When a user logs-in, automatically create the Suitcase folder
This is only done if the Suitcase Inventory Service is used. Previously the Suitcase was created at a later time, which meant that it wasn't shown in the viewer until the viewer was restarted.0.8.0.3
parent
7496d0b0f7
commit
df9845a283
|
@ -215,25 +215,17 @@ namespace OpenSim.Services.HypergridService
|
||||||
if (suitcase == null)
|
if (suitcase == null)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
|
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
m_Database.StoreFolder(suitcase);
|
||||||
m_Database.StoreFolder(suitcase);
|
|
||||||
|
|
||||||
// Create System folders
|
CreateSystemFolders(principalID, suitcase.folderID);
|
||||||
CreateSystemFolders(principalID, suitcase.folderID);
|
|
||||||
|
|
||||||
SetAsNormalFolder(suitcase);
|
|
||||||
|
|
||||||
return ConvertToOpenSim(suitcase);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return ConvertToOpenSim(suitcase);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
SetAsNormalFolder(suitcase);
|
||||||
|
|
||||||
|
return ConvertToOpenSim(suitcase);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void CreateSystemFolders(UUID principalID, UUID rootID)
|
protected void CreateSystemFolders(UUID principalID, UUID rootID)
|
||||||
|
|
|
@ -58,6 +58,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
protected IGridUserService m_GridUserService;
|
protected IGridUserService m_GridUserService;
|
||||||
protected IAuthenticationService m_AuthenticationService;
|
protected IAuthenticationService m_AuthenticationService;
|
||||||
protected IInventoryService m_InventoryService;
|
protected IInventoryService m_InventoryService;
|
||||||
|
protected IInventoryService m_HGInventoryService;
|
||||||
protected IGridService m_GridService;
|
protected IGridService m_GridService;
|
||||||
protected IPresenceService m_PresenceService;
|
protected IPresenceService m_PresenceService;
|
||||||
protected ISimulationService m_LocalSimulationService;
|
protected ISimulationService m_LocalSimulationService;
|
||||||
|
@ -165,6 +166,14 @@ namespace OpenSim.Services.LLLoginService
|
||||||
if (agentService != string.Empty)
|
if (agentService != string.Empty)
|
||||||
m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(agentService, args);
|
m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(agentService, args);
|
||||||
|
|
||||||
|
// Get the Hypergrid inventory service (exists only if Hypergrid is enabled)
|
||||||
|
string hgInvService = Util.GetConfigVarFromSections<string>(config, "LocalServiceModule", new string[] { "HGInventoryService" }, String.Empty);
|
||||||
|
if (hgInvService != string.Empty)
|
||||||
|
{
|
||||||
|
Object[] args2 = new Object[] { config, "HGInventoryService" };
|
||||||
|
m_HGInventoryService = ServerUtils.LoadPlugin<IInventoryService>(hgInvService, args2);
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// deal with the services given as argument
|
// deal with the services given as argument
|
||||||
//
|
//
|
||||||
|
@ -350,6 +359,13 @@ namespace OpenSim.Services.LLLoginService
|
||||||
return LLFailedLoginResponse.InventoryProblem;
|
return LLFailedLoginResponse.InventoryProblem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_HGInventoryService != null)
|
||||||
|
{
|
||||||
|
// Give the Suitcase service a chance to create the suitcase folder.
|
||||||
|
// (If we're not using the Suitcase inventory service then this won't do anything.)
|
||||||
|
m_HGInventoryService.GetRootFolder(account.PrincipalID);
|
||||||
|
}
|
||||||
|
|
||||||
List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
|
List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
|
||||||
if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
|
if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0)))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue