Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

Conflicts:
	bin/lib32/BulletSim.dll
	bin/lib32/libBulletSim.so
	bin/lib64/BulletSim.dll
	bin/lib64/libBulletSim.so
avinationmerge
ubit 2012-08-04 11:42:59 +02:00
commit dfb77330a8
24 changed files with 466 additions and 308 deletions

View File

@ -551,8 +551,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(disable, ThrottleOutPacketType.Unknown);
}
// IsActive = false;
// Shutdown the image manager
ImageManager.Close();

View File

@ -27,11 +27,49 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.VectorRender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.World.Tests
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{
class SOGSpamTest
[TestFixture]
public class VectorRenderModuleTests
{
[Test]
public void TestDraw()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
DynamicTextureModule dtm = new DynamicTextureModule();
VectorRenderModule vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
dtm.AddDynamicTextureData(
scene.RegionInfo.RegionID,
so.UUID,
vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
}
}

View File

@ -98,15 +98,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize)
{
Font myFont = new Font(fontName, fontSize);
using (Font myFont = new Font(fontName, fontSize))
{
SizeF stringSize = new SizeF();
lock (m_graph) {
lock (m_graph)
{
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
}
}
}
#endregion
@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
if (m_graph == null)
{
// We won't dispose of these explicitly since this module is only removed when the entire simulator
// is shut down.
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
m_graph = Graphics.FromImage(bitmap);
}
@ -299,24 +303,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
Bitmap bitmap;
Bitmap bitmap = null;
Graphics graph = null;
try
{
if (alpha == 256)
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
}
else
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
}
Graphics graph = Graphics.FromImage(bitmap);
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
for (int w = 0; w < bitmap.Width; w++)
@ -347,6 +353,15 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
m_textureManager.ReturnData(id, imageJ2000);
}
finally
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
}
private int parseIntParam(string strInt)
{
@ -407,11 +422,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
Point startPoint = new Point(0, 0);
Point endPoint = new Point(0, 0);
Pen drawPen = new Pen(Color.Black, 7);
Pen drawPen = null;
Font myFont = null;
SolidBrush myBrush = null;
try
{
drawPen = new Pen(Color.Black, 7);
string fontName = m_fontName;
float fontSize = 14;
Font myFont = new Font(fontName, fontSize);
SolidBrush myBrush = new SolidBrush(Color.Black);
myFont = new Font(fontName, fontSize);
myBrush = new SolidBrush(Color.Black);
char[] lineDelimiter = {dataDelim};
char[] partsDelimiter = {','};
@ -453,19 +474,27 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
Image image = ImageHttpRequest(nextLine);
using (Image image = ImageHttpRequest(nextLine))
{
if (image != null)
{
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
}
else
{
graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
using (Font errorFont = new Font(m_fontName,6))
{
graph.DrawString("URL couldn't be resolved or is", errorFont,
myBrush, startPoint);
graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
graph.DrawString("not an image. Please check URL.", errorFont,
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
}
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
}
}
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
@ -519,6 +548,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("FontProp"))
@ -534,22 +565,40 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
case "B":
if (!(myFont.Bold))
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
myFont.Dispose();
myFont = newFont;
}
break;
case "I":
if (!(myFont.Italic))
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
myFont.Dispose();
myFont = newFont;
}
break;
case "U":
if (!(myFont.Underline))
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
myFont.Dispose();
myFont = newFont;
}
break;
case "S":
if (!(myFont.Strikeout))
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
myFont.Dispose();
myFont = newFont;
}
break;
case "R":
myFont = new Font(myFont, FontStyle.Regular);
Font newFont = new Font(myFont, FontStyle.Regular);
myFont.Dispose();
myFont = newFont;
break;
}
}
@ -558,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
nextLine = nextLine.Remove(0, 8);
fontName = nextLine.Trim();
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("PenSize"))
@ -640,6 +690,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
}
finally
{
if (drawPen != null)
drawPen.Dispose();
if (myFont != null)
myFont.Dispose();
if (myBrush != null)
myBrush.Dispose();
}
}
private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y)
{
@ -702,6 +764,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
catch { }
return null;
}
}

View File

@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
{
bool close = true;
try
{
lock (this)
@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Take care of the possibilty that this thread started but was paused just outside the lock before
// the final request came in (assuming that such a thing is possible)
if (m_requestState == RequestState.Completed)
{
close = false;
return;
}
m_requestState = RequestState.Aborted;
}
@ -208,6 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
finally
{
if (close)
m_assetsArchiver.ForceClose();
}
}
@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer.Stop();
if (m_requestState == RequestState.Aborted)
if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
{
m_log.WarnFormat(
"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
id);
"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
id, m_requestState);
return;
}
@ -264,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_notFoundAssetUuids.Add(new UUID(id));
}
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
{
m_requestState = RequestState.Completed;

View File

@ -2284,6 +2284,7 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene

View File

@ -4255,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='agentID'></param>
protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
{
int ntimes = 10;
int ntimes = 20;
ScenePresence sp = null;
while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
Thread.Sleep(1000);

View File

@ -26,6 +26,7 @@
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@ -910,6 +911,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public UUID FromItemID { get; set; }
/// <summary>
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID FromPartID { get; set; }
/// <summary>
/// The folder ID that this object was rezzed from, if applicable.
/// </summary>
@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The original SceneObjectPart will be used rather than a copy, preserving
/// its existing localID and UUID.
/// </summary>
/// <param name='part'>Root part for this scene object.</param>
public SceneObjectGroup(SceneObjectPart part)
{
SetRootPart(part);

View File

@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Schedule a terse update for this prim. Terse updates only send position,
/// rotation, velocity, rotational velocity and shape information.
/// rotation, velocity and rotational velocity information.
/// </summary>
public void ScheduleTerseUpdate()
{

View File

@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
param["Charter"] = charter;
param["ShowInList"] = showInList == true ? 1 : 0;
param["InsigniaID"] = insigniaID.ToString();
param["MembershipFee"] = 0;
param["MembershipFee"] = membershipFee;
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
param["AllowPublish"] = allowPublish == true ? 1 : 0;
param["MaturePublish"] = maturePublish == true ? 1 : 0;

View File

@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor
base.RequestPhysicsterseUpdate();
}
/*
else
{
// For debugging, we can also report the movement of children
// For debugging, we also report the movement of children
DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
entprop.Acceleration, entprop.RotationalVelocity);
}
*/
}
// I've collided with something

View File

@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
// Simulate one timestep
public override float Simulate(float timeStep)
{
int updatedEntityCount;
int updatedEntityCount = 0;
IntPtr updatedEntitiesPtr;
int collidersCount;
int collidersCount = 0;
IntPtr collidersPtr;
LastSimulatedTimestep = timeStep;
@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters
// step the physical world one interval
m_simulationStep++;
int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
int numSubSteps = 0;
try
{
numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep,
out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr);
DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
}
catch (Exception e)
{
m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e);
DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount);
// updatedEntityCount = 0;
collidersCount = 0;
}
// Don't have to use the pointers passed back since we know it is the same pinned memory we passed in
@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
return true;
}
// The calls to the PhysicsActors can't directly call into the physics engine
// Calls to the PhysicsActors can't directly call into the physics engine
// because it might be busy. We delay changes to a known time.
// We rely on C#'s closure to save and restore the context for the delegate.
public void TaintedObject(TaintCallback callback)
@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters
#endregion Runtime settable parameters
// Invoke the detailed logger and output something if it's enabled.
private void DetailLog(string msg, params Object[] args)
{
PhysicsLogging.Write(msg, args);
}
}
}

View File

@ -3362,5 +3362,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Math.Max(a, b);
}
public LSL_Key osGetRezzingObject()
{
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
m_host.AddScriptLPS(1);
return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
}
}
}

View File

@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMax(double a, double b);
/// <summary>
/// Get the key of the object that rezzed this object.
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
}
}

View File

@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osMax(a, b);
}
public LSL_Key osGetRezzingObject()
{
return m_OSSL_Functions.osGetRezzingObject();
}
}
}

View File

@ -194,7 +194,8 @@ namespace OpenSim.Services.AssetService
public virtual bool Delete(string id)
{
m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
// m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;

View File

@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService
public virtual bool Delete(string id)
{
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
// m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;

View File

@ -937,7 +937,7 @@
FixedTimeStep = .01667
MaxCollisionsPerFrame = 2048
MaxUpdatesPerFrame = 8192
MaxUpdatesPerFrame = 2048
[RemoteAdmin]
enabled = false

BIN
bin/lib32/BulletSim.dll Executable file

Binary file not shown.

BIN
bin/lib32/libBulletSim.so Executable file

Binary file not shown.

Binary file not shown.

BIN
bin/lib64/BulletSim.dll Executable file

Binary file not shown.

BIN
bin/lib64/libBulletSim.so Executable file

Binary file not shown.

Binary file not shown.

View File

@ -3077,13 +3077,13 @@
-->
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>