HG Friends: don't notify if the server isn't there.

0.7.4.1
Diva Canto 2012-03-22 15:08:57 -07:00
parent 25e5b6a76c
commit df624c13c9
1 changed files with 11 additions and 8 deletions

View File

@ -48,15 +48,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp)) if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
{ {
string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI"); string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI); if (friendsServerURI != string.Empty)
List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
if (online && friendsOnline.Count > 0)
{ {
IClientAPI client = m_FriendsModule.LocateClientObject(userID); HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
if (client != null)
client.SendAgentOnline(friendsOnline.ToArray()); List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
if (online && friendsOnline.Count > 0)
{
IClientAPI client = m_FriendsModule.LocateClientObject(userID);
if (client != null)
client.SendAgentOnline(friendsOnline.ToArray());
}
} }
} }
} }