Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

Conflicts:
	bin/lib32/BulletSim.dll
	bin/lib32/libBulletSim.so
	bin/lib64/BulletSim.dll
	bin/lib64/libBulletSim.so
avinationmerge
ubit 2012-08-04 11:42:59 +02:00
commit dfb77330a8
24 changed files with 466 additions and 308 deletions

View File

@ -551,8 +551,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(disable, ThrottleOutPacketType.Unknown);
}
// IsActive = false;
// Shutdown the image manager
ImageManager.Close();

View File

@ -27,11 +27,49 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.VectorRender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.World.Tests
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{
class SOGSpamTest
[TestFixture]
public class VectorRenderModuleTests
{
[Test]
public void TestDraw()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
DynamicTextureModule dtm = new DynamicTextureModule();
VectorRenderModule vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
dtm.AddDynamicTextureData(
scene.RegionInfo.RegionID,
so.UUID,
vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
}
}
}

View File

@ -98,16 +98,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize)
{
Font myFont = new Font(fontName, fontSize);
SizeF stringSize = new SizeF();
lock (m_graph) {
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
using (Font myFont = new Font(fontName, fontSize))
{
SizeF stringSize = new SizeF();
lock (m_graph)
{
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
}
}
}
#endregion
#region IRegionModule Members
@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
if (m_graph == null)
{
// We won't dispose of these explicitly since this module is only removed when the entire simulator
// is shut down.
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
m_graph = Graphics.FromImage(bitmap);
}
@ -299,53 +303,64 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
Bitmap bitmap;
if (alpha == 256)
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
}
else
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
}
Graphics graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0];
Bitmap bitmap = null;
Graphics graph = null;
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
m_textureManager.ReturnData(id, imageJ2000);
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0];
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
m_textureManager.ReturnData(id, imageJ2000);
}
finally
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
}
private int parseIntParam(string strInt)
@ -407,237 +422,284 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
Point startPoint = new Point(0, 0);
Point endPoint = new Point(0, 0);
Pen drawPen = new Pen(Color.Black, 7);
string fontName = m_fontName;
float fontSize = 14;
Font myFont = new Font(fontName, fontSize);
SolidBrush myBrush = new SolidBrush(Color.Black);
char[] lineDelimiter = {dataDelim};
char[] partsDelimiter = {','};
string[] lines = data.Split(lineDelimiter);
Pen drawPen = null;
Font myFont = null;
SolidBrush myBrush = null;
foreach (string line in lines)
try
{
string nextLine = line.Trim();
//replace with switch, or even better, do some proper parsing
if (nextLine.StartsWith("MoveTo"))
drawPen = new Pen(Color.Black, 7);
string fontName = m_fontName;
float fontSize = 14;
myFont = new Font(fontName, fontSize);
myBrush = new SolidBrush(Color.Black);
char[] lineDelimiter = {dataDelim};
char[] partsDelimiter = {','};
string[] lines = data.Split(lineDelimiter);
foreach (string line in lines)
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
startPoint.X = (int) x;
startPoint.Y = (int) y;
}
else if (nextLine.StartsWith("LineTo"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawLine(drawPen, startPoint, endPoint);
startPoint.X = endPoint.X;
startPoint.Y = endPoint.Y;
}
else if (nextLine.StartsWith("Text"))
{
nextLine = nextLine.Remove(0, 4);
nextLine = nextLine.Trim();
graph.DrawString(nextLine, myFont, myBrush, startPoint);
}
else if (nextLine.StartsWith("Image"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
Image image = ImageHttpRequest(nextLine);
if (image != null)
string nextLine = line.Trim();
//replace with switch, or even better, do some proper parsing
if (nextLine.StartsWith("MoveTo"))
{
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
startPoint.X = (int) x;
startPoint.Y = (int) y;
}
else
else if (nextLine.StartsWith("LineTo"))
{
graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
myBrush, startPoint);
graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawLine(drawPen, startPoint, endPoint);
startPoint.X = endPoint.X;
startPoint.Y = endPoint.Y;
}
else if (nextLine.StartsWith("Text"))
{
nextLine = nextLine.Remove(0, 4);
nextLine = nextLine.Trim();
graph.DrawString(nextLine, myFont, myBrush, startPoint);
}
else if (nextLine.StartsWith("Image"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
using (Image image = ImageHttpRequest(nextLine))
{
if (image != null)
{
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
}
else
{
using (Font errorFont = new Font(m_fontName,6))
{
graph.DrawString("URL couldn't be resolved or is", errorFont,
myBrush, startPoint);
graph.DrawString("not an image. Please check URL.", errorFont,
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
}
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
}
}
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("Rectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("Rectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillRectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillPolygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
else if (nextLine.StartsWith("Polygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 7, ref points);
graph.DrawPolygon(drawPen, points);
}
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
endPoint.X = (int)x;
endPoint.Y = (int)y;
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FontSize"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("FontProp"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
string[] fprops = nextLine.Split(partsDelimiter);
foreach (string prop in fprops)
else if (nextLine.StartsWith("FillRectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillPolygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
else if (nextLine.StartsWith("Polygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 7, ref points);
graph.DrawPolygon(drawPen, points);
}
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
endPoint.X = (int)x;
endPoint.Y = (int)y;
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FontSize"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
switch (prop)
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("FontProp"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
string[] fprops = nextLine.Split(partsDelimiter);
foreach (string prop in fprops)
{
case "B":
if (!(myFont.Bold))
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
break;
case "I":
if (!(myFont.Italic))
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
break;
case "U":
if (!(myFont.Underline))
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
break;
case "S":
if (!(myFont.Strikeout))
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
break;
case "R":
myFont = new Font(myFont, FontStyle.Regular);
break;
switch (prop)
{
case "B":
if (!(myFont.Bold))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
myFont.Dispose();
myFont = newFont;
}
break;
case "I":
if (!(myFont.Italic))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
myFont.Dispose();
myFont = newFont;
}
break;
case "U":
if (!(myFont.Underline))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
myFont.Dispose();
myFont = newFont;
}
break;
case "S":
if (!(myFont.Strikeout))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
myFont.Dispose();
myFont = newFont;
}
break;
case "R":
Font newFont = new Font(myFont, FontStyle.Regular);
myFont.Dispose();
myFont = newFont;
break;
}
}
}
}
else if (nextLine.StartsWith("FontName"))
{
nextLine = nextLine.Remove(0, 8);
fontName = nextLine.Trim();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("PenSize"))
{
nextLine = nextLine.Remove(0, 7);
nextLine = nextLine.Trim();
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
drawPen.Width = size;
}
else if (nextLine.StartsWith("PenCap"))
{
bool start = true, end = true;
nextLine = nextLine.Remove(0, 6);
nextLine = nextLine.Trim();
string[] cap = nextLine.Split(partsDelimiter);
if (cap[0].ToLower() == "start")
end = false;
else if (cap[0].ToLower() == "end")
start = false;
else if (cap[0].ToLower() != "both")
return;
string type = cap[1].ToLower();
if (end)
else if (nextLine.StartsWith("FontName"))
{
switch (type)
nextLine = nextLine.Remove(0, 8);
fontName = nextLine.Trim();
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("PenSize"))
{
nextLine = nextLine.Remove(0, 7);
nextLine = nextLine.Trim();
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
drawPen.Width = size;
}
else if (nextLine.StartsWith("PenCap"))
{
bool start = true, end = true;
nextLine = nextLine.Remove(0, 6);
nextLine = nextLine.Trim();
string[] cap = nextLine.Split(partsDelimiter);
if (cap[0].ToLower() == "start")
end = false;
else if (cap[0].ToLower() == "end")
start = false;
else if (cap[0].ToLower() != "both")
return;
string type = cap[1].ToLower();
if (end)
{
case "arrow":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
switch (type)
{
case "arrow":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
}
}
if (start)
{
switch (type)
{
case "arrow":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
}
}
}
if (start)
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
{
switch (type)
nextLine = nextLine.Remove(0, 9);
nextLine = nextLine.Trim();
int hex = 0;
Color newColor;
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
case "arrow":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
newColor = Color.FromArgb(hex);
}
else
{
// this doesn't fail, it just returns black if nothing is found
newColor = Color.FromName(nextLine);
}
myBrush.Color = newColor;
drawPen.Color = newColor;
}
}
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
{
nextLine = nextLine.Remove(0, 9);
nextLine = nextLine.Trim();
int hex = 0;
}
finally
{
if (drawPen != null)
drawPen.Dispose();
Color newColor;
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
newColor = Color.FromArgb(hex);
}
else
{
// this doesn't fail, it just returns black if nothing is found
newColor = Color.FromName(nextLine);
}
if (myFont != null)
myFont.Dispose();
myBrush.Color = newColor;
drawPen.Color = newColor;
}
if (myBrush != null)
myBrush.Dispose();
}
}
@ -691,7 +753,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
try
{
WebRequest request = HttpWebRequest.Create(url);
WebRequest request = HttpWebRequest.Create(url);
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
//Ckrinke Stream str = null;
HttpWebResponse response = (HttpWebResponse)(request).GetResponse();
@ -702,7 +764,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
catch { }
return null;
}
}
}
}

View File

@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
{
bool close = true;
try
{
lock (this)
@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Take care of the possibilty that this thread started but was paused just outside the lock before
// the final request came in (assuming that such a thing is possible)
if (m_requestState == RequestState.Completed)
{
close = false;
return;
}
m_requestState = RequestState.Aborted;
}
@ -208,7 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
finally
{
m_assetsArchiver.ForceClose();
if (close)
m_assetsArchiver.ForceClose();
}
}
@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer.Stop();
if (m_requestState == RequestState.Aborted)
if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
{
m_log.WarnFormat(
"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
id);
"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
id, m_requestState);
return;
}
@ -264,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_notFoundAssetUuids.Add(new UUID(id));
}
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
{
m_requestState = RequestState.Completed;

View File

@ -2283,7 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene

View File

@ -4255,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='agentID'></param>
protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
{
int ntimes = 10;
int ntimes = 20;
ScenePresence sp = null;
while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
Thread.Sleep(1000);

View File

@ -26,6 +26,7 @@
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@ -910,6 +911,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public UUID FromItemID { get; set; }
/// <summary>
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID FromPartID { get; set; }
/// <summary>
/// The folder ID that this object was rezzed from, if applicable.
/// </summary>
@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The original SceneObjectPart will be used rather than a copy, preserving
/// its existing localID and UUID.
/// </summary>
/// <param name='part'>Root part for this scene object.</param>
public SceneObjectGroup(SceneObjectPart part)
{
SetRootPart(part);

View File

@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Schedule a terse update for this prim. Terse updates only send position,
/// rotation, velocity, rotational velocity and shape information.
/// rotation, velocity and rotational velocity information.
/// </summary>
public void ScheduleTerseUpdate()
{

View File

@ -54,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private bool m_debugEnabled = false;
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.Accountable |
GroupPowers.JoinChat |
GroupPowers.AllowVoiceChat |
GroupPowers.ReceiveNotices |
GroupPowers.StartProposal |
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.Accountable |
GroupPowers.JoinChat |
GroupPowers.AllowVoiceChat |
GroupPowers.ReceiveNotices |
GroupPowers.StartProposal |
GroupPowers.VoteOnProposal;
private bool m_connectorEnabled = false;
@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
/// <summary>
/// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
/// </summary>
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
int membershipFee, bool openEnrollment, bool allowPublish,
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
int membershipFee, bool openEnrollment, bool allowPublish,
bool maturePublish, UUID founderID)
{
UUID GroupID = UUID.Random();
@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
param["Charter"] = charter;
param["ShowInList"] = showInList == true ? 1 : 0;
param["InsigniaID"] = insigniaID.ToString();
param["MembershipFee"] = 0;
param["MembershipFee"] = membershipFee;
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
param["AllowPublish"] = allowPublish == true ? 1 : 0;
param["MaturePublish"] = maturePublish == true ? 1 : 0;
@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return UUID.Parse((string)respData["GroupID"]);
}
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
UUID insigniaID, int membershipFee, bool openEnrollment,
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish)
{
Hashtable param = new Hashtable();
@ -302,7 +302,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
XmlRpcCall(requestingAgentID, "groups.updateGroup", param);
}
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
Hashtable param = new Hashtable();
@ -325,7 +325,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param);
}
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
Hashtable param = new Hashtable();
@ -580,7 +580,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
memberships.Add(HashTableToGroupMembershipData((Hashtable)membership));
}
}
return memberships;
}
@ -800,9 +800,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
{
// If we're tracking drops for this group,
// If we're tracking drops for this group,
// and we find them, well... then they've dropped
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
}
@ -888,7 +888,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return group;
}
private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData)
{
GroupMembershipData data = new GroupMembershipData();
@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
data.MembershipFee = int.Parse((string)respData["MembershipFee"]);
data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1");
data.ShowInList = ((string)respData["ShowInList"] == "1");
return data;
}
@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_memoryCache.TryGetValue(CacheKey, out resp);
}
}
if (resp == null)
{
if (m_debugEnabled)
@ -967,7 +967,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
string UserService;
UUID SessionID;
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
param.Add("RequestingAgentID", requestingAgentID.ToString());
param.Add("RequestingAgentUserService", UserService);
param.Add("RequestingSessionID", SessionID.ToString());
@ -992,9 +992,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
catch (Exception e)
{
m_log.ErrorFormat(
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
function, m_groupsServerURI);
m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
@ -1061,9 +1061,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
}
}
/// <summary>
/// Group Request Tokens are an attempt to allow the groups service to authenticate
/// Group Request Tokens are an attempt to allow the groups service to authenticate
/// requests.
/// TODO: This broke after the big grid refactor, either find a better way, or discard this
/// </summary>
@ -1103,7 +1103,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
*/
}
}
}

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@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor
base.RequestPhysicsterseUpdate();
}
/*
else
{
// For debugging, we can also report the movement of children
// For debugging, we also report the movement of children
DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
entprop.Acceleration, entprop.RotationalVelocity);
}
*/
}
// I've collided with something

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@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
// Simulate one timestep
public override float Simulate(float timeStep)
{
int updatedEntityCount;
int updatedEntityCount = 0;
IntPtr updatedEntitiesPtr;
int collidersCount;
int collidersCount = 0;
IntPtr collidersPtr;
LastSimulatedTimestep = timeStep;
@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters
// step the physical world one interval
m_simulationStep++;
int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
int numSubSteps = 0;
try
{
numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
}
catch (Exception e)
{
m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e);
DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
// updatedEntityCount = 0;
collidersCount = 0;
}
// Don't have to use the pointers passed back since we know it is the same pinned memory we passed in
@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
return true;
}
// The calls to the PhysicsActors can't directly call into the physics engine
// Calls to the PhysicsActors can't directly call into the physics engine
// because it might be busy. We delay changes to a known time.
// We rely on C#'s closure to save and restore the context for the delegate.
public void TaintedObject(TaintCallback callback)
@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters
#endregion Runtime settable parameters
// Invoke the detailed logger and output something if it's enabled.
private void DetailLog(string msg, params Object[] args)
{
PhysicsLogging.Write(msg, args);
}
}
}

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@ -3362,5 +3362,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Math.Max(a, b);
}
public LSL_Key osGetRezzingObject()
{
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
m_host.AddScriptLPS(1);
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
}
}
}

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@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMax(double a, double b);
/// <summary>
/// Get the key of the object that rezzed this object.
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
}
}

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@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osMax(a, b);
}
public LSL_Key osGetRezzingObject()
{
return m_OSSL_Functions.osGetRezzingObject();
}
}
}

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@ -194,7 +194,8 @@ namespace OpenSim.Services.AssetService
public virtual bool Delete(string id)
{
m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;

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@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService
public virtual bool Delete(string id)
{
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;

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@ -937,7 +937,7 @@
FixedTimeStep = .01667
MaxCollisionsPerFrame = 2048
MaxUpdatesPerFrame = 8192
MaxUpdatesPerFrame = 2048
[RemoteAdmin]
enabled = false

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@ -3077,13 +3077,13 @@
-->
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>