* simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly
parent
86b75d1617
commit
dfbec673a4
|
@ -63,7 +63,7 @@ namespace OpenSim.Framework
|
|||
ClientManager ClientManager { get; }
|
||||
event restart OnRestart;
|
||||
|
||||
void AddNewClient(IClientAPI client, bool child);
|
||||
void AddNewClient(IClientAPI client);
|
||||
void RemoveClient(UUID agentID);
|
||||
void CloseAllAgents(uint circuitcode);
|
||||
|
||||
|
|
|
@ -773,7 +773,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_clientPingTimer.Elapsed += CheckClientConnectivity;
|
||||
m_clientPingTimer.Enabled = true;
|
||||
|
||||
m_scene.AddNewClient(this, true);
|
||||
m_scene.AddNewClient(this);
|
||||
|
||||
RefreshGroupMembership();
|
||||
}
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
public override void Update() {}
|
||||
public override void LoadWorldMap() {}
|
||||
|
||||
public override void AddNewClient(IClientAPI client, bool child)
|
||||
public override void AddNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnObjectName += RecordObjectNameCall;
|
||||
}
|
||||
|
|
|
@ -2229,7 +2229,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
public override void AddNewClient(IClientAPI client, bool child)
|
||||
public override void AddNewClient(IClientAPI client)
|
||||
{
|
||||
SubscribeToClientEvents(client);
|
||||
ScenePresence presence;
|
||||
|
@ -2261,12 +2261,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adding new {0} agent {1} {2} in {3}",
|
||||
(child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
|
||||
"[SCENE]: Adding new child agent {0} for new user connection in {1}",
|
||||
client.Name, RegionInfo.RegionName);
|
||||
|
||||
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
|
||||
|
||||
CreateAndAddScenePresence(client, child);
|
||||
CreateAndAddScenePresence(client);
|
||||
}
|
||||
|
||||
m_LastLogin = System.Environment.TickCount;
|
||||
|
@ -2547,17 +2547,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene presence and add it to this scene.
|
||||
/// Create a child agent scene presence and add it to this scene.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="child"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
|
||||
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
|
||||
{
|
||||
AvatarAppearance appearance = null;
|
||||
GetAvatarAppearance(client, out appearance);
|
||||
|
||||
ScenePresence avatar = m_sceneGraph.CreateAndAddScenePresence(client, child, appearance);
|
||||
ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
|
||||
|
||||
return avatar;
|
||||
}
|
||||
|
|
|
@ -142,14 +142,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Add/Remove Agent/Avatar
|
||||
|
||||
/// <summary>
|
||||
/// Register the new client with the scene
|
||||
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
|
||||
/// will promote it to a root agent during login.
|
||||
/// </summary>
|
||||
/// <param name="client"></param
|
||||
/// <param name="child"></param>
|
||||
public abstract void AddNewClient(IClientAPI client, bool child);
|
||||
public abstract void AddNewClient(IClientAPI client);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Remove a client from the scene
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public abstract void RemoveClient(UUID agentID);
|
||||
|
|
|
@ -574,12 +574,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected internal ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance)
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
||||
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
|
||||
newAvatar.IsChildAgent = child;
|
||||
newAvatar.IsChildAgent = true;
|
||||
|
||||
AddScenePresence(newAvatar);
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
agent.CapsPath = "http://wibble.com";
|
||||
|
||||
scene.NewUserConnection(agent);
|
||||
scene.AddNewClient(new TestClient(agent), false);
|
||||
scene.AddNewClient(new TestClient(agent));
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agentId);
|
||||
|
||||
|
|
|
@ -97,9 +97,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
agent.startpos = Vector3.Zero;
|
||||
agent.CapsPath = "http://wibble.com";
|
||||
|
||||
// We emulate the proper login sequence here by doing things in three stages
|
||||
// Stage 1: simulate login by telling the scene to expect a new user connection
|
||||
scene.NewUserConnection(agent);
|
||||
|
||||
// Stage 2: add the new client as a child agent to the scene
|
||||
IClientAPI client = new TestClient(agent);
|
||||
scene.AddNewClient(client, true);
|
||||
scene.AddNewClient(client);
|
||||
|
||||
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
|
||||
// inventory, etc.)
|
||||
scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false);
|
||||
|
||||
return client;
|
||||
|
|
|
@ -85,7 +85,8 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
|
||||
m_scene.AddNewClient(m_character, false);
|
||||
m_scene.AddNewClient(m_character);
|
||||
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
|
Loading…
Reference in New Issue