handle AO sit ground case
parent
f66b58cf00
commit
df8eae1957
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@ -181,12 +181,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_animations.Clear();
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m_animations.Clear();
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}
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}
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UUID aoSitGndAnim = UUID.Zero;
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/// <summary>
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/// <summary>
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/// The movement animation is reserved for "main" animations
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/// The movement animation is reserved for "main" animations
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/// that are mutually exclusive, e.g. flying and sitting.
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/// that are mutually exclusive, e.g. flying and sitting.
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/// </summary>
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/// </summary>
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/// <returns>'true' if the animation was updated</returns>
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/// <returns>'true' if the animation was updated</returns>
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///
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public bool TrySetMovementAnimation(string anim)
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public bool TrySetMovementAnimation(string anim)
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{
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{
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bool ret = false;
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bool ret = false;
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@ -196,10 +203,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
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// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
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// anim, m_scenePresence.Name);
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// anim, m_scenePresence.Name);
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if (aoSitGndAnim != UUID.Zero)
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{
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avnChangeAnim(aoSitGndAnim, false, false);
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aoSitGndAnim = UUID.Zero;
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}
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UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
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UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
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if (overridenAnim != UUID.Zero)
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if (overridenAnim != UUID.Zero)
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{
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{
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m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
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if (anim == "SITGROUND")
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{
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UUID defsit = DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"];
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if (defsit == UUID.Zero)
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return false;
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m_animations.SetDefaultAnimation(defsit, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
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aoSitGndAnim = overridenAnim;
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avnChangeAnim(overridenAnim, true, false);
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}
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else
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{
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m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
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}
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION });
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SendAnimPack();
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SendAnimPack();
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ret = true;
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ret = true;
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