add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
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86d8f2af5b
commit
e031d79d48
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@ -4804,5 +4804,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return -1;
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return -1;
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return sog.GetLinkNumber(name);
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return sog.GetLinkNumber(name);
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}
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}
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// rounds to the nearest number with provided number of decimal places
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public LSL_Float osRound(LSL_Float value, LSL_Integer ndigits)
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{
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if(ndigits <= 0)
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return Math.Round(value, MidpointRounding.AwayFromZero);
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if(ndigits > 15)
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ndigits = 15;
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return Math.Round(value, ndigits, MidpointRounding.AwayFromZero);
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}
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public LSL_Float osVecMagSquare(LSL_Vector a)
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{
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return LSL_Vector.MagSquare(a);
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}
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public LSL_Float osVecDistSquare(LSL_Vector a, LSL_Vector b)
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{
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return LSL_Vector.MagSquare(a - b);
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}
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// returns the angle between 2 vectors -pi to pi
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public LSL_Float osAngleBetween(LSL_Vector a, LSL_Vector b)
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{
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double dot = LSL_Vector.Dot(a,b);
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double mcross = LSL_Vector.Mag(LSL_Vector.Cross(a,b));
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return Math.Atan2(mcross, dot);
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}
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}
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}
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}
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}
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@ -506,5 +506,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
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LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
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LSL_Integer osGetLinkNumber(LSL_String name);
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LSL_Integer osGetLinkNumber(LSL_String name);
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LSL_Float osRound(LSL_Float value, LSL_Integer digits);
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LSL_Float osVecMagSquare(vector a);
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LSL_Float osVecDistSquare(vector a, vector b);
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LSL_Float osAngleBetween(vector a, vector b);
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}
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}
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}
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}
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@ -1195,5 +1195,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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{
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return m_OSSL_Functions.osGetLinkNumber(name);
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return m_OSSL_Functions.osGetLinkNumber(name);
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}
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}
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public LSL_Float osRound(LSL_Float value, LSL_Integer digits)
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{
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return m_OSSL_Functions.osRound(value, digits);
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}
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public LSL_Float osVecMagSquare(vector a)
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{
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return m_OSSL_Functions.osVecMagSquare(a);
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}
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public LSL_Float osVecDistSquare(vector a, vector b)
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{
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return m_OSSL_Functions.osVecDistSquare(a, b);
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}
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public LSL_Float osAngleBetween(vector a, vector b)
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{
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return m_OSSL_Functions.osAngleBetween(a, b);
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}
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}
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}
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}
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}
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@ -304,6 +304,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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);
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);
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}
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}
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public static double MagSquare(Vector3 v)
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{
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return v.x * v.x + v.y * v.y + v.z * v.z;
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}
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public static double Mag(Vector3 v)
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public static double Mag(Vector3 v)
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{
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{
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return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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