Merge branch 'master' into careminster
commit
df7a1e68f6
|
@ -3540,6 +3540,18 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Remove the given client from the scene.
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/// </summary>
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/// <remarks>
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/// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
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/// to properly operate the state machine and avoid race conditions with other close requests (such as directly
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/// from viewers).
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/// </remarks>
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/// <param name='agentID'>ID of agent to close</param>
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/// <param name='closeChildAgents'>
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/// Close the neighbour child agents associated with this client.
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/// </param>
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public override void RemoveClient(UUID agentID, bool closeChildAgents)
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{
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AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID);
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@ -218,6 +218,19 @@ namespace OpenSim.Region.Framework.Scenes
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#region Add/Remove Agent/Avatar
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public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
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/// <summary>
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/// Remove the given client from the scene.
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/// </summary>
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/// <remarks>
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/// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
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/// to properly operate the state machine and avoid race conditions with other close requests (such as directly
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/// from viewers).
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/// </remarks>
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/// <param name='agentID'>ID of agent to close</param>
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/// <param name='closeChildAgents'>
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/// Close the neighbour child agents associated with this client.
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/// </param>
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public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
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public bool TryGetScenePresence(UUID agentID, out object scenePresence)
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@ -89,13 +89,6 @@ public sealed class BSCharacter : BSPhysObject
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// set _avatarVolume and _mass based on capsule size, _density and Scale
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ComputeAvatarVolumeAndMass();
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// The avatar's movement is controlled by this motor that speeds up and slows down
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// the avatar seeking to reach the motor's target speed.
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// This motor runs as a prestep action for the avatar so it will keep the avatar
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// standing as well as moving. Destruction of the avatar will destroy the pre-step action.
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m_moveActor = new BSActorAvatarMove(PhysScene, this, AvatarMoveActorName);
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PhysicalActors.Add(AvatarMoveActorName, m_moveActor);
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DetailLog("{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5},pos={6}",
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LocalID, _size, Scale, Density, _avatarVolume, RawMass, pos);
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@ -106,6 +99,13 @@ public sealed class BSCharacter : BSPhysObject
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// New body and shape into PhysBody and PhysShape
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PhysScene.Shapes.GetBodyAndShape(true, PhysScene.World, this);
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// The avatar's movement is controlled by this motor that speeds up and slows down
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// the avatar seeking to reach the motor's target speed.
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// This motor runs as a prestep action for the avatar so it will keep the avatar
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// standing as well as moving. Destruction of the avatar will destroy the pre-step action.
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m_moveActor = new BSActorAvatarMove(PhysScene, this, AvatarMoveActorName);
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PhysicalActors.Add(AvatarMoveActorName, m_moveActor);
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SetPhysicalProperties();
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});
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return;
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@ -63,11 +63,6 @@ namespace pCampBot
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/// </summary>
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public BotManager Manager { get; private set; }
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/// <summary>
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/// Bot config, passed from BotManager.
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/// </summary>
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private IConfig startupConfig;
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/// <summary>
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/// Behaviours implemented by this bot.
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/// </summary>
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@ -102,6 +97,8 @@ namespace pCampBot
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public string Name { get; private set; }
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public string Password { get; private set; }
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public string LoginUri { get; private set; }
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public string StartLocation { get; private set; }
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public string saveDir;
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public string wear;
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@ -137,7 +134,7 @@ namespace pCampBot
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/// <param name="behaviours"></param>
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public Bot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri)
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string firstName, string lastName, string password, string startLocation, string loginUri)
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{
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ConnectionState = ConnectionState.Disconnected;
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@ -151,11 +148,9 @@ namespace pCampBot
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Name = string.Format("{0} {1}", FirstName, LastName);
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Password = password;
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LoginUri = loginUri;
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StartLocation = startLocation;
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Manager = bm;
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startupConfig = bm.Config;
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readconfig();
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Behaviours = behaviours;
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}
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@ -163,7 +158,7 @@ namespace pCampBot
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//add additional steps and/or things the bot should do
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private void Action()
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{
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while (true)
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while (ConnectionState != ConnectionState.Disconnecting)
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lock (Behaviours)
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Behaviours.ForEach(
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b =>
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@ -176,14 +171,6 @@ namespace pCampBot
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);
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}
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/// <summary>
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/// Read the Nini config and initialize
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/// </summary>
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public void readconfig()
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{
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wear = startupConfig.GetString("wear", "no");
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}
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/// <summary>
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/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
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/// </summary>
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@ -191,8 +178,8 @@ namespace pCampBot
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{
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ConnectionState = ConnectionState.Disconnecting;
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if (m_actionThread != null)
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m_actionThread.Abort();
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// if (m_actionThread != null)
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// m_actionThread.Abort();
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Client.Network.Logout();
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}
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@ -207,6 +194,7 @@ namespace pCampBot
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Client.Settings.AVATAR_TRACKING = false;
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Client.Settings.OBJECT_TRACKING = false;
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Client.Settings.SEND_AGENT_THROTTLE = true;
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Client.Settings.SEND_AGENT_UPDATES = false;
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Client.Settings.SEND_PINGS = true;
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Client.Settings.STORE_LAND_PATCHES = false;
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Client.Settings.USE_ASSET_CACHE = false;
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@ -224,7 +212,7 @@ namespace pCampBot
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ConnectionState = ConnectionState.Connecting;
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if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
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if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", StartLocation, "Your name"))
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{
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ConnectionState = ConnectionState.Connected;
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@ -481,9 +469,6 @@ namespace pCampBot
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public void Objects_NewPrim(object sender, PrimEventArgs args)
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{
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// if (Name.EndsWith("4"))
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// throw new Exception("Aaargh");
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Primitive prim = args.Prim;
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if (prim != null)
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@ -51,6 +51,11 @@ namespace pCampBot
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public const int DefaultLoginDelay = 5000;
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/// <summary>
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/// True if pCampbot is in the process of shutting down.
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/// </summary>
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public bool ShuttingDown { get; private set; }
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/// <summary>
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/// Delay between logins of multiple bots.
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/// </summary>
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@ -62,6 +67,16 @@ namespace pCampBot
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/// </summary>
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protected CommandConsole m_console;
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/// <summary>
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/// Controls whether bots start out sending agent updates on connection.
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/// </summary>
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public bool InitBotSendAgentUpdates { get; set; }
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/// <summary>
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/// Controls whether bots request textures for the object information they receive
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/// </summary>
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public bool InitBotRequestObjectTextures { get; set; }
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/// <summary>
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/// Created bots, whether active or inactive.
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/// </summary>
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@ -72,11 +87,6 @@ namespace pCampBot
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/// </summary>
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public Random Rng { get; private set; }
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/// <summary>
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/// Overall configuration.
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/// </summary>
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public IConfig Config { get; private set; }
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/// <summary>
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/// Track the assets we have and have not received so we don't endlessly repeat requests.
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/// </summary>
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@ -92,6 +102,9 @@ namespace pCampBot
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/// </summary>
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public BotManager()
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{
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InitBotSendAgentUpdates = true;
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InitBotRequestObjectTextures = true;
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LoginDelay = DefaultLoginDelay;
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Rng = new Random(Environment.TickCount);
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@ -148,31 +161,40 @@ namespace pCampBot
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/// </summary>
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/// <param name="botcount">How many bots to start up</param>
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/// <param name="cs">The configuration for the bots to use</param>
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public void dobotStartup(int botcount, IConfig cs)
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public void dobotStartup(int botcount, IConfig startupConfig)
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{
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Config = cs;
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string firstName = startupConfig.GetString("firstname");
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string lastNameStem = startupConfig.GetString("lastname");
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string password = startupConfig.GetString("password");
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string loginUri = startupConfig.GetString("loginuri");
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string startLocation = startupConfig.GetString("start", "last");
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int fromBotNumber = startupConfig.GetInt("from", 0);
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string wearSetting = startupConfig.GetString("wear", "no");
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string firstName = cs.GetString("firstname");
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string lastNameStem = cs.GetString("lastname");
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string password = cs.GetString("password");
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string loginUri = cs.GetString("loginuri");
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string startUri = ParseInputStartLocationToUri(startLocation);
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HashSet<string> behaviourSwitches = new HashSet<string>();
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Array.ForEach<string>(
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cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
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startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
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botcount,
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loginUri,
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startUri,
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firstName,
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lastNameStem);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
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for (int i = 0; i < botcount; i++)
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{
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string lastName = string.Format("{0}_{1}", lastNameStem, i);
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if (ShuttingDown)
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break;
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string lastName = string.Format("{0}_{1}", lastNameStem, i + fromBotNumber);
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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@ -193,10 +215,49 @@ namespace pCampBot
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if (behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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StartBot(this, behaviours, firstName, lastName, password, loginUri);
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StartBot(this, behaviours, firstName, lastName, password, loginUri, startUri, wearSetting);
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}
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}
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/// <summary>
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/// Parses the command line start location to a start string/uri that the login mechanism will recognize.
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/// </summary>
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/// <returns>
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/// The input start location to URI.
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/// </returns>
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/// <param name='startLocation'>
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/// Start location.
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/// </param>
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private string ParseInputStartLocationToUri(string startLocation)
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{
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if (startLocation == "home" || startLocation == "last")
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return startLocation;
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string regionName;
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// Just a region name or only one (!) extra component. Like a viewer, we will stick 128/128/0 on the end
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Vector3 startPos = new Vector3(128, 128, 0);
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string[] startLocationComponents = startLocation.Split('/');
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regionName = startLocationComponents[0];
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if (startLocationComponents.Length >= 2)
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{
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float.TryParse(startLocationComponents[1], out startPos.X);
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if (startLocationComponents.Length >= 3)
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{
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float.TryParse(startLocationComponents[2], out startPos.Y);
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if (startLocationComponents.Length >= 4)
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float.TryParse(startLocationComponents[3], out startPos.Z);
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}
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}
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return string.Format("uri:{0}&{1}&{2}&{3}", regionName, startPos.X, startPos.Y, startPos.Z);
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}
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// /// <summary>
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// /// Add additional bots (and threads) to our bot pool
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// /// </summary>
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|
@ -226,15 +287,19 @@ namespace pCampBot
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/// <param name="lastName">Last name</param>
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/// <param name="password">Password</param>
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/// <param name="loginUri">Login URI</param>
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/// <param name="startLocation">Location to start the bot. Can be "last", "home" or a specific sim name.</param>
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/// <param name="wearSetting"></param>
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public void StartBot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri)
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string firstName, string lastName, string password, string loginUri, string startLocation, string wearSetting)
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{
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
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firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
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Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
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Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
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pb.wear = wearSetting;
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pb.Client.Settings.SEND_AGENT_UPDATES = InitBotSendAgentUpdates;
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pb.OnConnected += handlebotEvent;
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pb.OnDisconnected += handlebotEvent;
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|
@ -306,7 +371,9 @@ namespace pCampBot
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|
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private void HandleShutdown(string module, string[] cmd)
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{
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m_log.Info("[BOTMANAGER]: Shutting down bots");
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MainConsole.Instance.Output("Shutting down");
|
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|
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ShuttingDown = true;
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doBotShutdown();
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}
|
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|
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|
|
|
@ -26,6 +26,7 @@
|
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*/
|
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|
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using System;
|
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using System.IO;
|
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using System.Reflection;
|
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using System.Threading;
|
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using log4net;
|
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|
@ -50,28 +51,52 @@ namespace pCampBot
|
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{
|
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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|
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public const string ConfigFileName = "pCampbot.ini";
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||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
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{
|
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XmlConfigurator.Configure();
|
||||
|
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IConfig config = ParseConfig(args);
|
||||
if (config.Get("help") != null || config.Get("loginuri") == null)
|
||||
IConfig commandLineConfig = ParseConfig(args);
|
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if (commandLineConfig.Get("help") != null || commandLineConfig.Get("loginuri") == null)
|
||||
{
|
||||
Help();
|
||||
}
|
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else if (config.Get("firstname") == null || config.Get("lastname") == null || config.Get("password") == null)
|
||||
else if (
|
||||
commandLineConfig.Get("firstname") == null
|
||||
|| commandLineConfig.Get("lastname") == null
|
||||
|| commandLineConfig.Get("password") == null)
|
||||
{
|
||||
Console.WriteLine("ERROR: You must supply a firstname, lastname and password for the bots.");
|
||||
}
|
||||
else
|
||||
{
|
||||
int botcount = config.GetInt("botcount", 1);
|
||||
|
||||
BotManager bm = new BotManager();
|
||||
|
||||
string iniFilePath = Path.GetFullPath(Path.Combine(Util.configDir(), ConfigFileName));
|
||||
|
||||
if (File.Exists(iniFilePath))
|
||||
{
|
||||
m_log.InfoFormat("[PCAMPBOT]: Reading configuration settings from {0}", iniFilePath);
|
||||
|
||||
IConfigSource configSource = new IniConfigSource(iniFilePath);
|
||||
|
||||
IConfig botConfig = configSource.Configs["Bot"];
|
||||
|
||||
if (botConfig != null)
|
||||
{
|
||||
bm.InitBotSendAgentUpdates
|
||||
= botConfig.GetBoolean("SendAgentUpdates", bm.InitBotSendAgentUpdates);
|
||||
bm.InitBotRequestObjectTextures
|
||||
= botConfig.GetBoolean("RequestObjectTextures", bm.InitBotRequestObjectTextures);
|
||||
}
|
||||
}
|
||||
|
||||
int botcount = commandLineConfig.GetInt("botcount", 1);
|
||||
|
||||
//startup specified number of bots. 1 is the default
|
||||
Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config));
|
||||
Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, commandLineConfig));
|
||||
startBotThread.Name = "Initial start bots thread";
|
||||
startBotThread.Start();
|
||||
|
||||
|
@ -95,7 +120,9 @@ namespace pCampBot
|
|||
ArgvConfigSource cs = new ArgvConfigSource(args);
|
||||
|
||||
cs.AddSwitch("Startup", "botcount", "n");
|
||||
cs.AddSwitch("Startup", "from", "f");
|
||||
cs.AddSwitch("Startup", "loginuri", "l");
|
||||
cs.AddSwitch("Startup", "start", "s");
|
||||
cs.AddSwitch("Startup", "firstname");
|
||||
cs.AddSwitch("Startup", "lastname");
|
||||
cs.AddSwitch("Startup", "password");
|
||||
|
@ -113,23 +140,26 @@ namespace pCampBot
|
|||
// You can either say no, to not load anything, yes, to load one of the default wearables, a folder
|
||||
// name, to load an specific folder, or save, to save an avatar with some already existing wearables
|
||||
// worn to the folder MyAppearance/FirstName_LastName, and the load it.
|
||||
|
||||
Console.WriteLine(
|
||||
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
|
||||
"Spawns a set of bots to test an OpenSim region\n\n" +
|
||||
" -l, -loginuri loginuri for sim to log into (required)\n" +
|
||||
" -n, -botcount number of bots to start (default: 1)\n" +
|
||||
" -firstname first name for the bots\n" +
|
||||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
|
||||
" current options are:\n" +
|
||||
" p (physics - bots constantly move and jump around)\n" +
|
||||
" g (grab - bots randomly click prims whether set clickable or not)\n" +
|
||||
" n (none - bots do nothing)\n" +
|
||||
" t (teleport - bots regularly teleport between regions on the grid)\n" +
|
||||
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n"
|
||||
+ "Spawns a set of bots to test an OpenSim region\n\n"
|
||||
+ " -l, -loginuri loginuri for grid/standalone (required)\n"
|
||||
+ " -s, -start optional start location for bots. Can be \"last\", \"home\" or a specific location with or without co-ords (e.g. \"region1\" or \"region2/50/30/90\"\n"
|
||||
+ " -firstname first name for the bots\n"
|
||||
+ " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n"
|
||||
+ " -password password for the bots\n"
|
||||
+ " -n, -botcount optional number of bots to start (default: 1)\n"
|
||||
+ " -f, -from optional starting number for login bot names, e.g. 25 will login Ima Bot_25, Ima Bot_26, etc. (default: 0)"
|
||||
+ " -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n"
|
||||
+ " current options are:\n"
|
||||
+ " p (physics - bots constantly move and jump around)\n"
|
||||
+ " g (grab - bots randomly click prims whether set clickable or not)\n"
|
||||
+ " n (none - bots do nothing)\n"
|
||||
+ " t (teleport - bots regularly teleport between regions on the grid)\n"
|
||||
// " c (cross)" +
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message");
|
||||
+ " -wear optional folder from which to load appearance data, \"no\" if there is no such folder (default: no)\n"
|
||||
+ " -h, -help show this message.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
; This is the example config file for pCampbot
|
||||
; To use it, copy this file to pCampbot.ini and change settings if required
|
||||
|
||||
[Bot]
|
||||
; Control whether bots should regularly send agent updates
|
||||
; Not doing this will reduce CPU requirements for pCampbot but greatly
|
||||
; reduce the realism compared to viewers which are constantly sending AgentUpdates UDP packets.
|
||||
; Defaults to true.
|
||||
SendAgentUpdates = true
|
||||
|
||||
; Control whether bots will requests textures when receiving object information
|
||||
; Not doing this will reduce CPU requirements for pCampbot but greatly
|
||||
; reduce the realism compared to viewers which requests such texture data if not already cached.
|
||||
; Defaults to true.
|
||||
RequestObjectTextures = true
|
Loading…
Reference in New Issue