* Removed some legacy commenting

0.6.0-stable
lbsa71 2008-09-11 11:41:52 +00:00
parent aa12787a17
commit e04ce96cee
1 changed files with 0 additions and 44 deletions

View File

@ -67,52 +67,8 @@ namespace OpenSim.Framework.Communications.Cache
libraryFolders.Add(ID, this); libraryFolders.Add(ID, this);
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
// CreateLibraryItems();
} }
/// <summary>
/// Hardcoded item creation. Please don't add any more items here - future items should be created
/// in the xml in the bin/inventory folder.
/// </summary>
///
/// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable.
///
//private void CreateLibraryItems()
//{
// InventoryItemBase item =
// CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
// new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
// new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
// new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
// item =
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
// new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
// item.inventoryCurrentPermissions = 0;
// item.inventoryNextPermissions = 0;
// Items.Add(item.inventoryID, item);
//}
public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
int assetType, int invType, UUID parentFolderID) int assetType, int invType, UUID parentFolderID)
{ {