change camera view constraint. we need to do it a lot more :(
parent
05b8ead8b2
commit
dfdc3e3adf
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@ -290,8 +290,6 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
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private bool SentInitialData = false;
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private bool m_followCamAuto = false;
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private int m_userFlags;
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public int UserFlags
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{
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@ -344,6 +342,11 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_lastChildAgentUpdatePosition;
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// private Vector3 m_lastChildAgentUpdateCamPosition;
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private Vector3 m_lastCameraRayCastCam;
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private Vector3 m_lastCameraRayCastPos;
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private float m_FOV = 1.04f;
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private const int LAND_VELOCITYMAG_MAX = 12;
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private const float FLY_ROLL_MAX_RADIANS = 1.1f;
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@ -374,9 +377,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public bool LandAtTarget { get; private set; }
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private int m_movementUpdateCount;
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private const int NumMovementsBetweenRayCast = 5;
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private bool CameraConstraintActive;
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private object m_collisionEventLock = new Object();
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@ -1159,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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ControllingClient.OnAutoPilotGo += MoveToTarget;
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ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
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// ControllingClient.OnAgentFOV += HandleAgentFOV;
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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@ -1178,6 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.OnForceReleaseControls -= HandleForceReleaseControls;
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ControllingClient.OnAutoPilotGo -= MoveToTarget;
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ControllingClient.OnUpdateThrottles -= RaiseUpdateThrottles;
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// ControllingClient.OnAgentFOV += HandleAgentFOV;
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}
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private void SetDirectionVectors()
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@ -2352,22 +2354,30 @@ namespace OpenSim.Region.Framework.Scenes
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private void checkCameraCollision()
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{
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if(!m_scene.PhysicsScene.SupportsRayCast())
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if(m_doingCamRayCast || !m_scene.PhysicsScene.SupportsRayCast())
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return;
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++m_movementUpdateCount;
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if (m_movementUpdateCount < 1)
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m_movementUpdateCount = 1;
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if (m_doingCamRayCast || m_movementUpdateCount % NumMovementsBetweenRayCast != 0)
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return;
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if (m_followCamAuto && !m_mouseLook)
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if(m_mouseLook || ParentID != 0)
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{
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if (CameraConstraintActive)
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{
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Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
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UpdateCameraCollisionPlane(plane);
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CameraConstraintActive = false;
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}
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return;
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}
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Vector3 posAdjusted = AbsolutePosition;
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// posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
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// not good for tiny or huge avatars
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posAdjusted.Z += 1.0f; // viewer current camera focus point
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if(posAdjusted.ApproxEquals(m_lastCameraRayCastPos, 0.2f) &&
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CameraPosition.ApproxEquals(m_lastCameraRayCastCam, 0.2f))
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return;
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m_lastCameraRayCastCam = CameraPosition;
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m_lastCameraRayCastPos = posAdjusted;
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Vector3 tocam = CameraPosition - posAdjusted;
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float distTocamlen = tocam.LengthSquared();
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@ -2380,7 +2390,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
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return;
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}
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}
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if (CameraConstraintActive)
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{
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@ -2401,9 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
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{
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// const float POSITION_TOLERANCE = 0.02f;
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// const float ROTATION_TOLERANCE = 0.02f;
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if (hitYN && localid != LocalId)
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{
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if (localid != 0)
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@ -2441,8 +2447,6 @@ namespace OpenSim.Region.Framework.Scenes
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UpdateCameraCollisionPlane(plane);
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}
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}
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// else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
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// !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
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else if(CameraConstraintActive)
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{
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Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
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@ -2538,7 +2542,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Raycast from the avatar's head to the camera to see if there's anything blocking the view
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// this exclude checks may not be complete
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if(agentData.NeedsCameraCollision && ParentID == 0) // condition parentID may be wrong
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if(agentData.NeedsCameraCollision) // condition parentID may be wrong
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checkCameraCollision();
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uint flagsForScripts = (uint)flags;
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@ -2807,6 +2811,10 @@ namespace OpenSim.Region.Framework.Scenes
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// m_scene.EventManager.TriggerOnClientMovement(this);
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}
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private void HandleAgentFOV(IClientAPI remoteClient, float _fov)
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{
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m_FOV = _fov;
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}
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/// <summary>
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/// This is the event handler for client cameras. If a client is moving, or moving the camera, this event is triggering.
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@ -2843,24 +2851,6 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion camRot = Util.Axes2Rot(CameraAtAxis, CameraLeftAxis, CameraUpAxis);
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CameraRotation = camRot;
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// Check if Client has camera in 'follow cam' or 'build' mode.
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// Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
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m_followCamAuto = false;
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if(!m_mouseLook)
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{
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if((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.99f))
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{
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Vector3 camdif = new Vector3(1f, 0f, 0f) * Rotation;
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float ftmp = camdif.X - CameraAtAxis.X;
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if(Math.Abs(ftmp) < 0.1f)
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{
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ftmp = camdif.Y - CameraAtAxis.Y;
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if(Math.Abs(ftmp) < 0.1f)
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m_followCamAuto = true;
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}
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}
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}
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if(agentData.NeedsCameraCollision)
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checkCameraCollision();
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