removed our own inplementation of UUID's, it wasn't used anywhere.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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internal class UUID
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{
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public LLUUID llUUID;
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public UUID(string uuid)
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{
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llUUID = new LLUUID(uuid);
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}
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public UUID(byte[] uuid)
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{
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llUUID = new LLUUID(uuid, 0);
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}
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public UUID(byte[] uuid, int offset)
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{
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llUUID = new LLUUID(uuid, offset);
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}
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public UUID()
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{
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llUUID = LLUUID.Zero;
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}
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public UUID(ulong uuid)
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{
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llUUID = new LLUUID(uuid);
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}
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public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
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{
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byte[] uuid = new byte[16];
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byte[] n = BitConverter.GetBytes(first);
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n.CopyTo(uuid, 0);
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n = BitConverter.GetBytes(second);
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n.CopyTo(uuid, 4);
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n = BitConverter.GetBytes(third);
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n.CopyTo(uuid, 8);
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n = BitConverter.GetBytes(fourth);
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n.CopyTo(uuid, 12);
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llUUID = new LLUUID(uuid, 0);
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}
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public override string ToString()
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{
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return llUUID.ToString();
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}
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public string ToStringHyphenated()
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{
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return llUUID.ToStringHyphenated();
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}
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public byte[] GetBytes()
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{
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return llUUID.GetBytes();
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}
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public UInt32[] GetInts()
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{
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UInt32[] ints = new UInt32[4];
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ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
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ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
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ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
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ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
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return ints;
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}
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public LLUUID GetLLUUID()
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{
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return llUUID;
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}
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public uint CRC()
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{
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return llUUID.CRC();
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}
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public override int GetHashCode()
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{
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return llUUID.GetHashCode();
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}
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public void Combine(UUID other)
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{
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llUUID.Combine(other.GetLLUUID());
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}
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public void Combine(LLUUID other)
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{
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llUUID.Combine(other);
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}
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public override bool Equals(Object other)
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{
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return llUUID.Equals(other);
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}
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public static bool operator ==(UUID a, UUID b)
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{
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return a.llUUID.Equals(b.GetLLUUID());
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}
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public static bool operator !=(UUID a, UUID b)
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{
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return !a.llUUID.Equals(b.GetLLUUID());
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}
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public static bool operator ==(UUID a, LLUUID b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(UUID a, LLUUID b)
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{
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return !a.Equals(b);
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}
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}
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}
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