From df507605cd7fbb60cb0f0cf5188b8fcbcfca94bc Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 17 Nov 2007 05:16:36 +0000 Subject: [PATCH] * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a2d8cfd807..44c9d5829e 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -1017,12 +1017,14 @@ namespace OpenSim.Region.Physics.OdePlugin { PhysicsVector SetSize = value; float prevCapsule = CAPSULE_LENGTH; + float capsuleradius = CAPSULE_RADIUS; + capsuleradius = 0.2f; - CAPSULE_LENGTH = (SetSize.Z - (CAPSULE_RADIUS * 2))/ 1.75f; //; + CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * 0.43f))); // subtract 43% of the size d.BodyDestroy(Body); d.GeomDestroy(Shell); //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH)); - Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); + Shell = d.CreateCapsule(_parent_scene.space, capsuleradius, CAPSULE_LENGTH); d.MassSetCapsule(out ShellMass, 50.0f, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); Body = d.BodyCreate(_parent_scene.world); d.BodySetMass(Body, ref ShellMass);