refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()

0.7.4.1
Justin Clark-Casey (justincc) 2012-07-04 21:33:35 +01:00
parent 0e3fce9b5c
commit dff7cae2ee
1 changed files with 11 additions and 22 deletions

View File

@ -6296,20 +6296,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
} }
protected UUID GetTaskInventoryItem(string name)
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
return inv.Key;
}
}
return UUID.Zero;
}
public void llGiveInventoryList(string destination, string category, LSL_List inventory) public void llGiveInventoryList(string destination, string category, LSL_List inventory)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
@ -6322,16 +6308,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (Object item in inventory.Data) foreach (Object item in inventory.Data)
{ {
string rawItemString = item.ToString();
UUID itemID; UUID itemID;
if (UUID.TryParse(item.ToString(), out itemID)) if (UUID.TryParse(rawItemString, out itemID))
{ {
itemList.Add(itemID); itemList.Add(itemID);
} }
else else
{ {
itemID = GetTaskInventoryItem(item.ToString()); TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString);
if (itemID != UUID.Zero)
itemList.Add(itemID); if (taskItem != null)
itemList.Add(taskItem.ItemID);
} }
} }