* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.

ThreadPoolClientBranch
lbsa71 2008-01-18 14:01:41 +00:00
parent dc5ab8b6c3
commit dfda3dd4d7
2 changed files with 21 additions and 18 deletions

View File

@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment
return objectEveryoneMask;
}
protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
{
// Default: deny
bool permission = false;
@ -256,32 +256,40 @@ namespace OpenSim.Region.Environment
return false;
}
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId];
LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[objId];
LLUUID objectOwner = group.OwnerID;
// Object owners should be able to edit their own content
if (user == objectOwner)
if (currentUser == objectOwner)
{
permission = true;
}
// Users should be able to edit what is over their land.
Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
if (parcel != null && parcel.landData.ownerID == user)
Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
if ((parcel != null) && ( parcel.landData.ownerID == currentUser))
{
permission = true;
}
// Estate users should be able to edit anything in the sim
if (IsEstateManager(user))
if (IsEstateManager(currentUser))
{
permission = true;
}
// Admin objects should not be editable by the above
if (IsAdministrator(taskOwner))
if (IsAdministrator(objectOwner))
{
permission = false;
}
// Admin should be able to edit anything in the sim (including admin objects)
if (IsAdministrator(user))
if (IsAdministrator(currentUser))
{
permission = true;
}
return permission;
}

View File

@ -1573,11 +1573,6 @@ namespace OpenSim.Region.Environment.Scenes
SendFullUpdateToClient(remoteClient, lPos, clientflags);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="lPos"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags)
{
LLQuaternion lRot;