refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()
parent
0e3fce9b5c
commit
dff7cae2ee
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@ -6296,20 +6296,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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protected UUID GetTaskInventoryItem(string name)
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{
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == name)
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return inv.Key;
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}
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}
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return UUID.Zero;
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}
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public void llGiveInventoryList(string destination, string category, LSL_List inventory)
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{
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m_host.AddScriptLPS(1);
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@ -6322,16 +6308,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (Object item in inventory.Data)
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{
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string rawItemString = item.ToString();
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UUID itemID;
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if (UUID.TryParse(item.ToString(), out itemID))
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if (UUID.TryParse(rawItemString, out itemID))
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{
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itemList.Add(itemID);
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}
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else
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{
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itemID = GetTaskInventoryItem(item.ToString());
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if (itemID != UUID.Zero)
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itemList.Add(itemID);
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TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString);
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if (taskItem != null)
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itemList.Add(taskItem.ItemID);
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}
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}
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