* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder0.6.0-stable
parent
7149c8b0c6
commit
dfe5e9d4eb
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@ -576,6 +576,9 @@ namespace OpenSim.Framework
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void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
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void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
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byte[] binaryBucket);
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void SendLayerData(float[] map);
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void SendLayerData(float[] map);
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void SendLayerData(int px, int py, float[] map);
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void SendLayerData(int px, int py, float[] map);
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@ -635,6 +638,14 @@ namespace OpenSim.Framework
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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/// <summary>
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/// Used by the server to inform the client of a new inventory item. Used when transferring items
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/// between avatars, possibly among other things.
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/// </summary>
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/// <param name="item"></param>
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void SendBulkUpdateInventory(InventoryItemBase item);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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@ -482,6 +482,11 @@ namespace OpenSim.Region.ClientStack
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return result;
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return result;
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}
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}
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/// <summary>
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/// Try to process a packet using registered packet handlers
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/// </summary>
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/// <param name="packet"></param>
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/// <returns>True if a handler was found which successfully processed the packet.</returns>
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protected virtual bool ProcessPacketMethod(Packet packet)
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protected virtual bool ProcessPacketMethod(Packet packet)
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{
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{
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bool result = false;
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bool result = false;
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@ -865,14 +870,30 @@ namespace OpenSim.Region.ClientStack
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Send an instant message to this client
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/// </summary>
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/// </summary>
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/// <param name="message"></param>
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/// <param name="message"></param>
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/// <param name="target"></param>
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/// <param name="target"></param>
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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{
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ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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SendInstantMessage(
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fromAgent, fromAgentSession, message, toAgent,
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imSessionID, fromName, dialog, timeStamp, new byte[0]);
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}
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/// <summary>
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/// Send an instant message to this client
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/// </summary>
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/// <param name="message"></param>
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/// <param name="target"></param>
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
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byte[] binaryBucket)
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{
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ImprovedInstantMessagePacket msg
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= (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.SessionID = fromAgentSession;
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msg.AgentData.SessionID = fromAgentSession;
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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@ -886,7 +907,7 @@ namespace OpenSim.Region.ClientStack
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msg.MessageBlock.Timestamp = timeStamp;
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msg.MessageBlock.Timestamp = timeStamp;
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msg.MessageBlock.ToAgentID = toAgent;
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msg.MessageBlock.ToAgentID = toAgent;
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msg.MessageBlock.Message = Helpers.StringToField(message);
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msg.MessageBlock.Message = Helpers.StringToField(message);
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msg.MessageBlock.BinaryBucket = new byte[0];
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msg.MessageBlock.BinaryBucket = binaryBucket;
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OutPacket(msg, ThrottleOutPacketType.Task);
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OutPacket(msg, ThrottleOutPacketType.Task);
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}
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}
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@ -1375,11 +1396,66 @@ namespace OpenSim.Region.ClientStack
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OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
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OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
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}
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}
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/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
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public void SendBulkUpdateInventory(InventoryItemBase item)
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{
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uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
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BulkUpdateInventoryPacket bulkUpdate
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= (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
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bulkUpdate.AgentData.AgentID = AgentId;
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bulkUpdate.AgentData.TransactionID = LLUUID.Random();
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bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
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bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
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bulkUpdate.FolderData[0].FolderID = LLUUID.Zero;
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bulkUpdate.FolderData[0].ParentID = LLUUID.Zero;
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bulkUpdate.FolderData[0].Type = -1;
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bulkUpdate.FolderData[0].Name = new byte[0];
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bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
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bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
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bulkUpdate.ItemData[0].ItemID = item.inventoryID;
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bulkUpdate.ItemData[0].AssetID = item.assetID;
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bulkUpdate.ItemData[0].CreatorID = item.creatorsID;
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bulkUpdate.ItemData[0].BaseMask = item.inventoryBasePermissions;
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bulkUpdate.ItemData[0].CreationDate = 1000;
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bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.inventoryDescription);
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bulkUpdate.ItemData[0].EveryoneMask = item.inventoryEveryOnePermissions;
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bulkUpdate.ItemData[0].Flags = 0;
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bulkUpdate.ItemData[0].FolderID = item.parentFolderID;
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bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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bulkUpdate.ItemData[0].GroupMask = 0;
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bulkUpdate.ItemData[0].InvType = (sbyte)item.invType;
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bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.inventoryName);
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bulkUpdate.ItemData[0].NextOwnerMask = item.inventoryNextPermissions;
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bulkUpdate.ItemData[0].OwnerID = item.avatarID;
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bulkUpdate.ItemData[0].OwnerMask = item.inventoryCurrentPermissions;
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bulkUpdate.ItemData[0].SalePrice = 100;
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bulkUpdate.ItemData[0].SaleType = 0;
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bulkUpdate.ItemData[0].Type = (sbyte)item.assetType;
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bulkUpdate.ItemData[0].CRC =
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Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
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bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
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bulkUpdate.ItemData[0].GroupID, 100,
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bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID,
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bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
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FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
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}
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/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
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/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
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public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
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public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
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{
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{
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uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
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uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
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UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
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UpdateCreateInventoryItemPacket InventoryReply
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= (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
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PacketType.UpdateCreateInventoryItem);
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// TODO: don't create new blocks if recycling an old packet
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// TODO: don't create new blocks if recycling an old packet
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InventoryReply.AgentData.AgentID = AgentId;
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InventoryReply.AgentData.AgentID = AgentId;
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InventoryReply.AgentData.SimApproved = true;
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InventoryReply.AgentData.SimApproved = true;
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@ -70,13 +70,17 @@ namespace OpenSim.Region.Environment.Modules
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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byte[] binaryBucket)
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{
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{
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bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
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bool dialogHandledElsewhere
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= ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)
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|| dialog == (byte)InstantMessageDialog.InventoryOffered
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|| dialog == (byte)InstantMessageDialog.InventoryAccepted
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|| dialog == (byte)InstantMessageDialog.InventoryDeclined);
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// IM dialogs need to be pre-processed and have their sessionID filled by the server
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// IM dialogs need to be pre-processed and have their sessionID filled by the server
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// so the sim can match the transaction on the return packet.
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// so the sim can match the transaction on the return packet.
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// Don't send a Friend Dialog IM with a LLUUID.Zero session.
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// Don't send a Friend Dialog IM with a LLUUID.Zero session.
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if (!(FriendDialog && imSessionID == LLUUID.Zero))
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if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
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{
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{
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foreach (Scene scene in m_scenes)
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foreach (Scene scene in m_scenes)
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{
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{
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@ -25,7 +25,13 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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@ -33,11 +39,22 @@ namespace OpenSim.Region.Environment.Modules
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{
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{
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public class InventoryModule : IRegionModule
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public class InventoryModule : IRegionModule
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{
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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/// <summary>
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/// We need to keep track of the pending item offers between clients since the itemId offered only
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/// occurs in the initial offer message, not the accept message. So this dictionary links
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/// IM Session Ids to ItemIds
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/// </summary>
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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m_scene = scene;
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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@ -57,5 +74,144 @@ namespace OpenSim.Region.Environment.Modules
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{
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{
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get { return false; }
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get { return false; }
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}
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}
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private void OnNewClient(IClientAPI client)
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{
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// Inventory giving is conducted via instant message
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client.OnInstantMessage += OnInstantMessage;
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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if (dialog == (byte)InstantMessageDialog.InventoryOffered)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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//byte[] rawId = new byte[16];
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// First byte of the array is probably the item type
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// Next 16 bytes are the UUID
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//LLUUID itemId = new LLUUID(new Guid(rawId));
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LLUUID itemId = new LLUUID(binaryBucket, 1);
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m_log.DebugFormat(
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"[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
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m_pendingOffers[imSessionID] = itemId;
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte)InstantMessageDialog.InventoryAccepted)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
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// Since the message originates from the accepting client, the toAgentID is
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// the agent giving the item.
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m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
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imSessionID);
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}
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte)InstantMessageDialog.InventoryDeclined)
|
||||||
|
{
|
||||||
|
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
||||||
|
{
|
||||||
|
ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
|
||||||
|
|
||||||
|
if (!user.IsChildAgent)
|
||||||
|
{
|
||||||
|
user.ControllingClient.SendInstantMessage(
|
||||||
|
fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
|
||||||
|
dialog, timestamp, binaryBucket);
|
||||||
|
|
||||||
|
if (m_pendingOffers.ContainsKey(imSessionID))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
|
||||||
|
|
||||||
|
m_pendingOffers.Remove(imSessionID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
|
||||||
|
imSessionID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -287,9 +287,88 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Give an inventory item from one avatar to another
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="recipientClient"></param>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="itemId"></param>
|
||||||
|
public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId)
|
||||||
|
{
|
||||||
|
// Retrieve the item from the sender
|
||||||
|
CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
|
||||||
|
|
||||||
|
if (senderUserInfo == null)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (senderUserInfo.RootFolder != null)
|
||||||
|
{
|
||||||
|
InventoryItemBase item = senderUserInfo.RootFolder.HasItem(itemId);
|
||||||
|
if (item != null)
|
||||||
|
{
|
||||||
|
// TODO get recipient's root folder
|
||||||
|
CachedUserInfo recipientUserInfo
|
||||||
|
= CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId);
|
||||||
|
|
||||||
|
if (recipientUserInfo != null)
|
||||||
|
{
|
||||||
|
// Insert a copy of the item into the recipient
|
||||||
|
InventoryItemBase itemCopy = new InventoryItemBase();
|
||||||
|
itemCopy.avatarID = recipientClient.AgentId;
|
||||||
|
itemCopy.creatorsID = recipientClient.AgentId;
|
||||||
|
itemCopy.inventoryID = LLUUID.Random();
|
||||||
|
itemCopy.assetID = item.assetID;
|
||||||
|
itemCopy.inventoryDescription = item.inventoryDescription;
|
||||||
|
itemCopy.inventoryName = item.inventoryName;
|
||||||
|
itemCopy.assetType = item.assetType;
|
||||||
|
itemCopy.invType = item.invType;
|
||||||
|
itemCopy.parentFolderID = recipientUserInfo.RootFolder.folderID;
|
||||||
|
itemCopy.inventoryCurrentPermissions = 2147483647;
|
||||||
|
itemCopy.inventoryNextPermissions = 2147483647;
|
||||||
|
itemCopy.inventoryEveryOnePermissions = item.inventoryEveryOnePermissions;
|
||||||
|
itemCopy.inventoryBasePermissions = item.inventoryBasePermissions;
|
||||||
|
itemCopy.inventoryCurrentPermissions = item.inventoryCurrentPermissions;
|
||||||
|
|
||||||
|
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
|
||||||
|
|
||||||
|
// Let the recipient client know about this new item
|
||||||
|
recipientClient.SendBulkUpdateInventory(itemCopy);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
|
||||||
|
recipientClient.Name, recipientClient.AgentId, item.inventoryName,
|
||||||
|
item.inventoryID, senderId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID,
|
public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID,
|
||||||
LLUUID newFolderID, string newName)
|
LLUUID newFolderID, string newName)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
|
||||||
|
remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
|
||||||
|
|
||||||
InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID);
|
InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID);
|
||||||
if (item == null)
|
if (item == null)
|
||||||
{
|
{
|
||||||
|
@ -349,9 +428,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
|
public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
|
||||||
string newName)
|
string newName)
|
||||||
{
|
{
|
||||||
m_log.Info(
|
m_log.DebugFormat(
|
||||||
"[AGENT INVENTORY]: " +
|
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
|
||||||
"Moving item for " + remoteClient.AgentId.ToString());
|
|
||||||
|
|
||||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||||
if (userInfo == null)
|
if (userInfo == null)
|
||||||
|
@ -429,7 +507,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new inventory item.
|
/// Create a new inventory item. Called when the client creates a new item directly within their
|
||||||
|
/// inventory (e.g. by selecting a context inventory menu option).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
/// <param name="transactionID"></param>
|
/// <param name="transactionID"></param>
|
||||||
|
|
|
@ -271,6 +271,12 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
|
||||||
|
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
|
||||||
|
byte[] binaryBucket)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void SendLayerData(float[] map)
|
public virtual void SendLayerData(float[] map)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -389,6 +395,11 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
|
||||||
|
public virtual void SendBulkUpdateInventory(InventoryItemBase item)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue