handle AO sit ground case

avinationmerge
UbitUmarov 2014-09-10 20:55:00 +01:00
parent f66b58cf00
commit df8eae1957
1 changed files with 27 additions and 2 deletions

View File

@ -182,11 +182,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animations.Clear(); m_animations.Clear();
} }
UUID aoSitGndAnim = UUID.Zero;
/// <summary> /// <summary>
/// The movement animation is reserved for "main" animations /// The movement animation is reserved for "main" animations
/// that are mutually exclusive, e.g. flying and sitting. /// that are mutually exclusive, e.g. flying and sitting.
/// </summary> /// </summary>
/// <returns>'true' if the animation was updated</returns> /// <returns>'true' if the animation was updated</returns>
///
public bool TrySetMovementAnimation(string anim) public bool TrySetMovementAnimation(string anim)
{ {
bool ret = false; bool ret = false;
@ -196,10 +203,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}", // "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
// anim, m_scenePresence.Name); // anim, m_scenePresence.Name);
if (aoSitGndAnim != UUID.Zero)
{
avnChangeAnim(aoSitGndAnim, false, false);
aoSitGndAnim = UUID.Zero;
}
UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim); UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
if (overridenAnim != UUID.Zero) if (overridenAnim != UUID.Zero)
{ {
m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID); if (anim == "SITGROUND")
{
UUID defsit = DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"];
if (defsit == UUID.Zero)
return false;
m_animations.SetDefaultAnimation(defsit, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
aoSitGndAnim = overridenAnim;
avnChangeAnim(overridenAnim, true, false);
}
else
{
m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
}
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION }); m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
SendAnimPack(); SendAnimPack();
ret = true; ret = true;