From dfab60a7fdcd18279241dfcaf3dc9ee319e45166 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 29 Nov 2014 00:53:13 +0000 Subject: [PATCH] minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call --- OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index f29784a69e..c7a821b71f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -461,10 +461,10 @@ public sealed class BSCharacter : BSPhysObject PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() { if (m_moveActor != null) - m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); + m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); - m_log.DebugFormat("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); - ForceVelocity = vel; + DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); + ForceVelocity = vel; }); } }