Update svn properties. Formatting cleanup.

0.6.0-stable
Jeff Ames 2008-06-09 08:46:33 +00:00
parent 0d07cf9ddd
commit dfb63b5623
6 changed files with 166 additions and 164 deletions

View File

@ -721,6 +721,7 @@ namespace OpenSim
{
RegisterConsolePluginCommand(new ConsolePluginCommand(cmd, deligate, help));
}
/// <summary>
/// Registers a new console plugin command
/// </summary>
@ -729,8 +730,8 @@ namespace OpenSim
m_PluginCommandInfos.Add(pluginCommand);
}
#endregion
}
/// <summary>
/// Holder object for a new console plugin command
///

View File

@ -174,9 +174,10 @@ namespace OpenSim.Region.Environment.Scenes
foreach (EntityBase entity in moveEntities)
{
if(entity != null)entity.UpdateMovement();
//cfk. This throws occaisional exceptions on a heavily used region
//and I added this null check to try to preclude the exception.
if (entity != null)
entity.UpdateMovement();
}
}

View File

@ -626,7 +626,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return new LSL_Types.LSLInteger(0);
if(m_host.GroupID == d.Group)
if (m_host.GroupID == d.Group)
return new LSL_Types.LSLInteger(1);
return new LSL_Types.LSLInteger(0);
}

View File

@ -1414,7 +1414,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
public LSLFloat(Object o)
{
if(!((o is double) || (o is float)))
if (!((o is double) || (o is float)))
{
value = 0.0;
return;

View File

@ -701,10 +701,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void Populate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(Key);
if(part == null) // Avatar, maybe?
if (part == null) // Avatar, maybe?
{
ScenePresence presence = scene.GetScenePresence(Key);
if(presence == null)
if (presence == null)
return;
Name = presence.Firstname + " " + presence.Lastname;
@ -724,7 +724,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
presence.Velocity.Z);
Type = 0x01; // Avatar
if(presence.Velocity != LLVector3.Zero)
if (presence.Velocity != LLVector3.Zero)
Type |= 0x02; // Active
Group = presence.ControllingClient.ActiveGroupId;
@ -739,14 +739,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
Group = part.GroupID;
Name = part.Name;
Owner = part.OwnerID;
if(part.Velocity == LLVector3.Zero)
if (part.Velocity == LLVector3.Zero)
Type = 0x04; // Passive
else
Type = 0x02; // Passive
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
{
if(part.ContainsScripts())
if (part.ContainsScripts())
{
Type |= 0x08; // Scripted
break;
@ -964,7 +964,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
if(m_RunEvents)
if (m_RunEvents)
{
m_RunEvents = false;
Start();
@ -973,7 +973,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
// event
if(stateSource == StateSource.NewRez)
if (stateSource == StateSource.NewRez)
{
// m_Engine.Log.Debug("[XEngine] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new XEventParams("changed",
@ -1315,7 +1315,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
Console.WriteLine("Unable to save xml\n"+e.ToString());
}
if(!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
{
throw new Exception("Completed persistence save, but no file was created");
}
@ -1328,7 +1328,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
bool running = instance.Running;
if(running)
if (running)
instance.Stop(50);
XmlDocument xmldoc = new XmlDocument();
@ -1455,7 +1455,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
rootElement.AppendChild(plugins);
if(running)
if (running)
instance.Start();
return xmldoc.InnerXml;