Merge branch 'master' into careminster

avinationmerge
Melanie 2009-12-21 10:28:50 +00:00
commit df30b1c832
3 changed files with 78 additions and 26 deletions

View File

@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
string ScriptEngineName { get; }
string GetXMLState(UUID itemID);
void SetXMLState(UUID itemID, string xml);
bool SetXMLState(UUID itemID, string xml);
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);

View File

@ -26,6 +26,7 @@
*/
using System;
using System.Xml;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
@ -295,15 +296,55 @@ namespace OpenSim.Region.Framework.Scenes
private void RestoreSavedScriptState(UUID oldID, UUID newID)
{
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
if (engines == null) // No engine at all
return;
if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
{
string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(),
newID.ToString()+".state");
FileStream fs = File.Create(fpath);
Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]);
fs.Write(buffer,0,buffer.Length);
fs.Close();
m_part.ParentGroup.m_savedScriptState.Remove(oldID);
XmlDocument doc = new XmlDocument();
doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
////////// CRUFT WARNING ///////////////////////////////////
//
// Old objects will have <ScriptState><State> ...
// This format is XEngine ONLY
//
// New objects have <State Engine="...." ...><ScriptState>...
// This can be passed to any engine
//
XmlNode n = doc.SelectSingleNode("ScriptState");
if (n != null) // Old format data
{
XmlDocument newDoc = new XmlDocument();
XmlElement rootN = newDoc.CreateElement("", "State", "");
XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
uuidA.Value = oldID.ToString();
rootN.Attributes.Append(uuidA);
XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
engineA.Value = "XEngine";
rootN.Attributes.Append(engineA);
newDoc.AppendChild(rootN);
XmlNode stateN = newDoc.ImportNode(n, true);
rootN.AppendChild(stateN);
// This created document has only the minimun data
// necessary for XEngine to parse it successfully
m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
}
foreach (IScriptModule e in engines)
{
if (e != null)
{
if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
break;
}
}
}
}

View File

@ -1348,6 +1348,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
assetID.Value = instance.AssetID.ToString();
stateData.Attributes.Append(assetID);
XmlAttribute engineName = doc.CreateAttribute("", "Engine", "");
engineName.Value = ScriptEngineName;
stateData.Attributes.Append(engineName);
doc.AppendChild(stateData);
// Add <ScriptState>...</ScriptState>
@ -1447,10 +1450,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false;
}
public void SetXMLState(UUID itemID, string xml)
public bool SetXMLState(UUID itemID, string xml)
{
if (xml == String.Empty)
return;
return false;
XmlDocument doc = new XmlDocument();
@ -1461,24 +1464,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
catch (Exception)
{
m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
return;
return false;
}
XmlNodeList rootL = doc.GetElementsByTagName("State");
if (rootL.Count < 1)
return;
return false;
XmlElement rootE = (XmlElement)rootL[0];
if (rootE.GetAttribute("UUID") != itemID.ToString())
return;
if (rootE.GetAttribute("Engine") != ScriptEngineName)
return false;
// string assetID = rootE.GetAttribute("Asset");
// On rez from inventory, that ID will have changed. It was only
// advisory anyway. So we don't check it anymore.
//
// if (rootE.GetAttribute("UUID") != itemID.ToString())
// return;
XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
if (stateL.Count != 1)
return;
return false;
XmlElement stateE = (XmlElement)stateL[0];
@ -1487,7 +1494,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
if (assemL.Count != 1)
return;
return false;
XmlElement assemE = (XmlElement)assemL[0];
@ -1527,19 +1534,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
sfs.Close();
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
XmlElement mapE = (XmlElement)mapL[0];
if (mapL.Count > 0)
{
XmlElement mapE = (XmlElement)mapL[0];
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
FileStream mfs = File.Create(mappath);
StreamWriter msw = new StreamWriter(mfs);
FileStream mfs = File.Create(mappath);
StreamWriter msw = new StreamWriter(mfs);
msw.Write(mapE.InnerText);
msw.Write(mapE.InnerText);
msw.Close();
mfs.Close();
msw.Close();
mfs.Close();
}
return true;
}
}
}