lltargetomega efective spinrate now multiplied by gain ( need check )
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acec9da95c
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df55de5b3d
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@ -3804,6 +3804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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{
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{
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spinrate *= gain;
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part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
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part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
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}
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}
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