Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts: bin/lib32/BulletSim.dll bin/lib32/libBulletSim.so bin/lib64/BulletSim.dll bin/lib64/libBulletSim.soavinationmerge
commit
dfb77330a8
|
@ -551,8 +551,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(disable, ThrottleOutPacketType.Unknown);
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}
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// IsActive = false;
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// Shutdown the image manager
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ImageManager.Close();
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@ -27,11 +27,49 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.CoreModules.Scripting.VectorRender;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.World.Tests
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namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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{
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class SOGSpamTest
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[TestFixture]
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public class VectorRenderModuleTests
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{
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[Test]
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public void TestDraw()
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{
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TestHelpers.InMethod();
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Scene scene = new SceneHelpers().SetupScene();
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DynamicTextureModule dtm = new DynamicTextureModule();
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VectorRenderModule vrm = new VectorRenderModule();
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SceneHelpers.SetupSceneModules(scene, dtm, vrm);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
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UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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dtm.AddDynamicTextureData(
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scene.RegionInfo.RegionID,
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so.UUID,
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vrm.GetContentType(),
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"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
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"",
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0);
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Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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}
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}
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@ -98,15 +98,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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public void GetDrawStringSize(string text, string fontName, int fontSize,
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out double xSize, out double ySize)
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{
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Font myFont = new Font(fontName, fontSize);
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using (Font myFont = new Font(fontName, fontSize))
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{
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SizeF stringSize = new SizeF();
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lock (m_graph) {
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lock (m_graph)
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{
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stringSize = m_graph.MeasureString(text, myFont);
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xSize = stringSize.Width;
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ySize = stringSize.Height;
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}
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}
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}
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#endregion
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@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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if (m_graph == null)
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{
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// We won't dispose of these explicitly since this module is only removed when the entire simulator
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// is shut down.
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Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
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m_graph = Graphics.FromImage(bitmap);
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}
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@ -299,24 +303,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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}
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Bitmap bitmap;
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Bitmap bitmap = null;
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Graphics graph = null;
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try
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{
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if (alpha == 256)
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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}
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else
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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}
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Graphics graph = Graphics.FromImage(bitmap);
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graph = Graphics.FromImage(bitmap);
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// this is really just to save people filling the
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// background color in their scripts, only do when fully opaque
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if (alpha >= 255)
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{
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graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
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using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
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{
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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}
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for (int w = 0; w < bitmap.Width; w++)
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@ -347,6 +353,15 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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m_textureManager.ReturnData(id, imageJ2000);
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}
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finally
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{
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if (graph != null)
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graph.Dispose();
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if (bitmap != null)
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bitmap.Dispose();
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}
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}
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private int parseIntParam(string strInt)
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{
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@ -407,11 +422,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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Point startPoint = new Point(0, 0);
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Point endPoint = new Point(0, 0);
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Pen drawPen = new Pen(Color.Black, 7);
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Pen drawPen = null;
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Font myFont = null;
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SolidBrush myBrush = null;
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try
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{
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drawPen = new Pen(Color.Black, 7);
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string fontName = m_fontName;
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float fontSize = 14;
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Font myFont = new Font(fontName, fontSize);
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SolidBrush myBrush = new SolidBrush(Color.Black);
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myFont = new Font(fontName, fontSize);
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myBrush = new SolidBrush(Color.Black);
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char[] lineDelimiter = {dataDelim};
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char[] partsDelimiter = {','};
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@ -453,19 +474,27 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
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endPoint.X = (int) x;
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endPoint.Y = (int) y;
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Image image = ImageHttpRequest(nextLine);
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using (Image image = ImageHttpRequest(nextLine))
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{
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if (image != null)
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{
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graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
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}
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else
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{
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graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
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using (Font errorFont = new Font(m_fontName,6))
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{
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graph.DrawString("URL couldn't be resolved or is", errorFont,
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myBrush, startPoint);
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graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
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graph.DrawString("not an image. Please check URL.", errorFont,
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myBrush, new Point(startPoint.X, 12 + startPoint.Y));
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}
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graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
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}
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}
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startPoint.X += endPoint.X;
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startPoint.Y += endPoint.Y;
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}
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@ -519,6 +548,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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nextLine = nextLine.Remove(0, 8);
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nextLine = nextLine.Trim();
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fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
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myFont.Dispose();
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myFont = new Font(fontName, fontSize);
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}
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else if (nextLine.StartsWith("FontProp"))
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@ -534,22 +565,40 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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case "B":
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if (!(myFont.Bold))
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myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
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{
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Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
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myFont.Dispose();
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myFont = newFont;
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}
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break;
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case "I":
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if (!(myFont.Italic))
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myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
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{
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Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
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myFont.Dispose();
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myFont = newFont;
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}
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break;
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case "U":
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if (!(myFont.Underline))
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myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
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{
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Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
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myFont.Dispose();
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myFont = newFont;
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}
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break;
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case "S":
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if (!(myFont.Strikeout))
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myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
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{
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Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
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myFont.Dispose();
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myFont = newFont;
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}
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break;
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case "R":
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myFont = new Font(myFont, FontStyle.Regular);
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Font newFont = new Font(myFont, FontStyle.Regular);
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myFont.Dispose();
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myFont = newFont;
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break;
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}
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}
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@ -558,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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nextLine = nextLine.Remove(0, 8);
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fontName = nextLine.Trim();
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myFont.Dispose();
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myFont = new Font(fontName, fontSize);
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}
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else if (nextLine.StartsWith("PenSize"))
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@ -640,6 +690,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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}
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}
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finally
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{
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if (drawPen != null)
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drawPen.Dispose();
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if (myFont != null)
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myFont.Dispose();
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if (myBrush != null)
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myBrush.Dispose();
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}
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}
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private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y)
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{
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@ -702,6 +764,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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}
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catch { }
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return null;
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}
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}
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|
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@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
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{
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bool close = true;
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try
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{
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lock (this)
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|
@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Take care of the possibilty that this thread started but was paused just outside the lock before
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// the final request came in (assuming that such a thing is possible)
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if (m_requestState == RequestState.Completed)
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{
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close = false;
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return;
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}
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m_requestState = RequestState.Aborted;
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}
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@ -208,6 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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finally
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{
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if (close)
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m_assetsArchiver.ForceClose();
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}
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}
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|
@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_requestCallbackTimer.Stop();
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if (m_requestState == RequestState.Aborted)
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if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
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{
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m_log.WarnFormat(
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"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
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id);
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"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
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id, m_requestState);
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return;
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}
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|
@ -264,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_notFoundAssetUuids.Add(new UUID(id));
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}
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if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
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if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
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{
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m_requestState = RequestState.Completed;
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|
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|
|
|
@ -2284,6 +2284,7 @@ namespace OpenSim.Region.Framework.Scenes
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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group.FromPartID = sourcePart.UUID;
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AddNewSceneObject(group, true, pos, rot, vel);
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|
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// We can only call this after adding the scene object, since the scene object references the scene
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|
|
|
@ -4255,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='agentID'></param>
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||||
protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
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||||
{
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int ntimes = 10;
|
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int ntimes = 20;
|
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ScenePresence sp = null;
|
||||
while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
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||||
Thread.Sleep(1000);
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
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||||
using System.ComponentModel;
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||||
using System.Collections.Generic;
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||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
@ -910,6 +911,14 @@ namespace OpenSim.Region.Framework.Scenes
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|||
/// </remarks>
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||||
public UUID FromItemID { get; set; }
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|
||||
/// <summary>
|
||||
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not applicable will be UUID.Zero
|
||||
/// </remarks>
|
||||
public UUID FromPartID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The folder ID that this object was rezzed from, if applicable.
|
||||
/// </summary>
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||||
|
@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// The original SceneObjectPart will be used rather than a copy, preserving
|
||||
/// its existing localID and UUID.
|
||||
/// </summary>
|
||||
/// <param name='part'>Root part for this scene object.</param>
|
||||
public SceneObjectGroup(SceneObjectPart part)
|
||||
{
|
||||
SetRootPart(part);
|
||||
|
|
|
@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this prim. Terse updates only send position,
|
||||
/// rotation, velocity, rotational velocity and shape information.
|
||||
/// rotation, velocity and rotational velocity information.
|
||||
/// </summary>
|
||||
public void ScheduleTerseUpdate()
|
||||
{
|
||||
|
|
|
@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
param["Charter"] = charter;
|
||||
param["ShowInList"] = showInList == true ? 1 : 0;
|
||||
param["InsigniaID"] = insigniaID.ToString();
|
||||
param["MembershipFee"] = 0;
|
||||
param["MembershipFee"] = membershipFee;
|
||||
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
|
||||
param["AllowPublish"] = allowPublish == true ? 1 : 0;
|
||||
param["MaturePublish"] = maturePublish == true ? 1 : 0;
|
||||
|
|
|
@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor
|
|||
|
||||
base.RequestPhysicsterseUpdate();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// For debugging, we can also report the movement of children
|
||||
// For debugging, we also report the movement of children
|
||||
DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
|
||||
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
|
||||
entprop.Acceleration, entprop.RotationalVelocity);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// I've collided with something
|
||||
|
|
|
@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
// Simulate one timestep
|
||||
public override float Simulate(float timeStep)
|
||||
{
|
||||
int updatedEntityCount;
|
||||
int updatedEntityCount = 0;
|
||||
IntPtr updatedEntitiesPtr;
|
||||
int collidersCount;
|
||||
int collidersCount = 0;
|
||||
IntPtr collidersPtr;
|
||||
|
||||
LastSimulatedTimestep = timeStep;
|
||||
|
@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
// step the physical world one interval
|
||||
m_simulationStep++;
|
||||
int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
|
||||
int numSubSteps = 0;
|
||||
try
|
||||
{
|
||||
numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
|
||||
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
|
||||
DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e);
|
||||
DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
|
||||
// updatedEntityCount = 0;
|
||||
collidersCount = 0;
|
||||
}
|
||||
|
||||
|
||||
// Don't have to use the pointers passed back since we know it is the same pinned memory we passed in
|
||||
|
||||
|
@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
return true;
|
||||
}
|
||||
|
||||
// The calls to the PhysicsActors can't directly call into the physics engine
|
||||
// Calls to the PhysicsActors can't directly call into the physics engine
|
||||
// because it might be busy. We delay changes to a known time.
|
||||
// We rely on C#'s closure to save and restore the context for the delegate.
|
||||
public void TaintedObject(TaintCallback callback)
|
||||
|
@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
#endregion Runtime settable parameters
|
||||
|
||||
// Invoke the detailed logger and output something if it's enabled.
|
||||
private void DetailLog(string msg, params Object[] args)
|
||||
{
|
||||
PhysicsLogging.Write(msg, args);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3362,5 +3362,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return Math.Max(a, b);
|
||||
}
|
||||
|
||||
public LSL_Key osGetRezzingObject()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
/// <param name="b"></param>
|
||||
/// <returns></returns>
|
||||
LSL_Float osMax(double a, double b);
|
||||
|
||||
/// <summary>
|
||||
/// Get the key of the object that rezzed this object.
|
||||
/// </summary>
|
||||
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
|
||||
LSL_Key osGetRezzingObject();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
{
|
||||
return m_OSSL_Functions.osMax(a, b);
|
||||
}
|
||||
|
||||
public LSL_Key osGetRezzingObject()
|
||||
{
|
||||
return m_OSSL_Functions.osGetRezzingObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -194,7 +194,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
|
|
@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
|
|
@ -937,7 +937,7 @@
|
|||
FixedTimeStep = .01667
|
||||
|
||||
MaxCollisionsPerFrame = 2048
|
||||
MaxUpdatesPerFrame = 8192
|
||||
MaxUpdatesPerFrame = 2048
|
||||
|
||||
[RemoteAdmin]
|
||||
enabled = false
|
||||
|
|
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|
@ -3077,13 +3077,13 @@
|
|||
-->
|
||||
<Files>
|
||||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue