@ -5607,7 +5892,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerInstantMessage(this, im); } break; - + case PacketType.AcceptFriendship: AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack; @@ -5680,7 +5965,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerTerminateFriendship(this, listOwnerAgentID, exFriendID); } break; - + case PacketType.RezObject: RezObjectPacket rezPacket = (RezObjectPacket)Pack; @@ -5735,7 +6020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } break; - + case PacketType.ModifyLand: ModifyLandPacket modify = (ModifyLandPacket)Pack; @@ -5867,8 +6152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } } break; -*/ - #endregion + case PacketType.RezSingleAttachmentFromInv: RezSingleAttachmentFromInv handlerRezSingleAttachment = OnRezSingleAttachmentFromInv; if (handlerRezSingleAttachment != null) @@ -6118,7 +6402,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP } break; - + */ + #endregion case PacketType.AvatarPickerRequest: AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack; @@ -10175,7 +10460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText), Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText)); break; - + case PacketType.GrantUserRights: GrantUserRightsPacket GrantUserRights = (GrantUserRightsPacket)Pack; @@ -10194,7 +10479,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP GrantUserRights.Rights[0].AgentRelated, GrantUserRights.Rights[0].RelatedRights); break; - + case PacketType.PlacesQuery: PlacesQueryPacket placesQueryPacket = (PlacesQueryPacket)Pack; diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index bb4e0322cb..d6a82efe85 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -395,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends // if it leaves, we want to know, too client.OnLogout += OnLogout; - client.OnGrantUserRights += GrantUserFriendRights; + client.OnGrantUserRights += GrantUserFriendRights; } @@ -1112,8 +1112,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends } private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) { - ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights); - } + ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights); + } public List GetUserFriends(UUID agentID) { @@ -1126,6 +1126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends return fl; } - } + } #endregion } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index aafcfa2eab..9e76d79313 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver successfulAssetRestores); } else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) - { + { InventoryFolderBase foundFolder = ReplicateArchivePathToUserInventory( filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType, @@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); - newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); + newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); UUID newFolderId = UUID.Random(); // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be @@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver item.Folder = loadFolder.ID; //m_userInfo.AddItem(item); - m_scene.InventoryService.AddItem(item); + m_scene.InventoryService.AddItem(item); return item; } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index 247cee41c8..47b18d85d4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs @@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver return startFolder; string[] components = SplitEscapedPath(path); - components[0] = UnescapePath(components[0]); + components[0] = UnescapePath(components[0]); //string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None); @@ -306,17 +306,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver public static string EscapeArchivePath(string path) { // Only encode ampersands (for escaping anything) and / (since this is used as general dir separator). - return path.Replace("&", "&").Replace("/", "/"); + return path.Replace("&", "&").Replace("/", "/"); } /// /// Unescape an archive path. /// /// - /// + /// public static string UnescapeArchivePath(string path) { - return path.Replace("/", "/").Replace("&", "&"); + return path.Replace("/", "/").Replace("&", "&"); } } } \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index bbb49f6108..6e11f3625e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver inventoryFolder.Name, inventoryFolder.ID, m_invPath); //recurse through all dirs getting dirs and files - SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); + SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); } else if (inventoryItem != null) { @@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID, m_invPath); - SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH); + SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH); } else { @@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage); m_module.TriggerInventoryArchiveSaved( m_id, false, m_userInfo, m_invPath, m_saveStream, - new Exception(errorMessage)); + new Exception(errorMessage)); return; } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index f8a010c42b..792735231a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); item1.Folder = objsFolder.ID; - scene.AddInventoryItem(userId, item1); + scene.AddInventoryItem(userId, item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; @@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); item1.Folder = objsFolder.ID; - scene.AddInventoryItem(userId, item1); + scene.AddInventoryItem(userId, item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; @@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests mre.Reset(); archiverModule.ArchiveInventory( Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); - mre.WaitOne(60000, false); + mre.WaitOne(60000, false); // LOAD ITEM MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); @@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests // "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.Name, Is.EqualTo(itemName), - "Loaded item name doesn't match saved name"); + "Loaded item name doesn't match saved name"); } /// diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs index b546ccb9fb..b5b5cea6ec 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts { @@ -22,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts { if (m_monitor.GetValue() > 60 * 1000) { - if(OnTriggerAlert != null) + if (OnTriggerAlert != null) { OnTriggerAlert(typeof (DeadlockAlert), (int) (m_monitor.GetValue()/1000) + " second(s) since last frame processed.", true); diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs index b533df9a5c..5ea5a4fb60 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; namespace OpenSim.Region.CoreModules.Framework.Monitoring { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs index a51dccdeba..9f618ccaef 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs @@ -1,4 +1,31 @@ -namespace OpenSim.Region.CoreModules.Framework.Monitoring +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +namespace OpenSim.Region.CoreModules.Framework.Monitoring { interface IMonitor { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 11aca99dcc..d84f4ea56c 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs @@ -1,4 +1,31 @@ -using System.Collections; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections; using System.Collections.Generic; using System.Reflection; using log4net; diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs index edc6e6b9e2..4a2029e6cd 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs index afe6b79953..4ab3eddb22 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs index dec5a9e445..356458d861 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs index cd67fea9ac..aa2e9c000b 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs index d883fc7ee5..e1c36def34 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs index 36363f89f8..f21a3ae476 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs index dd9b19df51..10804f9cbb 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs index 88f2938c52..5f6190c1dd 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs index 4d62e4f831..7c5bb0a089 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs index 91ac282ebd..1894b3b1a9 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs index 9300a932f5..63ddf07e77 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs @@ -1,4 +1,31 @@ - +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { class ThreadCountMonitor : IMonitor diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs index dea1f94ca6..c3942bfe67 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs @@ -1,4 +1,31 @@ -using OpenSim.Region.Framework.Scenes; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors { diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 0bd225ebe4..1fa8630cbc 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land } public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) - { + { SendLandProperties(0, snap_selection, 0, remote_client); } diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index c79062469b..013a0ef4c5 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -486,21 +486,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions } protected bool IsFriendWithPerms(UUID user,UUID objectOwner) { - - if (user == UUID.Zero) + + if (user == UUID.Zero) return false; if (m_friendsModule == null) return false; - List profile = m_friendsModule.GetUserFriends(user); + List profile = m_friendsModule.GetUserFriends(user); - foreach (FriendListItem item in profile) - { - if(item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0) + foreach (FriendListItem item in profile) + { + if (item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0) return true; - } - return false; + } + return false; } protected bool IsEstateManager(UUID user) diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 2230fbaa96..30a95ceb08 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation /// Handle all animation duties for a scene presence /// public class ScenePresenceAnimator - { + { public AnimationSet Animations { get { return m_animations; } @@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation { get { return m_movementAnimation; } } - protected string m_movementAnimation = "DEFAULT"; + protected string m_movementAnimation = "DEFAULT"; private int m_animTickFall; - private int m_animTickJump; + private int m_animTickJump; /// /// The scene presence that this animator applies to /// - protected ScenePresence m_scenePresence; + protected ScenePresence m_scenePresence; public ScenePresenceAnimator(ScenePresence sp) { - m_scenePresence = sp; + m_scenePresence = sp; } public void AddAnimation(UUID animID, UUID objectID) @@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation return; RemoveAnimation(animID); - } + } public void ResetAnimations() { - m_animations.Clear(); + m_animations.Clear(); } /// @@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) { // 16384 is CHANGED_ANIMATION - m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); + m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); SendAnimPack(); } } @@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation #endregion Ground Movement return m_movementAnimation; - } + } /// /// Update the movement animation of this avatar according to its current state @@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation m_scenePresence.Scene.AssetService.Store(Animasset); AddAnimation(Animasset.FullID, m_scenePresence.UUID); return anim; - } + } /// /// @@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); SendAnimPack(animIDs, sequenceNums, objectIDs); - } + } } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 50584579f1..4ffa1a2ed4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3470,6 +3470,49 @@ namespace OpenSim.Region.Framework.Scenes agent.startpos.Y = crossedBorder.BorderLine.Z - 1; } + //Mitigate http://opensimulator.org/mantis/view.php?id=3522 + // Check if start position is outside of region + // If it is, check the Z start position also.. if not, leave it alone. + if (BordersLocked) + { + lock (EastBorders) + { + if (agent.startpos.X > EastBorders[0].BorderLine.Z) + { + m_log.Warn("FIX AGENT POSITION"); + agent.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; + if (agent.startpos.Z > 720) + agent.startpos.Z = 720; + } + } + lock (NorthBorders) + { + if (agent.startpos.Y > NorthBorders[0].BorderLine.Z) + { + m_log.Warn("FIX Agent POSITION"); + agent.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; + if (agent.startpos.Z > 720) + agent.startpos.Z = 720; + } + } + } + else + { + if (agent.startpos.X > EastBorders[0].BorderLine.Z) + { + m_log.Warn("FIX AGENT POSITION"); + agent.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; + if (agent.startpos.Z > 720) + agent.startpos.Z = 720; + } + if (agent.startpos.Y > NorthBorders[0].BorderLine.Z) + { + m_log.Warn("FIX Agent POSITION"); + agent.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; + if (agent.startpos.Z > 720) + agent.startpos.Z = 720; + } + } // Honor parcel landing type and position. ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); if (land != null) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 10b7d94524..cdec135785 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2430,7 +2430,7 @@ namespace OpenSim.Region.Framework.Scenes m_updateFlag = 0; //Same here } } - ClearUpdateSchedule(); + m_updateFlag = 0; } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0437a6d1ec..ce6110af4a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -151,6 +151,8 @@ namespace OpenSim.Region.Framework.Scenes private Quaternion m_bodyRot= Quaternion.Identity; + private const int LAND_VELOCITYMAG_MAX = 12; + public bool IsRestrictedToRegion; public string JID = String.Empty; @@ -247,7 +249,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Script engines present in the scene /// - private IScriptModule[] m_scriptEngines; + private IScriptModule[] m_scriptEngines; #region Properties @@ -674,7 +676,7 @@ namespace OpenSim.Region.Framework.Scenes AvatarWearable[] wearables) : this(client, world, reginfo) { - m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); + m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); } public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) @@ -1000,8 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes public void StopFlying() { // It turns out to get the agent to stop flying, you have to feed it stop flying velocities - // and send a full object update. - // There's no message to send the client to tell it to stop flying + // There's no explicit message to send the client to tell it to stop flying.. it relies on the + // velocity, collision plane and avatar height // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air // when the avatar stands up @@ -1015,8 +1017,6 @@ namespace OpenSim.Region.Framework.Scenes AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); } - Animator.TrySetMovementAnimation("LAND"); - //SendFullUpdateToAllClients(); ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); } @@ -1468,6 +1468,8 @@ namespace OpenSim.Region.Framework.Scenes // Only do this if we're flying if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) { + // Landing detection code + // Are the landing controls requirements filled? bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); @@ -1477,7 +1479,10 @@ namespace OpenSim.Region.Framework.Scenes if (m_physicsActor.Flying && colliding && controlland) { - StopFlying(); + // nesting this check because LengthSquared() is expensive and we don't + // want to do it every step when flying. + if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX)) + StopFlying(); } } @@ -3097,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes public ScenePresence() { - m_sendCourseLocationsMethod = SendCoarseLocationsDefault; + m_sendCourseLocationsMethod = SendCoarseLocationsDefault; CreateSceneViewer(); m_animator = new ScenePresenceAnimator(this); } @@ -3185,8 +3190,8 @@ namespace OpenSim.Region.Framework.Scenes } } } - } - } + } + } public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent) { diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index b68a0444c8..a36c4dbae5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); // We count the uuid as gathered even if the asset itself is corrupt. - Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); + Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); } /// @@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests { TestHelper.InMethod(); - UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); + UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); IDictionary foundAssetUuids = new Dictionary(); m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c7e0848cc2..b0e9a91162 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -2185,9 +2185,30 @@ Console.WriteLine(" JointCreateFixed"); if (IsPhysical) { Vector3 iforce = Vector3.Zero; - for (int i = 0; i < m_forcelist.Count; i++) + int i = 0; + try { - iforce = iforce + (m_forcelist[i] * 100); + for (i = 0; i < m_forcelist.Count; i++) + { + + iforce = iforce + (m_forcelist[i] * 100); + } + } + catch (IndexOutOfRangeException) + { + m_forcelist = new List(); + m_collisionscore = 0; + m_interpenetrationcount = 0; + m_taintforce = false; + return; + } + catch (ArgumentOutOfRangeException) + { + m_forcelist = new List(); + m_collisionscore = 0; + m_interpenetrationcount = 0; + m_taintforce = false; + return; } d.BodyEnable(Body); d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z); @@ -2521,7 +2542,9 @@ Console.WriteLine(" JointCreateFixed"); { if (force.IsFinite()) { - m_forcelist.Add(force); + lock (m_forcelist) + m_forcelist.Add(force); + m_taintforce = true; } else diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 981cf430ce..e6b31ca6fa 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -835,7 +835,18 @@ namespace OpenSim.Region.Physics.OdePlugin // allows us to have different settings // We only need to test p2 for 'jump crouch purposes' - p2.IsColliding = true; + if (p2 is OdeCharacter) + { + // Testing if the collision is at the feet of the avatar + + //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f)); + if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)) + p2.IsColliding = true; + } + else + { + p2.IsColliding = true; + } //if ((framecount % m_returncollisions) == 0) diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 7ec1d4b216..92f060b4cd 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs @@ -325,7 +325,7 @@ namespace OpenSim.Region.RegionCombinerModule >= (regionConnections.Y * (int)Constants.RegionSize))) { connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); - break; + break; } // If we're one region over +x +y @@ -338,7 +338,7 @@ namespace OpenSim.Region.RegionCombinerModule >= (regionConnections.Y * (int)Constants.RegionSize))) { connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); - break; + break; } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5fb2775fcf..50b2fb5a2a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1271,11 +1271,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; if (scale.x < 0.01) - scale.x = 0.01; + scale.x = 0.01; if (scale.y < 0.01) - scale.y = 0.01; + scale.y = 0.01; if (scale.z < 0.01) - scale.z = 0.01; + scale.z = 0.01; if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 549c038fc4..41b5d497da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -252,18 +252,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { m_Apis[api] = am.CreateApi(api); m_Apis[api].Initialize(engine, part, m_LocalID, itemID); - } + } - try - { - if (dom != System.AppDomain.CurrentDomain) - m_Script = (IScript)dom.CreateInstanceAndUnwrap( - Path.GetFileNameWithoutExtension(assembly), - "SecondLife.Script"); - else - m_Script = (IScript)Assembly.Load( - Path.GetFileNameWithoutExtension(assembly)).CreateInstance( - "SecondLife.Script"); + try + { + if (dom != System.AppDomain.CurrentDomain) + m_Script = (IScript)dom.CreateInstanceAndUnwrap( + Path.GetFileNameWithoutExtension(assembly), + "SecondLife.Script"); + else + m_Script = (IScript)Assembly.Load( + Path.GetFileNameWithoutExtension(assembly)).CreateInstance( + "SecondLife.Script"); //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); @@ -903,7 +903,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // If the state is different, update the disk file. UUID hash = UUID.Parse(Utils.MD5String(xml)); - if(hash != m_CurrentStateHash) + if (hash != m_CurrentStateHash) { try { diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index 70c55a5d06..d4da4d3d0c 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs @@ -439,6 +439,7 @@ namespace OpenSim.Services.InventoryService public virtual bool DeleteFolders(UUID ownerID, List folderIDs) { + m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID); foreach (UUID id in folderIDs) { InventoryFolderBase folder = new InventoryFolderBase(id, ownerID); diff --git a/OpenSim/Tests/Common/Mock/MockUserService.cs b/OpenSim/Tests/Common/Mock/MockUserService.cs index 62c41c731e..396ef25153 100644 --- a/OpenSim/Tests/Common/Mock/MockUserService.cs +++ b/OpenSim/Tests/Common/Mock/MockUserService.cs @@ -34,7 +34,7 @@ using OpenSim.Framework.Communications.Cache; using OpenSim.Services.Interfaces; namespace OpenSim.Tests.Common -{ +{ public class MockUserService : IUserService { public void AddTemporaryUserProfile(UserProfileData userProfile) diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index df69cd9e8b..1188b62b1f 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs @@ -32,7 +32,7 @@ using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; namespace OpenSim.Tests.Common -{ +{ public class AssetHelpers { /// diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index 1b06a46747..cb76bc1396 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs @@ -113,6 +113,6 @@ namespace OpenSim.Tests.Common.Setup userInfo.FetchInventory(); return userInfo; - } + } } }