* Removed some legacy commenting

0.6.0-stable
lbsa71 2008-09-11 11:41:52 +00:00
parent aa12787a17
commit e04ce96cee
1 changed files with 0 additions and 44 deletions

View File

@ -67,52 +67,8 @@ namespace OpenSim.Framework.Communications.Cache
libraryFolders.Add(ID, this);
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
// CreateLibraryItems();
}
/// <summary>
/// Hardcoded item creation. Please don't add any more items here - future items should be created
/// in the xml in the bin/inventory folder.
/// </summary>
///
/// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable.
///
//private void CreateLibraryItems()
//{
// InventoryItemBase item =
// CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
// new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
// new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
// new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
// new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
//}
public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
int assetType, int invType, UUID parentFolderID)
{