* Removed some legacy commenting
							parent
							
								
									aa12787a17
								
							
						
					
					
						commit
						e04ce96cee
					
				| 
						 | 
				
			
			@ -67,52 +67,8 @@ namespace OpenSim.Framework.Communications.Cache
 | 
			
		|||
            libraryFolders.Add(ID, this);
 | 
			
		||||
 | 
			
		||||
            LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
 | 
			
		||||
 | 
			
		||||
            // CreateLibraryItems();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Hardcoded item creation.  Please don't add any more items here - future items should be created
 | 
			
		||||
        /// in the xml in the bin/inventory folder.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        ///
 | 
			
		||||
        /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable.
 | 
			
		||||
        ///
 | 
			
		||||
        //private void CreateLibraryItems()
 | 
			
		||||
        //{
 | 
			
		||||
        //    InventoryItemBase item =
 | 
			
		||||
        //        CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
 | 
			
		||||
        //                   new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
 | 
			
		||||
        //                   (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
 | 
			
		||||
        //    item.inventoryCurrentPermissions = 0;
 | 
			
		||||
        //    item.inventoryNextPermissions = 0;
 | 
			
		||||
        //    Items.Add(item.inventoryID, item);
 | 
			
		||||
 | 
			
		||||
        //    item =
 | 
			
		||||
        //        CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
 | 
			
		||||
        //                   new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
 | 
			
		||||
        //                   (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
 | 
			
		||||
        //    item.inventoryCurrentPermissions = 0;
 | 
			
		||||
        //    item.inventoryNextPermissions = 0;
 | 
			
		||||
        //    Items.Add(item.inventoryID, item);
 | 
			
		||||
 | 
			
		||||
        //    item =
 | 
			
		||||
        //        CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
 | 
			
		||||
        //                   new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
 | 
			
		||||
        //                   (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
 | 
			
		||||
        //    item.inventoryCurrentPermissions = 0;
 | 
			
		||||
        //    item.inventoryNextPermissions = 0;
 | 
			
		||||
        //    Items.Add(item.inventoryID, item);
 | 
			
		||||
 | 
			
		||||
        //    item =
 | 
			
		||||
        //        CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
 | 
			
		||||
        //                   new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
 | 
			
		||||
        //                   (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
 | 
			
		||||
        //    item.inventoryCurrentPermissions = 0;
 | 
			
		||||
        //    item.inventoryNextPermissions = 0;
 | 
			
		||||
        //    Items.Add(item.inventoryID, item);
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
 | 
			
		||||
                                            int assetType, int invType, UUID parentFolderID)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue