Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.

arthursv
Diva Canto 2009-08-16 16:17:19 -07:00
parent 6808b9109e
commit e02062051d
8 changed files with 183 additions and 66 deletions

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@ -215,6 +215,7 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Serializable Agent Circuit Data
/// </summary>

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@ -226,6 +226,46 @@ namespace OpenSim.Framework
}
}
public class AttachmentData
{
public int AttachPoint;
public UUID ItemID;
public UUID AssetID;
public AttachmentData(int point, UUID item, UUID asset)
{
AttachPoint = point;
ItemID = item;
AssetID = asset;
}
public AttachmentData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap attachdata = new OSDMap();
attachdata["point"] = OSD.FromInteger(AttachPoint);
attachdata["item"] = OSD.FromUUID(ItemID);
attachdata["asset"] = OSD.FromUUID(AssetID);
return attachdata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["point"] != null)
AttachPoint = args["point"].AsInteger();
if (args["item"] != null)
ItemID = args["item"].AsUUID();
if (args["asset"] != null)
AssetID = args["asset"].AsUUID();
}
}
public class AgentData : IAgentData
{
private UUID m_id;
@ -272,6 +312,7 @@ namespace OpenSim.Framework
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public AttachmentData[] Attachments;
public string CallbackURI;
@ -352,6 +393,13 @@ namespace OpenSim.Framework
args["wearables"] = wears;
}
if ((Attachments != null) && (Attachments.Length > 0))
{
OSDArray attachs = new OSDArray(Attachments.Length);
foreach (AttachmentData att in Attachments)
attachs.Add(att.PackUpdateMessage());
args["attachments"] = attachs;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
@ -492,7 +540,21 @@ namespace OpenSim.Framework
foreach (OSD o in wears)
Wearables[i++] = o.AsUUID();
}
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
Attachments = new AttachmentData[attachs.Count];
int i = 0;
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
Attachments[i++] = new AttachmentData((OSDMap)o);
}
}
}
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}

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@ -274,9 +274,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
return folders;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);

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@ -2357,7 +2357,9 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID);
// XXYY!!
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if (ava != null)
{

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@ -2042,13 +2042,22 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
m_log.DebugFormat(
"[SCENE]: Adding new child agent for {0} in {1}",
client.Name, RegionInfo.RegionName);
"[SCENE]: Adding new {0} agent for {1} in {2}",
((aCircuit.child == true) ? "child" : "root"), client.Name, RegionInfo.RegionName);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
CreateAndAddScenePresence(client);
ScenePresence sp = CreateAndAddScenePresence(client);
// HERE!!! Do the initial attachments here
if (aCircuit.child == false) // first agent upon login is root agent
{
sp.IsChildAgent = false;
sp.RezAttachments();
}
}
m_LastLogin = Environment.TickCount;

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@ -557,6 +557,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject got {0}", group.UUID);
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// If the attachment point isn't the same as the one previously used
@ -564,6 +565,7 @@ namespace OpenSim.Region.Framework.Scenes
// and not in a weird location somewhere unknown.
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 1 got {0}", group.UUID);
attachPos = Vector3.Zero;
}
@ -572,7 +574,8 @@ namespace OpenSim.Region.Framework.Scenes
{
// Check object for stored attachment point
AttachmentPt = (uint)group.GetAttachmentPoint();
}
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 2 got {0}", group.UUID);
}
// if we still didn't find a suitable attachment point.......
if (AttachmentPt == 0)
@ -580,8 +583,12 @@ namespace OpenSim.Region.Framework.Scenes
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 3 got {0}", group.UUID);
}
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 4 got {0}", group.UUID);
group.SetAttachmentPoint(Convert.ToByte(AttachmentPt));
group.AbsolutePosition = attachPos;
@ -590,10 +597,12 @@ namespace OpenSim.Region.Framework.Scenes
if (group.GetFromItemID() == UUID.Zero)
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 5 got {0}", group.UUID);
m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
}
else
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject 6 got {0}", group.GetFromItemID());
itemId = group.GetFromItemID();
}
@ -611,6 +620,8 @@ namespace OpenSim.Region.Framework.Scenes
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
}
}
else
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)

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@ -935,6 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(this);
m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID);
if (!silent)
{

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@ -652,9 +652,6 @@ namespace OpenSim.Region.Framework.Scenes
RegisterToEvents();
SetDirectionVectors();
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
if (userInfo != null)
userInfo.OnItemReceived += ItemReceived;
}
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@ -1021,7 +1018,9 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Complete Avatar's movement into the region
/// Complete Avatar's movement into the region.
/// This is called upon a very important packet sent from the client,
/// so it's client-controlled. Never call this method directly.
/// </summary>
public void CompleteMovement()
{
@ -1042,22 +1041,19 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = pos;
}
if (m_isChildAgent)
m_isChildAgent = false;
bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
MakeRootAgent(AbsolutePosition, m_flying);
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
m_isChildAgent = false;
bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
MakeRootAgent(AbsolutePosition, m_flying);
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
m_callbackURI = null;
}
//m_log.DebugFormat("Completed movement");
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
m_callbackURI = null;
}
//m_log.DebugFormat("Completed movement");
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
SendInitialData();
@ -3154,6 +3150,20 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message);
}
//Attachments
List<int> attPoints = m_appearance.GetAttachedPoints();
if (attPoints != null)
{
m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
int i = 0;
AttachmentData[] attachs = new AttachmentData[attPoints.Count];
foreach (int point in attPoints)
{
attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
}
cAgent.Attachments = attachs;
}
// Animations
try
{
@ -3219,6 +3229,19 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message);
}
// Attachments
try
{
if (cAgent.Attachments != null)
{
foreach (AttachmentData att in cAgent.Attachments)
{
m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
}
}
}
catch { }
// Animations
try
{
@ -3729,37 +3752,46 @@ namespace OpenSim.Region.Framework.Scenes
return flags;
}
private void ItemReceived(UUID itemID)
/// <summary>
/// RezAttachments. This should only be called upon login on the first region
/// </summary>
public void RezAttachments()
{
if (IsChildAgent)
return;
if (null == m_appearance)
{
m_log.Warn("[ATTACHMENT] Appearance has not been initialized");
m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
return;
}
int attachpoint = m_appearance.GetAttachpoint(itemID);
if (attachpoint == 0)
return;
UUID asset = m_appearance.GetAttachedAsset(attachpoint);
if (UUID.Zero == asset) // We have just logged in
List<int> attPoints = m_appearance.GetAttachedPoints();
foreach (int p in attPoints)
{
UUID itemID = m_appearance.GetAttachedItem(p);
UUID assetID = m_appearance.GetAttachedAsset(p);
if (UUID.Zero == assetID)
{
m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
continue;
}
try
{
// Rez from inventory
asset = m_scene.RezSingleAttachment(ControllingClient,
itemID, (uint)attachpoint);
// Corner case: We are not yet a Scene Entity
// Setting attachment info in RezSingleAttachment will fail
// Set it here
//
m_appearance.SetAttachment((int)attachpoint, itemID,
asset);
m_log.InfoFormat("[ATTACHMENT] Rezzed attachment {0}, inworld asset {1}",
itemID.ToString(), asset);
UUID asset = m_scene.RezSingleAttachment(ControllingClient,
itemID, (uint)p);
m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
p, itemID, assetID, asset);
//SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
//m_log.DebugFormat("[ATTCHMENT]: Got scene object parent {0} IsAtt {1}",
// ((att.ParentGroup != null) ? "not null" : "null"), att.IsAttachment);
//if (att.ParentGroup != null && !att.IsAttachment)
//{
// att.FromItemID = itemID;
// m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
//}
}
catch (Exception e)
@ -3767,31 +3799,30 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat("[ATTACHMENT] Unable to rez attachment: {0}", e.ToString());
}
return;
}
SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
//SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
// If this is null, then the asset has not yet appeared in world
// so we revisit this when it does
//
if (att != null && att.UUID != asset) // Yes. It's really needed
{
m_log.DebugFormat("[ATTACHMENT]: Attach from in world: ItemID {0}, Asset ID {1}, Attachment inworld: {2}", itemID.ToString(), asset.ToString(), att.UUID.ToString());
//// If this is null, then the asset has not yet appeared in world
//// so we revisit this when it does
////
//if (att != null && att.UUID != asset) // Yes. It's really needed
//{
// m_log.DebugFormat("[ATTACHMENT]: Attach from in world: ItemID {0}, Asset ID {1}, Attachment inworld: {2}", itemID.ToString(), asset.ToString(), att.UUID.ToString());
// This will throw if crossing katty-korner
// So catch it here to avoid the noid
//
try
{
// Attach from world, if not already attached
if (att.ParentGroup != null && !att.IsAttachment)
m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
}
catch (NullReferenceException)
{
}
}
// // This will throw if crossing katty-korner
// // So catch it here to avoid the noid
// //
// try
// {
// // Attach from world, if not already attached
// if (att.ParentGroup != null && !att.IsAttachment)
// m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
// }
// catch (NullReferenceException)
// {
// }
//}
}
}
}