Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
parent
6808b9109e
commit
e02062051d
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@ -215,6 +215,7 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Serializable Agent Circuit Data
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/// </summary>
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@ -226,6 +226,46 @@ namespace OpenSim.Framework
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}
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}
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public class AttachmentData
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{
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public int AttachPoint;
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public UUID ItemID;
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public UUID AssetID;
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public AttachmentData(int point, UUID item, UUID asset)
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{
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AttachPoint = point;
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ItemID = item;
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AssetID = asset;
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}
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public AttachmentData(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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public OSDMap PackUpdateMessage()
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{
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OSDMap attachdata = new OSDMap();
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attachdata["point"] = OSD.FromInteger(AttachPoint);
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attachdata["item"] = OSD.FromUUID(ItemID);
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attachdata["asset"] = OSD.FromUUID(AssetID);
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return attachdata;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["point"] != null)
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AttachPoint = args["point"].AsInteger();
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if (args["item"] != null)
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ItemID = args["item"].AsUUID();
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if (args["asset"] != null)
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AssetID = args["asset"].AsUUID();
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}
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}
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public class AgentData : IAgentData
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{
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private UUID m_id;
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@ -272,6 +312,7 @@ namespace OpenSim.Framework
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public byte[] AgentTextures;
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public byte[] VisualParams;
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public UUID[] Wearables;
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public AttachmentData[] Attachments;
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public string CallbackURI;
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@ -352,6 +393,13 @@ namespace OpenSim.Framework
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args["wearables"] = wears;
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}
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if ((Attachments != null) && (Attachments.Length > 0))
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{
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OSDArray attachs = new OSDArray(Attachments.Length);
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foreach (AttachmentData att in Attachments)
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attachs.Add(att.PackUpdateMessage());
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args["attachments"] = attachs;
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}
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if ((CallbackURI != null) && (!CallbackURI.Equals("")))
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args["callback_uri"] = OSD.FromString(CallbackURI);
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@ -493,6 +541,20 @@ namespace OpenSim.Framework
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Wearables[i++] = o.AsUUID();
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}
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if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
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{
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OSDArray attachs = (OSDArray)(args["attachments"]);
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Attachments = new AttachmentData[attachs.Count];
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int i = 0;
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foreach (OSD o in attachs)
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{
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if (o.Type == OSDType.Map)
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{
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Attachments[i++] = new AttachmentData((OSDMap)o);
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}
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}
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}
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if (args["callback_uri"] != null)
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CallbackURI = args["callback_uri"].AsString();
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}
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@ -274,9 +274,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
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folders[(AssetType)folder.Type] = folder;
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}
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
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// Put the root folder there, as type Folder
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folders[AssetType.Folder] = root;
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
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return folders;
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}
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
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@ -2357,7 +2357,9 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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{
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID);
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// XXYY!!
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
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if (ava != null)
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{
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@ -2042,13 +2042,22 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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m_log.DebugFormat(
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"[SCENE]: Adding new child agent for {0} in {1}",
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client.Name, RegionInfo.RegionName);
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"[SCENE]: Adding new {0} agent for {1} in {2}",
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((aCircuit.child == true) ? "child" : "root"), client.Name, RegionInfo.RegionName);
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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CreateAndAddScenePresence(client);
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ScenePresence sp = CreateAndAddScenePresence(client);
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// HERE!!! Do the initial attachments here
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if (aCircuit.child == false) // first agent upon login is root agent
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{
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sp.IsChildAgent = false;
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sp.RezAttachments();
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}
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}
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m_LastLogin = Environment.TickCount;
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@ -557,6 +557,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject got {0}", group.UUID);
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if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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// If the attachment point isn't the same as the one previously used
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@ -564,6 +565,7 @@ namespace OpenSim.Region.Framework.Scenes
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 1 got {0}", group.UUID);
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attachPos = Vector3.Zero;
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}
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@ -572,6 +574,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 2 got {0}", group.UUID);
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}
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// if we still didn't find a suitable attachment point.......
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@ -580,8 +583,12 @@ namespace OpenSim.Region.Framework.Scenes
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 3 got {0}", group.UUID);
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}
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 4 got {0}", group.UUID);
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group.SetAttachmentPoint(Convert.ToByte(AttachmentPt));
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group.AbsolutePosition = attachPos;
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@ -590,10 +597,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 5 got {0}", group.UUID);
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m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 6 got {0}", group.GetFromItemID());
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itemId = group.GetFromItemID();
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}
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@ -611,6 +620,8 @@ namespace OpenSim.Region.Framework.Scenes
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remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
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}
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}
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else
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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@ -935,6 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
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SetAttachmentPoint(Convert.ToByte(attachmentpoint));
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avatar.AddAttachment(this);
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m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID);
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if (!silent)
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{
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@ -652,9 +652,6 @@ namespace OpenSim.Region.Framework.Scenes
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RegisterToEvents();
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SetDirectionVectors();
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
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if (userInfo != null)
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userInfo.OnItemReceived += ItemReceived;
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}
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
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@ -1021,7 +1018,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Complete Avatar's movement into the region
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/// Complete Avatar's movement into the region.
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/// This is called upon a very important packet sent from the client,
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/// so it's client-controlled. Never call this method directly.
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/// </summary>
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public void CompleteMovement()
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{
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@ -1042,8 +1041,6 @@ namespace OpenSim.Region.Framework.Scenes
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AbsolutePosition = pos;
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}
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if (m_isChildAgent)
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{
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m_isChildAgent = false;
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bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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MakeRootAgent(AbsolutePosition, m_flying);
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@ -1056,7 +1053,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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//m_log.DebugFormat("Completed movement");
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}
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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SendInitialData();
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@ -3154,6 +3150,20 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message);
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}
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//Attachments
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List<int> attPoints = m_appearance.GetAttachedPoints();
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if (attPoints != null)
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{
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m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
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int i = 0;
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AttachmentData[] attachs = new AttachmentData[attPoints.Count];
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foreach (int point in attPoints)
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{
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attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
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}
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cAgent.Attachments = attachs;
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}
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// Animations
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try
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{
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@ -3219,6 +3229,19 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message);
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}
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// Attachments
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try
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{
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if (cAgent.Attachments != null)
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{
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foreach (AttachmentData att in cAgent.Attachments)
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{
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m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
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}
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}
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}
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catch { }
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// Animations
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try
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{
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@ -3729,37 +3752,46 @@ namespace OpenSim.Region.Framework.Scenes
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return flags;
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}
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private void ItemReceived(UUID itemID)
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/// <summary>
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/// RezAttachments. This should only be called upon login on the first region
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/// </summary>
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public void RezAttachments()
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{
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if (IsChildAgent)
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return;
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if (null == m_appearance)
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{
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m_log.Warn("[ATTACHMENT] Appearance has not been initialized");
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m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
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return;
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}
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int attachpoint = m_appearance.GetAttachpoint(itemID);
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if (attachpoint == 0)
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return;
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UUID asset = m_appearance.GetAttachedAsset(attachpoint);
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if (UUID.Zero == asset) // We have just logged in
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List<int> attPoints = m_appearance.GetAttachedPoints();
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foreach (int p in attPoints)
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{
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UUID itemID = m_appearance.GetAttachedItem(p);
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UUID assetID = m_appearance.GetAttachedAsset(p);
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if (UUID.Zero == assetID)
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{
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m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
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continue;
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}
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try
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{
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// Rez from inventory
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asset = m_scene.RezSingleAttachment(ControllingClient,
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itemID, (uint)attachpoint);
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// Corner case: We are not yet a Scene Entity
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// Setting attachment info in RezSingleAttachment will fail
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// Set it here
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//
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m_appearance.SetAttachment((int)attachpoint, itemID,
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asset);
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m_log.InfoFormat("[ATTACHMENT] Rezzed attachment {0}, inworld asset {1}",
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itemID.ToString(), asset);
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UUID asset = m_scene.RezSingleAttachment(ControllingClient,
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itemID, (uint)p);
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m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
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p, itemID, assetID, asset);
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//SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
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//m_log.DebugFormat("[ATTCHMENT]: Got scene object parent {0} IsAtt {1}",
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// ((att.ParentGroup != null) ? "not null" : "null"), att.IsAttachment);
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//if (att.ParentGroup != null && !att.IsAttachment)
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//{
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// att.FromItemID = itemID;
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// m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
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//}
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}
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catch (Exception e)
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@ -3767,31 +3799,30 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.ErrorFormat("[ATTACHMENT] Unable to rez attachment: {0}", e.ToString());
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}
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return;
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}
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SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
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//SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
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// If this is null, then the asset has not yet appeared in world
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// so we revisit this when it does
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//
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if (att != null && att.UUID != asset) // Yes. It's really needed
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{
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m_log.DebugFormat("[ATTACHMENT]: Attach from in world: ItemID {0}, Asset ID {1}, Attachment inworld: {2}", itemID.ToString(), asset.ToString(), att.UUID.ToString());
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//// If this is null, then the asset has not yet appeared in world
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//// so we revisit this when it does
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////
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//if (att != null && att.UUID != asset) // Yes. It's really needed
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//{
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// m_log.DebugFormat("[ATTACHMENT]: Attach from in world: ItemID {0}, Asset ID {1}, Attachment inworld: {2}", itemID.ToString(), asset.ToString(), att.UUID.ToString());
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// This will throw if crossing katty-korner
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// So catch it here to avoid the noid
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//
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try
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{
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// Attach from world, if not already attached
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if (att.ParentGroup != null && !att.IsAttachment)
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m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
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}
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catch (NullReferenceException)
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{
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}
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}
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// // This will throw if crossing katty-korner
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// // So catch it here to avoid the noid
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// //
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// try
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// {
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// // Attach from world, if not already attached
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// if (att.ParentGroup != null && !att.IsAttachment)
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// m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
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// }
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// catch (NullReferenceException)
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// {
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// }
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//}
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}
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}
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}
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