Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^Mremove-scene-viewer
parent
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commit
dfbfc9826a
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@ -117,7 +117,15 @@ namespace OpenSim.Services.AssetService
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return null;
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}
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return m_Database.GetAsset(assetID);
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try
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{
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return m_Database.GetAsset(assetID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
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return null;
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}
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}
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public virtual AssetBase GetCached(string id)
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