*Parcel and estate support fully restored into Sugilite
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updatesafrisby
parent
b27924d0a5
commit
df24ce6dfd
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@ -75,6 +75,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
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public interface IClientAPI
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{
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event ImprovedInstantMessage OnInstantMessage;
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@ -124,7 +125,6 @@ namespace OpenSim.Framework.Interfaces
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event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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event EstateOwnerMessageRequest OnEstateOwnerMessage;
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LLVector3 StartPos
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{
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get;
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@ -86,6 +86,8 @@ namespace OpenSim.Region.ClientStack
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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/// <summary>
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///
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/// </summary>
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@ -564,6 +564,7 @@ namespace OpenSim.Region.ClientStack
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if (OnParcelPropertiesUpdateRequest != null)
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{
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OnParcelPropertiesUpdateRequest(updatePacket, this);
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}
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break;
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#endregion
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@ -356,11 +356,11 @@ namespace OpenSim.Region.Environment
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//Sale Flag
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tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
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}
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/*else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
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else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
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{
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//Public Flag
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tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
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}*/
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}
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else
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{
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//Other Flag
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@ -395,7 +395,6 @@ namespace OpenSim.Region.Environment
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packet = new ParcelOverlayPacket();
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packet.ParcelData.Data = byteArray;
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packet.ParcelData.SequenceID = sequenceID;
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Console.WriteLine("SENT #" + sequenceID);
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remote_client.OutPacket((Packet)packet);
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sequenceID++;
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byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
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@ -483,6 +482,20 @@ namespace OpenSim.Region.Environment
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addParcel(fullSimParcel);
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}
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public void handleSignificantClientMovement(IClientAPI remote_client)
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{
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Avatar clientAvatar = m_world.RequestAvatar(remote_client.AgentId);
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if (clientAvatar != null)
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{
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Parcel over = getParcel(Convert.ToInt32(clientAvatar.Pos.X), Convert.ToInt32(clientAvatar.Pos.Y));
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if (over != null)
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{
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over.sendParcelProperties(0, false, 0, remote_client); //TODO: correctly send the sequence ID!!!
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}
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}
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}
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#endregion
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}
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#endregion
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@ -638,7 +651,6 @@ namespace OpenSim.Region.Environment
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parcelData.userLookAt = packet.ParcelData.UserLookAt;
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List<Avatar> avatars = m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
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@ -493,6 +493,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
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client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
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this.estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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@ -40,6 +40,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public partial class ScenePresence : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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@ -75,7 +78,10 @@ namespace OpenSim.Region.Environment.Scenes
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DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
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DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
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}
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/// <summary>
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/// Position at which a significant movement was made
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/// </summary>
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private LLVector3 posLastSignificantMove = new LLVector3();
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#region Properties
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/// <summary>
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///
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@ -359,7 +365,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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this.CheckForSignificantMovement();
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this.CheckForBorderCrossing();
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}
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}
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#endregion
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@ -465,6 +473,18 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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#region Significant Movement Method
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protected void CheckForSignificantMovement()
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{
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if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0)
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{
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this.posLastSignificantMove = this.Pos;
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this.m_world.parcelManager.handleSignificantClientMovement(this.ControllingClient);
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}
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}
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#endregion
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#region Border Crossing Methods
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/// <summary>
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///
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