diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs index cfb1605001..bb8825b118 100644 --- a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs @@ -535,6 +535,8 @@ namespace OpenSim.Framework.Servers.HttpServer /// public void Close(string message) { + if (_networkContext == null) + return; if (_networkContext.Stream != null) { if (_networkContext.Stream.CanWrite) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index 191bccf812..6ef8815026 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs @@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.Linden // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public event SimulatorFeaturesRequestDelegate OnSimulatorFeaturesRequest; + private Scene m_scene; /// @@ -94,6 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden { m_scene = s; m_scene.EventManager.OnRegisterCaps += RegisterCaps; + + m_scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene s) @@ -156,7 +160,7 @@ namespace OpenSim.Region.ClientStack.Linden IRequestHandler reqHandler = new RestHTTPHandler( "GET", "/CAPS/" + UUID.Random(), - HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString()); + x => { return HandleSimulatorFeaturesRequest(x, agentID); }, "SimulatorFeatures", agentID.ToString()); caps.RegisterHandler("SimulatorFeatures", reqHandler); } @@ -185,18 +189,33 @@ namespace OpenSim.Region.ClientStack.Linden return new OSDMap(m_features); } - private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod) + private OSDMap DeepCopy() + { + // This isn't the cheapest way of doing this but the rate + // of occurrence is low (on sim entry only) and it's a sure + // way to get a true deep copy. + OSD copy = OSDParser.DeserializeLLSDXml(OSDParser.SerializeLLSDXmlString(m_features)); + + return (OSDMap)copy; + } + + private Hashtable HandleSimulatorFeaturesRequest(Hashtable mDhttpMethod, UUID agentID) { // m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: SimulatorFeatures request"); + OSDMap copy = DeepCopy(); + + SimulatorFeaturesRequestDelegate handlerOnSimulatorFeaturesRequest = OnSimulatorFeaturesRequest; + if (handlerOnSimulatorFeaturesRequest != null) + handlerOnSimulatorFeaturesRequest(agentID, ref copy); + //Send back data Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = 200; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; - lock (m_features) - responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(m_features); + responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(copy); return responsedata; } diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index d1ad74fae6..b67c0dfff1 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs @@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction public class AssetTransactionModule : INonSharedRegionModule, IAgentAssetTransactions { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_Scene; private bool m_dumpAssetsToFile = false; diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs index d36f65acf3..37131b9a53 100644 --- a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DAExampleModule")] public class DAExampleModule : INonSharedRegionModule { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly bool ENABLED = false; // enable for testing diff --git a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs index fb74cc6d72..f3436d1c3c 100644 --- a/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Statistics/Logging/BinaryLoggingModule.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging try { IConfig statConfig = source.Configs["Statistics.Binary"]; - if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled")) + if (statConfig != null && statConfig.Contains("enabled") && statConfig.GetBoolean("enabled")) { if (statConfig.Contains("collect_region_stats")) { diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs index 385f5ad7f1..cbffca7016 100644 --- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs @@ -111,13 +111,15 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC m_rpcPending = new Dictionary(); m_rpcPendingResponses = new Dictionary(); m_pendingSRDResponses = new Dictionary(); - - try - { - m_remoteDataPort = config.Configs["XMLRPC"].GetInt("XmlRpcPort", m_remoteDataPort); - } - catch (Exception) + if (config.Configs["XMLRPC"] != null) { + try + { + m_remoteDataPort = config.Configs["XMLRPC"].GetInt("XmlRpcPort", m_remoteDataPort); + } + catch (Exception) + { + } } } diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index cc7885a7a0..b40d24fa72 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs @@ -31,6 +31,16 @@ using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { + // these could be expanded at some point to provide more type information + // for now value accounts for all base types + public enum JsonStoreNodeType + { + Undefined = 0, + Object = 1, + Array = 2, + Value = 3 + } + public delegate void TakeValueCallback(string s); public interface IJsonStoreModule @@ -38,13 +48,18 @@ namespace OpenSim.Region.Framework.Interfaces bool AttachObjectStore(UUID objectID); bool CreateStore(string value, ref UUID result); bool DestroyStore(UUID storeID); + + JsonStoreNodeType GetPathType(UUID storeID, string path); bool TestStore(UUID storeID); bool TestPath(UUID storeID, string path, bool useJson); + bool SetValue(UUID storeID, string path, string value, bool useJson); bool RemoveValue(UUID storeID, string path); bool GetValue(UUID storeID, string path, bool useJson, out string value); void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback); + + int GetArrayLength(UUID storeID, string path); } } diff --git a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs index 8cef14e932..6effcc1d5c 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulatorFeaturesModule.cs @@ -26,18 +26,22 @@ */ using System; +using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Region.Framework.Interfaces { + public delegate void SimulatorFeaturesRequestDelegate(UUID agentID, ref OSDMap features); + /// /// Add remove or retrieve Simulator Features that will be given to a viewer via the SimulatorFeatures capability. /// public interface ISimulatorFeaturesModule { + event SimulatorFeaturesRequestDelegate OnSimulatorFeaturesRequest; void AddFeature(string name, OSD value); bool RemoveFeature(string name); bool TryGetFeature(string name, out OSD value); OSDMap GetFeatures(); } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 9ee15204ef..59d01489d0 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -790,6 +790,19 @@ namespace OpenSim.Region.Framework.Scenes /// The object being removed from the scene public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); + /// + /// Triggered when an object is placed into the physical scene (PhysicsActor created). + /// + public event Action OnObjectAddedToPhysicalScene; + /// + /// Triggered when an object is removed from the physical scene (PhysicsActor destroyed). + /// + /// + /// Note: this is triggered just before the PhysicsActor is removed from the + /// physics engine so the receiver can do any necessary cleanup before its destruction. + /// + public event Action OnObjectRemovedFromPhysicalScene; + /// /// Triggered when an object is removed from the scene. /// @@ -1516,6 +1529,48 @@ namespace OpenSim.Region.Framework.Scenes } } + public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj) + { + Action handler = OnObjectAddedToPhysicalScene; + if (handler != null) + { + foreach (Action d in handler.GetInvocationList()) + { + try + { + d(obj); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + + public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj) + { + Action handler = OnObjectRemovedFromPhysicalScene; + if (handler != null) + { + foreach (Action d in handler.GetInvocationList()) + { + try + { + d(obj); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + public void TriggerShutdown() { Action handlerShutdown = OnShutdown; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9b2997326c..cce8b21b6e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4316,6 +4316,7 @@ namespace OpenSim.Region.Framework.Scenes } PhysActor = pa; + ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); } /// @@ -4328,6 +4329,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void RemoveFromPhysics() { + ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); PhysActor = null; } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 82a4da7857..ca3989a668 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs @@ -68,14 +68,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore protected List m_TakeStore; protected List m_ReadStore; - // add separators for quoted paths - protected static Regex m_ParsePassOne = new Regex("{[^}]+}"); - - // add separators for array references - protected static Regex m_ParsePassTwo = new Regex("(\\[[0-9]+\\]|\\[\\+\\])"); + // add separators for quoted paths and array references + protected static Regex m_ParsePassOne = new Regex("({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])"); // add quotes to bare identifiers which are limited to alphabetic characters - protected static Regex m_ParsePassThree = new Regex("\\.([a-zA-Z]+)"); + protected static Regex m_ParsePassThree = new Regex("(?(); m_ReadStore = new List(); } - + public JsonStore(string value) : this() { + // This is going to throw an exception if the value is not + // a valid JSON chunk. Calling routines should catch the + // exception and handle it appropriately if (String.IsNullOrEmpty(value)) ValueStore = new OSDMap(); else ValueStore = OSDParser.DeserializeJson(value); } + + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + public JsonStoreNodeType PathType(string expr) + { + Stack path; + if (! ParsePathExpression(expr,out path)) + return JsonStoreNodeType.Undefined; + + OSD result = ProcessPathExpression(ValueStore,path); + if (result == null) + return JsonStoreNodeType.Undefined; + + if (result is OSDMap) + return JsonStoreNodeType.Object; + + if (result is OSDArray) + return JsonStoreNodeType.Array; + + if (OSDBaseType(result.Type)) + return JsonStoreNodeType.Value; + + return JsonStoreNodeType.Undefined; + } + // ----------------------------------------------------------------- /// /// @@ -162,6 +190,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore return false; } + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + public int ArrayLength(string expr) + { + Stack path; + if (! ParsePathExpression(expr,out path)) + return -1; + + OSD result = ProcessPathExpression(ValueStore,path); + if (result != null && result.Type == OSDType.Array) + { + OSDArray arr = result as OSDArray; + return arr.Count; + } + + return -1; + } + // ----------------------------------------------------------------- /// /// @@ -462,11 +511,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore // add front and rear separators expr = "." + expr + "."; - // add separators for quoted exprs - expr = m_ParsePassOne.Replace(expr,".$0.",-1,0); - - // add separators for array references - expr = m_ParsePassTwo.Replace(expr,".$0.",-1,0); + // add separators for quoted exprs and array references + expr = m_ParsePassOne.Replace(expr,".$1.",-1,0); // add quotes to bare identifier expr = m_ParsePassThree.Replace(expr,".{$1}",-1,0); @@ -574,14 +620,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore // The path pointed to an intermediate hash structure if (result.Type == OSDType.Map) { - value = OSDParser.SerializeJsonString(result as OSDMap); + value = OSDParser.SerializeJsonString(result as OSDMap,true); return true; } // The path pointed to an intermediate hash structure if (result.Type == OSDType.Array) { - value = OSDParser.SerializeJsonString(result as OSDArray); + value = OSDParser.SerializeJsonString(result as OSDArray,true); return true; } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index f1ce856995..fb350683a6 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs @@ -227,7 +227,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore } catch (Exception e) { - m_log.Error(string.Format("[JsonStore]: Unable to initialize store from {0}", value), e); + m_log.ErrorFormat("[JsonStore]: Unable to initialize store from {0}", value); return false; } @@ -265,6 +265,38 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore return m_JsonValueStore.ContainsKey(storeID); } + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + public JsonStoreNodeType GetPathType(UUID storeID, string path) + { + if (! m_enabled) return JsonStoreNodeType.Undefined; + + JsonStore map = null; + lock (m_JsonValueStore) + { + if (! m_JsonValueStore.TryGetValue(storeID,out map)) + { + m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); + return JsonStoreNodeType.Undefined; + } + } + + try + { + lock (map) + return map.PathType(path); + } + catch (Exception e) + { + m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e); + } + + return JsonStoreNodeType.Undefined; + } + // ----------------------------------------------------------------- /// /// @@ -370,6 +402,37 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore return false; } + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + public int GetArrayLength(UUID storeID, string path) + { + if (! m_enabled) return -1; + + JsonStore map = null; + lock (m_JsonValueStore) + { + if (! m_JsonValueStore.TryGetValue(storeID,out map)) + return -1; + } + + try + { + lock (map) + { + return map.ArrayLength(path); + } + } + catch (Exception e) + { + m_log.Error("[JsonStore]: unable to retrieve value", e); + } + + return -1; + } + // ----------------------------------------------------------------- /// /// diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index e4363046e0..ef08c05b9c 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs @@ -167,7 +167,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore try { m_comms.RegisterScriptInvocations(this); - + m_comms.RegisterConstants(this); + // m_comms.RegisterScriptInvocation(this, "JsonCreateStore"); // m_comms.RegisterScriptInvocation(this, "JsonAttachObjectStore"); // m_comms.RegisterScriptInvocation(this, "JsonDestroyStore"); @@ -214,6 +215,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore #endregion +#region ScriptConstantsInterface + + [ScriptConstant] + public static readonly int JSON_TYPE_UNDEF = (int)JsonStoreNodeType.Undefined; + + [ScriptConstant] + public static readonly int JSON_TYPE_OBJECT = (int)JsonStoreNodeType.Object; + + [ScriptConstant] + public static readonly int JSON_TYPE_ARRAY = (int)JsonStoreNodeType.Array; + + [ScriptConstant] + public static readonly int JSON_TYPE_VALUE = (int)JsonStoreNodeType.Value; + +#endregion + #region ScriptInvocationInteface // ----------------------------------------------------------------- /// @@ -318,6 +335,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- + [ScriptInvocation] + public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path) + { + return (int)m_store.GetPathType(storeID,path); + } + [ScriptInvocation] public int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path) { @@ -342,7 +365,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore } [ScriptInvocation] - public int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value) + public int JsonSetJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value) { return m_store.SetValue(storeID,path,value,true) ? 1 : 0; } @@ -358,6 +381,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore return m_store.RemoveValue(storeID,path) ? 1 : 0; } + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + [ScriptInvocation] + public int JsonGetArrayLength(UUID hostID, UUID scriptID, UUID storeID, string path) + { + return m_store.GetArrayLength(storeID,path); + } + // ----------------------------------------------------------------- /// /// @@ -372,7 +406,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore } [ScriptInvocation] - public string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path) + public string JsonGetJson(UUID hostID, UUID scriptID, UUID storeID, string path) { string value = String.Empty; m_store.GetValue(storeID,path,true, out value); diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index 717484c906..3d9ad163a2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs @@ -53,6 +53,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests private Scene m_scene; private MockScriptEngine m_engine; private ScriptModuleCommsModule m_smcm; + private JsonStoreScriptModule m_jssm; [TestFixtureSetUp] public void FixtureInit() @@ -82,10 +83,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests m_engine = new MockScriptEngine(); m_smcm = new ScriptModuleCommsModule(); JsonStoreModule jsm = new JsonStoreModule(); - JsonStoreScriptModule jssm = new JsonStoreScriptModule(); + m_jssm = new JsonStoreScriptModule(); m_scene = new SceneHelpers().SetupScene(); - SceneHelpers.SetupSceneModules(m_scene, configSource, m_engine, m_smcm, jsm, jssm); + SceneHelpers.SetupSceneModules(m_scene, configSource, m_engine, m_smcm, jsm, m_jssm); try { @@ -115,8 +116,35 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests TestHelpers.InMethod(); // TestHelpers.EnableLogging(); - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); - Assert.That(storeId, Is.Not.EqualTo(UUID.Zero)); + // Test blank store + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + Assert.That(storeId, Is.Not.EqualTo(UUID.Zero)); + } + + // Test single element store + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : 'World' }"); + Assert.That(storeId, Is.Not.EqualTo(UUID.Zero)); + } + + // Test with an integer value + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : 42.15 }"); + Assert.That(storeId, Is.Not.EqualTo(UUID.Zero)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Hello"); + Assert.That(value, Is.EqualTo("42.15")); + } + + // Test with an array as the root node + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "[ 'one', 'two', 'three' ]"); + Assert.That(storeId, Is.Not.EqualTo(UUID.Zero)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "[1]"); + Assert.That(value, Is.EqualTo("two")); + } } [Test] @@ -181,7 +209,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests } [Test] - public void TestJsonGetValueJson() + public void TestJsonGetJson() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -189,26 +217,26 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'Two' } }"); { - string value = (string)InvokeOp("JsonGetValueJson", storeId, "Hello.World"); + string value = (string)InvokeOp("JsonGetJson", storeId, "Hello.World"); Assert.That(value, Is.EqualTo("'Two'")); } // Test get of path section instead of leaf { - string value = (string)InvokeOp("JsonGetValueJson", storeId, "Hello"); + string value = (string)InvokeOp("JsonGetJson", storeId, "Hello"); Assert.That(value, Is.EqualTo("{\"World\":\"Two\"}")); } // Test get of non-existing value { - string fakeValueGet = (string)InvokeOp("JsonGetValueJson", storeId, "foo"); + string fakeValueGet = (string)InvokeOp("JsonGetJson", storeId, "foo"); Assert.That(fakeValueGet, Is.EqualTo("")); } // Test get from non-existing store { UUID fakeStoreId = TestHelpers.ParseTail(0x500); - string fakeStoreValueGet = (string)InvokeOp("JsonGetValueJson", fakeStoreId, "Hello"); + string fakeStoreValueGet = (string)InvokeOp("JsonGetJson", fakeStoreId, "Hello"); Assert.That(fakeStoreValueGet, Is.EqualTo("")); } } @@ -242,88 +270,236 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests TestHelpers.InMethod(); // TestHelpers.EnableLogging(); - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : 'World' }"); - - int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); - Assert.That(returnValue, Is.EqualTo(1)); - - int result = (int)InvokeOp("JsonTestPath", storeId, "Hello"); - Assert.That(result, Is.EqualTo(0)); - - string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); - Assert.That(returnValue2, Is.EqualTo("")); - - // Test remove of non-existing value - int fakeValueRemove = (int)InvokeOp("JsonRemoveValue", storeId, "Hello"); - Assert.That(fakeValueRemove, Is.EqualTo(0)); - - // Test get from non-existing store - UUID fakeStoreId = TestHelpers.ParseTail(0x500); - int fakeStoreValueRemove = (int)InvokeOp("JsonRemoveValue", fakeStoreId, "Hello"); - Assert.That(fakeStoreValueRemove, Is.EqualTo(0)); - } - - [Test] - public void TestJsonTestPath() - { - TestHelpers.InMethod(); -// TestHelpers.EnableLogging(); - - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'One' } }"); - + // Test remove of node in object pointing to a string { - int result = (int)InvokeOp("JsonTestPath", storeId, "Hello.World"); - Assert.That(result, Is.EqualTo(1)); - } + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : 'World' }"); + + int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); + Assert.That(returnValue, Is.EqualTo(1)); - // Test for path which does not resolve to a value. - { int result = (int)InvokeOp("JsonTestPath", storeId, "Hello"); Assert.That(result, Is.EqualTo(0)); + + string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); + Assert.That(returnValue2, Is.EqualTo("")); + } + + // Test remove of node in object pointing to another object + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'Wally' } }"); + + int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); + Assert.That(returnValue, Is.EqualTo(1)); + + int result = (int)InvokeOp("JsonTestPath", storeId, "Hello"); + Assert.That(result, Is.EqualTo(0)); + + string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); + Assert.That(returnValue2, Is.EqualTo("")); + } + + // Test remove of node in an array + { + UUID storeId + = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : [ 'value1', 'value2' ] }"); + + int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); + Assert.That(returnValue, Is.EqualTo(1)); + + int result = (int)InvokeOp("JsonTestPath", storeId, "Hello[0]"); + Assert.That(result, Is.EqualTo(1)); + + result = (int)InvokeOp("JsonTestPath", storeId, "Hello[1]"); + Assert.That(result, Is.EqualTo(0)); + + string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); + Assert.That(stringReturnValue, Is.EqualTo("value2")); + + stringReturnValue = (string)InvokeOp("JsonGetJson", storeId, "Hello[1]"); + Assert.That(stringReturnValue, Is.EqualTo("")); + } + + // Test remove of non-existing value + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : 'World' }"); + + int fakeValueRemove = (int)InvokeOp("JsonRemoveValue", storeId, "Cheese"); + Assert.That(fakeValueRemove, Is.EqualTo(0)); } { - int result2 = (int)InvokeOp("JsonTestPath", storeId, "foo"); - Assert.That(result2, Is.EqualTo(0)); - } - - // Test with fake store - { + // Test get from non-existing store UUID fakeStoreId = TestHelpers.ParseTail(0x500); - int fakeStoreValueRemove = (int)InvokeOp("JsonTestPath", fakeStoreId, "Hello"); + int fakeStoreValueRemove = (int)InvokeOp("JsonRemoveValue", fakeStoreId, "Hello"); Assert.That(fakeStoreValueRemove, Is.EqualTo(0)); } } +// [Test] +// public void TestJsonTestPath() +// { +// TestHelpers.InMethod(); +//// TestHelpers.EnableLogging(); +// +// UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'One' } }"); +// +// { +// int result = (int)InvokeOp("JsonTestPath", storeId, "Hello.World"); +// Assert.That(result, Is.EqualTo(1)); +// } +// +// // Test for path which does not resolve to a value. +// { +// int result = (int)InvokeOp("JsonTestPath", storeId, "Hello"); +// Assert.That(result, Is.EqualTo(0)); +// } +// +// { +// int result2 = (int)InvokeOp("JsonTestPath", storeId, "foo"); +// Assert.That(result2, Is.EqualTo(0)); +// } +// +// // Test with fake store +// { +// UUID fakeStoreId = TestHelpers.ParseTail(0x500); +// int fakeStoreValueRemove = (int)InvokeOp("JsonTestPath", fakeStoreId, "Hello"); +// Assert.That(fakeStoreValueRemove, Is.EqualTo(0)); +// } +// } + +// [Test] +// public void TestJsonTestPathJson() +// { +// TestHelpers.InMethod(); +//// TestHelpers.EnableLogging(); +// +// UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'One' } }"); +// +// { +// int result = (int)InvokeOp("JsonTestPathJson", storeId, "Hello.World"); +// Assert.That(result, Is.EqualTo(1)); +// } +// +// // Test for path which does not resolve to a value. +// { +// int result = (int)InvokeOp("JsonTestPathJson", storeId, "Hello"); +// Assert.That(result, Is.EqualTo(1)); +// } +// +// { +// int result2 = (int)InvokeOp("JsonTestPathJson", storeId, "foo"); +// Assert.That(result2, Is.EqualTo(0)); +// } +// +// // Test with fake store +// { +// UUID fakeStoreId = TestHelpers.ParseTail(0x500); +// int fakeStoreValueRemove = (int)InvokeOp("JsonTestPathJson", fakeStoreId, "Hello"); +// Assert.That(fakeStoreValueRemove, Is.EqualTo(0)); +// } +// } + [Test] - public void TestJsonTestPathJson() + public void TestGetArrayLength() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : 'One' } }"); + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); { - int result = (int)InvokeOp("JsonTestPathJson", storeId, "Hello.World"); - Assert.That(result, Is.EqualTo(1)); + int result = (int)InvokeOp("JsonGetArrayLength", storeId, "Hello.World"); + Assert.That(result, Is.EqualTo(2)); } - // Test for path which does not resolve to a value. + // Test path which is not an array { - int result = (int)InvokeOp("JsonTestPathJson", storeId, "Hello"); - Assert.That(result, Is.EqualTo(1)); + int result = (int)InvokeOp("JsonGetArrayLength", storeId, "Hello"); + Assert.That(result, Is.EqualTo(-1)); } + // Test fake path { - int result2 = (int)InvokeOp("JsonTestPathJson", storeId, "foo"); - Assert.That(result2, Is.EqualTo(0)); + int result = (int)InvokeOp("JsonGetArrayLength", storeId, "foo"); + Assert.That(result, Is.EqualTo(-1)); } - // Test with fake store + // Test fake store { UUID fakeStoreId = TestHelpers.ParseTail(0x500); - int fakeStoreValueRemove = (int)InvokeOp("JsonTestPathJson", fakeStoreId, "Hello"); - Assert.That(fakeStoreValueRemove, Is.EqualTo(0)); + int result = (int)InvokeOp("JsonGetArrayLength", fakeStoreId, "Hello.World"); + Assert.That(result, Is.EqualTo(-1)); + } + } + + [Test] + public void TestJsonGetPathType() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); + + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "."); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); + } + + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); + } + + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_ARRAY)); + } + + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[0]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); + } + + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[1]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); + } + + // Test for non-existant path + { + int result = (int)InvokeOp("JsonGetPathType", storeId, "foo"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + } + + // Test for non-existant store + { + UUID fakeStoreId = TestHelpers.ParseTail(0x500); + int result = (int)InvokeOp("JsonGetPathType", fakeStoreId, "."); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + } + } + + [Test] + public void TestJsonList2Path() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + // Invoking these methods directly since I just couldn't get comms module invocation to work for some reason + // - some confusion with the methods that take a params object[] invocation. + { + string result = m_jssm.JsonList2Path(UUID.Zero, UUID.Zero, new object[] { "foo" }); + Assert.That(result, Is.EqualTo("{foo}")); + } + + { + string result = m_jssm.JsonList2Path(UUID.Zero, UUID.Zero, new object[] { "foo", "bar" }); + Assert.That(result, Is.EqualTo("{foo}.{bar}")); + } + + { + string result = m_jssm.JsonList2Path(UUID.Zero, UUID.Zero, new object[] { "foo", 1, "bar" }); + Assert.That(result, Is.EqualTo("{foo}.[1].{bar}")); } } @@ -334,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests // TestHelpers.EnableLogging(); { - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); int result = (int)InvokeOp("JsonSetValue", storeId, "Fun", "Times"); Assert.That(result, Is.EqualTo(1)); @@ -343,9 +519,155 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests Assert.That(value, Is.EqualTo("Times")); } + // Test setting a key containing periods with delineation + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun.Circus}", "Times"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun.Circus}"); + Assert.That(value, Is.EqualTo("Times")); + } + + // *** Test [] *** + + // Test setting a key containing unbalanced ] without delineation. Expecting failure + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "Fun]Circus", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun]Circus"); + Assert.That(value, Is.EqualTo("")); + } + + // Test setting a key containing unbalanced [ without delineation. Expecting failure + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "Fun[Circus", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun[Circus"); + Assert.That(value, Is.EqualTo("")); + } + + // Test setting a key containing unbalanced [] without delineation. Expecting failure + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "Fun[]Circus", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun[]Circus"); + Assert.That(value, Is.EqualTo("")); + } + + // Test setting a key containing unbalanced ] with delineation + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun]Circus}", "Times"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun]Circus}"); + Assert.That(value, Is.EqualTo("Times")); + } + + // Test setting a key containing unbalanced [ with delineation + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun[Circus}", "Times"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun[Circus}"); + Assert.That(value, Is.EqualTo("Times")); + } + + // Test setting a key containing empty balanced [] with delineation + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun[]Circus}", "Times"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun[]Circus}"); + Assert.That(value, Is.EqualTo("Times")); + } + +// // Commented out as this currently unexpectedly fails. +// // Test setting a key containing brackets around an integer with delineation +// { +// UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); +// +// int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun[0]Circus}", "Times"); +// Assert.That(result, Is.EqualTo(1)); +// +// string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun[0]Circus}"); +// Assert.That(value, Is.EqualTo("Times")); +// } + + // *** Test {} *** + + // Test setting a key containing unbalanced } without delineation. Expecting failure (?) + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "Fun}Circus", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun}Circus"); + Assert.That(value, Is.EqualTo("")); + } + + // Test setting a key containing unbalanced { without delineation. Expecting failure (?) + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "Fun{Circus", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun}Circus"); + Assert.That(value, Is.EqualTo("")); + } + +// // Commented out as this currently unexpectedly fails. +// // Test setting a key containing unbalanced } +// { +// UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); +// +// int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun}Circus}", "Times"); +// Assert.That(result, Is.EqualTo(0)); +// } + + // Test setting a key containing unbalanced { with delineation + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun{Circus}", "Times"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun{Circus}"); + Assert.That(value, Is.EqualTo("Times")); + } + + // Test setting a key containing balanced {} with delineation. This should fail. + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); + + int result = (int)InvokeOp("JsonSetValue", storeId, "{Fun{Filled}Circus}", "Times"); + Assert.That(result, Is.EqualTo(0)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "{Fun{Filled}Circus}"); + Assert.That(value, Is.EqualTo("")); + } + // Test setting to location that does not exist. This should fail. { - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{}"); int result = (int)InvokeOp("JsonSetValue", storeId, "Fun.Circus", "Times"); Assert.That(result, Is.EqualTo(0)); @@ -363,27 +685,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests } [Test] - public void TestJsonSetValueJson() + public void TestJsonSetJson() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); // Single quoted token case -// { -// UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); -// -// int result = (int)InvokeOp("JsonSetValueJson", storeId, "Fun", "'Times'"); -// Assert.That(result, Is.EqualTo(1)); -// -// string value = (string)InvokeOp("JsonGetValue", storeId, "Fun"); -// Assert.That(value, Is.EqualTo("Times")); -// } + { + UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); + + int result = (int)InvokeOp("JsonSetJson", storeId, "Fun", "'Times'"); + Assert.That(result, Is.EqualTo(1)); + + string value = (string)InvokeOp("JsonGetValue", storeId, "Fun"); + Assert.That(value, Is.EqualTo("Times")); + } // Sub-tree case { UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); - int result = (int)InvokeOp("JsonSetValueJson", storeId, "Fun", "{ 'Filled' : 'Times' }"); + int result = (int)InvokeOp("JsonSetJson", storeId, "Fun", "{ 'Filled' : 'Times' }"); Assert.That(result, Is.EqualTo(1)); string value = (string)InvokeOp("JsonGetValue", storeId, "Fun.Filled"); @@ -394,7 +716,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests { UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); - int result = (int)InvokeOp("JsonSetValueJson", storeId, "Fun", "Times"); + int result = (int)InvokeOp("JsonSetJson", storeId, "Fun", "Times"); Assert.That(result, Is.EqualTo(0)); string value = (string)InvokeOp("JsonGetValue", storeId, "Fun"); @@ -405,7 +727,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests { UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ }"); - int result = (int)InvokeOp("JsonSetValueJson", storeId, "Fun.Circus", "'Times'"); + int result = (int)InvokeOp("JsonSetJson", storeId, "Fun.Circus", "'Times'"); Assert.That(result, Is.EqualTo(0)); string value = (string)InvokeOp("JsonGetValue", storeId, "Fun.Circus"); @@ -415,7 +737,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests // Test with fake store { UUID fakeStoreId = TestHelpers.ParseTail(0x500); - int fakeStoreValueSet = (int)InvokeOp("JsonSetValueJson", fakeStoreId, "Hello", "'World'"); + int fakeStoreValueSet = (int)InvokeOp("JsonSetJson", fakeStoreId, "Hello", "'World'"); Assert.That(fakeStoreValueSet, Is.EqualTo(0)); } } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 7ab86d245e..3f83ef0ed2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs @@ -225,9 +225,10 @@ public enum CollisionFlags : uint CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, // Following used by BulletSim to control collisions and updates - BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, - BS_FLOATS_ON_WATER = 1 << 11, - BS_VEHICLE_COLLISIONS = 1 << 12, + BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, // return collision events from unmanaged to managed + BS_FLOATS_ON_WATER = 1 << 11, // the object should float at water level + BS_VEHICLE_COLLISIONS = 1 << 12, // return collisions for vehicle ground checking + BS_RETURN_ROOT_COMPOUND_SHAPE = 1 << 13, // return the pos/rot of the root shape in a compound shape BS_NONE = 0, BS_ALL = 0xFFFFFFFF }; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index f781aeaa06..8dca7c65d5 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -83,7 +83,7 @@ public sealed class BSCharacter : BSPhysObject _velocity = OMV.Vector3.Zero; _buoyancy = ComputeBuoyancyFromFlying(isFlying); Friction = BSParam.AvatarStandingFriction; - Density = BSParam.AvatarDensity; + Density = BSParam.AvatarDensity / BSParam.DensityScaleFactor; // Old versions of ScenePresence passed only the height. If width and/or depth are zero, // replace with the default values. @@ -231,6 +231,15 @@ public sealed class BSCharacter : BSPhysObject PhysicsScene.PE.SetFriction(PhysBody, Friction); } } + else + { + if (Flying) + { + // Flying and not collising and velocity nearly zero. + ZeroMotion(true /* inTaintTime */); + } + } + DetailLog("{0},BSCharacter.MoveMotor,taint,stopping,target={1},colliding={2}", LocalID, _velocityMotor.TargetValue, IsColliding); } else @@ -274,7 +283,7 @@ public sealed class BSCharacter : BSPhysObject // This test is done if moving forward, not flying and is colliding with something. // DetailLog("{0},BSCharacter.WalkUpStairs,IsColliding={1},flying={2},targSpeed={3},collisions={4}", // LocalID, IsColliding, Flying, TargetSpeed, CollisionsLastTick.Count); - if (IsColliding && !Flying && TargetSpeed > 0.1f /* && ForwardSpeed < 0.1f */) + if (IsColliding && !Flying && TargetVelocitySpeed > 0.1f /* && ForwardSpeed < 0.1f */) { // The range near the character's feet where we will consider stairs float nearFeetHeightMin = RawPosition.Z - (Size.Z / 2f) + 0.05f; @@ -869,7 +878,7 @@ public sealed class BSCharacter : BSPhysObject * Math.Min(Size.X, Size.Y) / 2 * Size.Y / 2f // plus the volume of the capsule end caps ); - _mass = Density * _avatarVolume; + _mass = Density * BSParam.DensityScaleFactor * _avatarVolume; } // The physics engine says that properties have updated. Update same and inform diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index e35311ff11..4ece1eb496 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs @@ -127,6 +127,8 @@ public abstract class BSLinkset m_children = new HashSet(); LinksetMass = parent.RawMass; Rebuilding = false; + + parent.ClearDisplacement(); } // Link to a linkset where the child knows the parent. @@ -280,6 +282,7 @@ public abstract class BSLinkset return mass; } + // Computes linkset's center of mass in world coordinates. protected virtual OMV.Vector3 ComputeLinksetCenterOfMass() { OMV.Vector3 com; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 36bae9bba4..4ce58c7d75 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs @@ -93,7 +93,8 @@ public sealed class BSLinksetCompound : BSLinkset { private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]"; - public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) : base(scene, parent) + public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) + : base(scene, parent) { } @@ -217,59 +218,45 @@ public sealed class BSLinksetCompound : BSLinkset // and that is caused by us updating the object. if ((whichUpdated & ~(UpdatedProperties.Position | UpdatedProperties.Orientation)) == 0) { - // Gather the child info. It might not be there if the linkset is in transition. - BSLinksetCompoundInfo lsi = updated.LinksetInfo as BSLinksetCompoundInfo; - if (lsi != null) - { - // Since the child moved or rotationed, it needs a new relative position within the linkset - BSLinksetCompoundInfo newLsi = new BSLinksetCompoundInfo(lsi.Index, LinksetRoot, updated, OMV.Vector3.Zero); - updated.LinksetInfo = newLsi; - // Find the physical instance of the child - if (LinksetRoot.PhysShape.HasPhysicalShape && PhysicsScene.PE.IsCompound(LinksetRoot.PhysShape)) + if (LinksetRoot.PhysShape.HasPhysicalShape && PhysicsScene.PE.IsCompound(LinksetRoot.PhysShape)) + { + // It is possible that the linkset is still under construction and the child is not yet + // inserted into the compound shape. A rebuild of the linkset in a pre-step action will + // build the whole thing with the new position or rotation. + // The index must be checked because Bullet references the child array but does no validity + // checking of the child index passed. + int numLinksetChildren = PhysicsScene.PE.GetNumberOfCompoundChildren(LinksetRoot.PhysShape); + if (updated.LinksetChildIndex < numLinksetChildren) { - // It is possible that the linkset is still under construction and the child is not yet - // inserted into the compound shape. A rebuild of the linkset in a pre-step action will - // build the whole thing with the new position or rotation. - // The index must be checked because Bullet references the child array but does no validity - // checking of the child index passed. - int numLinksetChildren = PhysicsScene.PE.GetNumberOfCompoundChildren(LinksetRoot.PhysShape); - if (lsi.Index < numLinksetChildren) + BulletShape linksetChildShape = PhysicsScene.PE.GetChildShapeFromCompoundShapeIndex(LinksetRoot.PhysShape, updated.LinksetChildIndex); + if (linksetChildShape.HasPhysicalShape) { - BulletShape linksetChildShape = PhysicsScene.PE.GetChildShapeFromCompoundShapeIndex(LinksetRoot.PhysShape, lsi.Index); - if (linksetChildShape.HasPhysicalShape) - { - // Found the child shape within the compound shape - PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, lsi.Index, - newLsi.OffsetFromCenterOfMass, - newLsi.OffsetRot, - true /* shouldRecalculateLocalAabb */); - updatedChild = true; - DetailLog("{0},BSLinksetCompound.UpdateProperties,changeChildPosRot,whichUpdated={1},newLsi={2}", - updated.LocalID, whichUpdated, newLsi); - } - else // DEBUG DEBUG - { // DEBUG DEBUG - DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,noChildShape,shape={1}", - updated.LocalID, linksetChildShape); - } // DEBUG DEBUG + // Found the child shape within the compound shape + PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, updated.LinksetChildIndex, + updated.RawPosition - LinksetRoot.RawPosition, + updated.RawOrientation * OMV.Quaternion.Inverse(LinksetRoot.RawOrientation), + true /* shouldRecalculateLocalAabb */); + updatedChild = true; + DetailLog("{0},BSLinksetCompound.UpdateProperties,changeChildPosRot,whichUpdated={1},pos={2},rot={3}", + updated.LocalID, whichUpdated, updated.RawPosition, updated.RawOrientation); } else // DEBUG DEBUG { // DEBUG DEBUG - // the child is not yet in the compound shape. This is non-fatal. - DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,childNotInCompoundShape,numChildren={1},index={2}", - updated.LocalID, numLinksetChildren, lsi.Index); + DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,noChildShape,shape={1}", + updated.LocalID, linksetChildShape); } // DEBUG DEBUG } else // DEBUG DEBUG { // DEBUG DEBUG - DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,noBodyOrNotCompound", updated.LocalID); + // the child is not yet in the compound shape. This is non-fatal. + DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,childNotInCompoundShape,numChildren={1},index={2}", + updated.LocalID, numLinksetChildren, updated.LinksetChildIndex); } // DEBUG DEBUG } else // DEBUG DEBUG { // DEBUG DEBUG - DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,noLinkSetInfo,rootPhysShape={1}", - updated.LocalID, LinksetRoot.PhysShape); + DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild,noBodyOrNotCompound", updated.LocalID); } // DEBUG DEBUG if (!updatedChild) @@ -379,6 +366,8 @@ public sealed class BSLinksetCompound : BSLinkset // Safe to call even if the child is not really in the linkset. protected override void RemoveChildFromLinkset(BSPrimLinkable child) { + child.ClearDisplacement(); + if (m_children.Remove(child)) { DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", @@ -424,30 +413,31 @@ public sealed class BSLinksetCompound : BSLinkset // The center of mass for the linkset is the geometric center of the group. // Compute a displacement for each component so it is relative to the center-of-mass. // Bullet presumes an object's origin (relative <0,0,0>) is its center-of-mass - OMV.Vector3 centerOfMass; - OMV.Vector3 centerDisplacement = OMV.Vector3.Zero; - if (disableCOM) // DEBUG DEBUG - { // DEBUG DEBUG - centerOfMass = LinksetRoot.RawPosition; // DEBUG DEBUG - // LinksetRoot.PositionDisplacement = OMV.Vector3.Zero; - } // DEBUG DEBUG - else + OMV.Vector3 centerOfMassW = LinksetRoot.RawPosition; + if (!disableCOM) // DEBUG DEBUG { - centerOfMass = ComputeLinksetCenterOfMass(); - // 'centerDisplacement' is the value to *add* to all the shape offsets - centerDisplacement = LinksetRoot.RawPosition - centerOfMass; - - // Since we're displacing the center of the shape, we need to move the body in the world - // LinksetRoot.PositionDisplacement = centerDisplacement; - - // This causes the root prim position to be set properly based on the new PositionDisplacement - LinksetRoot.ForcePosition = LinksetRoot.RawPosition; - // Update the local transform for the root child shape so it is offset from the <0,0,0> which is COM - PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, 0, -centerDisplacement, OMV.Quaternion.Identity, false); - DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,com={1},rootPos={2},centerDisp={3}", - LinksetRoot.LocalID, centerOfMass, LinksetRoot.RawPosition, centerDisplacement); + // Compute a center-of-mass in world coordinates. + centerOfMassW = ComputeLinksetCenterOfMass(); } + OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(LinksetRoot.RawOrientation); + + // 'centerDisplacement' is the value to subtract from children to give physical offset position + OMV.Vector3 centerDisplacement = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation; + LinksetRoot.SetEffectiveCenterOfMassW(centerDisplacement); + + // This causes the physical position of the root prim to be offset to accomodate for the displacements + LinksetRoot.ForcePosition = LinksetRoot.RawPosition; + + // Update the local transform for the root child shape so it is offset from the <0,0,0> which is COM + PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, 0 /* childIndex */, + -centerDisplacement, + OMV.Quaternion.Identity, // LinksetRoot.RawOrientation, + false /* shouldRecalculateLocalAabb (is done later after linkset built) */); + + DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,com={1},rootPos={2},centerDisp={3}", + LinksetRoot.LocalID, centerOfMassW, LinksetRoot.RawPosition, centerDisplacement); + DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,start,rBody={1},rShape={2},numChildren={3}", LinksetRoot.LocalID, LinksetRoot.PhysBody, LinksetRoot.PhysShape, NumberOfChildren); @@ -455,38 +445,33 @@ public sealed class BSLinksetCompound : BSLinkset int memberIndex = 1; ForEachMember(delegate(BSPrimLinkable cPrim) { - if (!IsRoot(cPrim)) + if (IsRoot(cPrim)) { - // Compute the displacement of the child from the root of the linkset. - // This info is saved in the child prim so the relationship does not - // change over time and the new child position can be computed - // when the linkset is being disassembled (the linkset may have moved). - BSLinksetCompoundInfo lci = cPrim.LinksetInfo as BSLinksetCompoundInfo; - if (lci == null) - { - lci = new BSLinksetCompoundInfo(memberIndex, LinksetRoot, cPrim, centerDisplacement); - cPrim.LinksetInfo = lci; - DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,creatingRelPos,lci={1}", cPrim.LocalID, lci); - } - - DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addMemberToShape,mID={1},mShape={2},lci={3}", - LinksetRoot.LocalID, cPrim.LocalID, cPrim.PhysShape, lci); + cPrim.LinksetChildIndex = 0; + } + else + { + cPrim.LinksetChildIndex = memberIndex; if (cPrim.PhysShape.isNativeShape) { // A native shape is turned into a hull collision shape because native // shapes are not shared so we have to hullify it so it will be tracked // and freed at the correct time. This also solves the scaling problem - // (native shapes scaled but hull/meshes are assumed to not be). + // (native shapes scale but hull/meshes are assumed to not be). // TODO: decide of the native shape can just be used in the compound shape. // Use call to CreateGeomNonSpecial(). BulletShape saveShape = cPrim.PhysShape; cPrim.PhysShape.Clear(); // Don't let the create free the child's shape - // PhysicsScene.Shapes.CreateGeomNonSpecial(true, cPrim, null); PhysicsScene.Shapes.CreateGeomMeshOrHull(cPrim, null); BulletShape newShape = cPrim.PhysShape; cPrim.PhysShape = saveShape; - PhysicsScene.PE.AddChildShapeToCompoundShape(LinksetRoot.PhysShape, newShape, lci.OffsetFromCenterOfMass, lci.OffsetRot); + + OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacement; + OMV.Quaternion offsetRot = cPrim.RawOrientation * invRootOrientation; + PhysicsScene.PE.AddChildShapeToCompoundShape(LinksetRoot.PhysShape, newShape, offsetPos, offsetRot); + DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addNative,indx={1},rShape={2},cShape={3},offPos={4},offRot={5}", + LinksetRoot.LocalID, memberIndex, LinksetRoot.PhysShape, newShape, offsetPos, offsetRot); } else { @@ -498,9 +483,13 @@ public sealed class BSLinksetCompound : BSLinkset PhysicsScene.Logger.ErrorFormat("{0} Rebuilt sharable shape when building linkset! Region={1}, primID={2}, shape={3}", LogHeader, PhysicsScene.RegionName, cPrim.LocalID, cPrim.PhysShape); } - PhysicsScene.PE.AddChildShapeToCompoundShape(LinksetRoot.PhysShape, cPrim.PhysShape, lci.OffsetFromCenterOfMass, lci.OffsetRot); + OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacement; + OMV.Quaternion offsetRot = cPrim.RawOrientation * invRootOrientation; + PhysicsScene.PE.AddChildShapeToCompoundShape(LinksetRoot.PhysShape, cPrim.PhysShape, offsetPos, offsetRot); + DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addNonNative,indx={1},rShape={2},cShape={3},offPos={4},offRot={5}", + LinksetRoot.LocalID, memberIndex, LinksetRoot.PhysShape, cPrim.PhysShape, offsetPos, offsetRot); + } - lci.Index = memberIndex; memberIndex++; } return false; // 'false' says to move onto the next child in the list @@ -509,12 +498,16 @@ public sealed class BSLinksetCompound : BSLinkset // With all of the linkset packed into the root prim, it has the mass of everyone. LinksetMass = ComputeLinksetMass(); LinksetRoot.UpdatePhysicalMassProperties(LinksetMass, true); + + // Enable the physical position updator to return the position and rotation of the root shape + PhysicsScene.PE.AddToCollisionFlags(LinksetRoot.PhysBody, CollisionFlags.BS_RETURN_ROOT_COMPOUND_SHAPE); } finally { Rebuilding = false; } + // See that the Aabb surrounds the new shape PhysicsScene.PE.RecalculateCompoundShapeLocalAabb(LinksetRoot.PhysShape); } } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 3e0b4bca12..329169f79e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -49,6 +49,7 @@ public static class BSParam public static float MaxLinearVelocity { get; private set; } public static float MaxAngularVelocity { get; private set; } public static float MaxAddForceMagnitude { get; private set; } + public static float DensityScaleFactor { get; private set; } public static float LinearDamping { get; private set; } public static float AngularDamping { get; private set; } @@ -281,29 +282,35 @@ public static class BSParam new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)", 0.0001f, (s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); }, - (s) => { return (float)MinimumObjectMass; }, + (s) => { return MinimumObjectMass; }, (s,p,l,v) => { MinimumObjectMass = v; } ), new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", 10000.01f, (s,cf,p,v) => { MaximumObjectMass = cf.GetFloat(p, v); }, - (s) => { return (float)MaximumObjectMass; }, + (s) => { return MaximumObjectMass; }, (s,p,l,v) => { MaximumObjectMass = v; } ), new ParameterDefn("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object", 1000.0f, (s,cf,p,v) => { MaxLinearVelocity = cf.GetFloat(p, v); }, - (s) => { return (float)MaxLinearVelocity; }, + (s) => { return MaxLinearVelocity; }, (s,p,l,v) => { MaxLinearVelocity = v; } ), new ParameterDefn("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object", 1000.0f, (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); }, - (s) => { return (float)MaxAngularVelocity; }, + (s) => { return MaxAngularVelocity; }, (s,p,l,v) => { MaxAngularVelocity = v; } ), // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", 20000.0f, (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); }, - (s) => { return (float)MaxAddForceMagnitude; }, + (s) => { return MaxAddForceMagnitude; }, (s,p,l,v) => { MaxAddForceMagnitude = v; } ), + // Density is passed around as 100kg/m3. This scales that to 1kg/m3. + new ParameterDefn("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)", + 0.01f, + (s,cf,p,v) => { DensityScaleFactor = cf.GetFloat(p, v); }, + (s) => { return DensityScaleFactor; }, + (s,p,l,v) => { DensityScaleFactor = v; } ), new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", 2200f, diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index de69fa0699..f953c1e085 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -99,6 +99,9 @@ public abstract class BSPhysObject : PhysicsActor CollisionAccumulation = 0; ColliderIsMoving = false; CollisionScore = 0; + + // All axis free. + LockedAxis = LockedAxisFree; } // Tell the object to clean up. @@ -136,6 +139,7 @@ public abstract class BSPhysObject : PhysicsActor // The objects base shape information. Null if not a prim type shape. public PrimitiveBaseShape BaseShape { get; protected set; } + // Some types of objects have preferred physical representations. // Returns SHAPE_UNKNOWN if there is no preference. public virtual BSPhysicsShapeType PreferredPhysicalShape @@ -150,15 +154,17 @@ public abstract class BSPhysObject : PhysicsActor public EntityProperties LastEntityProperties { get; set; } public virtual OMV.Vector3 Scale { get; set; } - public abstract bool IsSolid { get; } - public abstract bool IsStatic { get; } - public abstract bool IsSelected { get; } // It can be confusing for an actor to know if it should move or update an object // depeneding on the setting of 'selected', 'physical, ... // This flag is the true test -- if true, the object is being acted on in the physical world public abstract bool IsPhysicallyActive { get; } + // Detailed state of the object. + public abstract bool IsSolid { get; } + public abstract bool IsStatic { get; } + public abstract bool IsSelected { get; } + // Materialness public MaterialAttributes.Material Material { get; private set; } public override void SetMaterial(int material) @@ -169,7 +175,8 @@ public abstract class BSPhysObject : PhysicsActor MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); Friction = matAttrib.friction; Restitution = matAttrib.restitution; - Density = matAttrib.density; + Density = matAttrib.density / BSParam.DensityScaleFactor; + DetailLog("{0},{1}.SetMaterial,Mat={2},frict={3},rest={4},den={5}", LocalID, TypeName, Material, Friction, Restitution, Density); } // Stop all physical motion. @@ -185,14 +192,6 @@ public abstract class BSPhysObject : PhysicsActor public abstract OMV.Quaternion RawOrientation { get; set; } public abstract OMV.Quaternion ForceOrientation { get; set; } - public virtual float TargetSpeed - { - get - { - OMV.Vector3 characterOrientedVelocity = TargetVelocity * OMV.Quaternion.Inverse(OMV.Quaternion.Normalize(RawOrientation)); - return characterOrientedVelocity.X; - } - } public abstract OMV.Vector3 RawVelocity { get; set; } public abstract OMV.Vector3 ForceVelocity { get; set; } @@ -202,6 +201,7 @@ public abstract class BSPhysObject : PhysicsActor public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } + // The current velocity forward public virtual float ForwardSpeed { get @@ -210,6 +210,22 @@ public abstract class BSPhysObject : PhysicsActor return characterOrientedVelocity.X; } } + // The forward speed we are trying to achieve (TargetVelocity) + public virtual float TargetVelocitySpeed + { + get + { + OMV.Vector3 characterOrientedVelocity = TargetVelocity * OMV.Quaternion.Inverse(OMV.Quaternion.Normalize(RawOrientation)); + return characterOrientedVelocity.X; + } + } + + // The user can optionally set the center of mass. The user's setting will override any + // computed center-of-mass (like in linksets). + public OMV.Vector3? UserSetCenterOfMass { get; set; } + + public OMV.Vector3 LockedAxis { get; set; } // zero means locked. one means free. + public readonly OMV.Vector3 LockedAxisFree = new OMV.Vector3(1f, 1f, 1f); // All axis are free #region Collisions @@ -407,9 +423,7 @@ public abstract class BSPhysObject : PhysicsActor { // Clean out any existing action UnRegisterPreStepAction(op, id); - RegisteredPrestepActions[identifier] = actn; - PhysicsScene.BeforeStep += actn; } DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); @@ -455,9 +469,7 @@ public abstract class BSPhysObject : PhysicsActor { // Clean out any existing action UnRegisterPostStepAction(op, id); - RegisteredPoststepActions[identifier] = actn; - PhysicsScene.AfterStep += actn; } DetailLog("{0},BSPhysObject.RegisterPostStepAction,id={1}", LocalID, identifier); @@ -494,7 +506,58 @@ public abstract class BSPhysObject : PhysicsActor } DetailLog("{0},BSPhysObject.UnRegisterAllPostStepActions,", LocalID); } - + + // When an update to the physical properties happens, this event is fired to let + // different actors to modify the update before it is passed around + public delegate void PreUpdatePropertyAction(ref EntityProperties entprop); + public event PreUpdatePropertyAction OnPreUpdateProperty; + protected void TriggerPreUpdatePropertyAction(ref EntityProperties entprop) + { + PreUpdatePropertyAction actions = OnPreUpdateProperty; + if (actions != null) + actions(ref entprop); + } + + private Dictionary RegisteredPreUpdatePropertyActions = new Dictionary(); + public void RegisterPreUpdatePropertyAction(string identifier, PreUpdatePropertyAction actn) + { + lock (RegisteredPreUpdatePropertyActions) + { + // Clean out any existing action + UnRegisterPreUpdatePropertyAction(identifier); + RegisteredPreUpdatePropertyActions[identifier] = actn; + OnPreUpdateProperty += actn; + } + DetailLog("{0},BSPhysObject.RegisterPreUpdatePropertyAction,id={1}", LocalID, identifier); + } + public bool UnRegisterPreUpdatePropertyAction(string identifier) + { + bool removed = false; + lock (RegisteredPreUpdatePropertyActions) + { + if (RegisteredPreUpdatePropertyActions.ContainsKey(identifier)) + { + OnPreUpdateProperty -= RegisteredPreUpdatePropertyActions[identifier]; + RegisteredPreUpdatePropertyActions.Remove(identifier); + removed = true; + } + } + DetailLog("{0},BSPhysObject.UnRegisterPreUpdatePropertyAction,id={1},removed={2}", LocalID, identifier, removed); + return removed; + } + public void UnRegisterAllPreUpdatePropertyActions() + { + lock (RegisteredPreUpdatePropertyActions) + { + foreach (KeyValuePair kvp in RegisteredPreUpdatePropertyActions) + { + OnPreUpdateProperty -= kvp.Value; + } + RegisteredPreUpdatePropertyActions.Clear(); + } + DetailLog("{0},BSPhysObject.UnRegisterAllPreUpdatePropertyAction,", LocalID); + } + #endregion // Per Simulation Step actions // High performance detailed logging routine used by the physical objects. diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index cf7aa0fea4..0323b0d39f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -242,6 +242,45 @@ public class BSPrim : BSPhysObject public override void LockAngularMotion(OMV.Vector3 axis) { DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); + + OMV.Vector3 locking = new OMV.Vector3(1f, 1f, 1f); + if (axis.X != 1) locking.X = 0f; + if (axis.Y != 1) locking.Y = 0f; + if (axis.Z != 1) locking.Z = 0f; + LockedAxis = locking; + + /* Not implemented yet + if (LockedAxis != LockedAxisFree) + { + // Something is locked so start the thingy that keeps that axis from changing + RegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion", delegate(ref EntityProperties entprop) + { + if (LockedAxis != LockedAxisFree) + { + if (IsPhysicallyActive) + { + // Bullet can lock axis but it only works for global axis. + // Check if this prim is aligned on global axis and use Bullet's + // system if so. + + ForceOrientation = entprop.Rotation; + ForceRotationalVelocity = entprop.RotationalVelocity; + } + } + else + { + UnRegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion"); + } + + }); + } + else + { + // Everything seems unlocked + UnRegisterPreUpdatePropertyAction("BSPrim.LockAngularMotion"); + } + */ + return; } @@ -311,7 +350,8 @@ public class BSPrim : BSPhysObject float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(RawPosition); OMV.Vector3 upForce = OMV.Vector3.Zero; - if (RawPosition.Z < terrainHeight) + float approxSize = Math.Max(Size.X, Math.Max(Size.Y, Size.Z)); + if ((RawPosition.Z + approxSize / 2f) < terrainHeight) { DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, RawPosition, terrainHeight); float targetHeight = terrainHeight + (Size.Z / 2f); @@ -442,7 +482,7 @@ public class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setForce", LocalID, delegate(float timeStep) { - if (!IsPhysicallyActive) + if (!IsPhysicallyActive || _force == OMV.Vector3.Zero) { UnRegisterPreStepAction("BSPrim.setForce", LocalID); return; @@ -576,6 +616,8 @@ public class BSPrim : BSPhysObject } } } + // The simulator/viewer keep density as 100kg/m3. + // Remember to use BSParam.DensityScaleFactor to create the physical density. public override float Density { get { return base.Density; } @@ -647,7 +689,7 @@ public class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setTorque", LocalID, delegate(float timeStep) { - if (!IsPhysicallyActive) + if (!IsPhysicallyActive || _torque == OMV.Vector3.Zero) { UnRegisterPreStepAction("BSPrim.setTorque", LocalID); return; @@ -1569,7 +1611,8 @@ public class BSPrim : BSPhysObject profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f; volume *= (profileEnd - profileBegin); - returnMass = Density * volume; + returnMass = Density * BSParam.DensityScaleFactor * volume; + DetailLog("{0},BSPrim.CalculateMass,den={1},vol={2},mass={3}", LocalID, Density, volume, returnMass); returnMass = Util.Clamp(returnMass, BSParam.MinimumObjectMass, BSParam.MaximumObjectMass); @@ -1607,6 +1650,8 @@ public class BSPrim : BSPhysObject // the world that things have changed. public override void UpdateProperties(EntityProperties entprop) { + TriggerPreUpdatePropertyAction(ref entprop); + // A temporary kludge to suppress the rotational effects introduced on vehicles by Bullet // TODO: handle physics introduced by Bullet with computed vehicle physics. if (VehicleController.IsActive) @@ -1619,7 +1664,11 @@ public class BSPrim : BSPhysObject // Assign directly to the local variables so the normal set actions do not happen _position = entprop.Position; _orientation = entprop.Rotation; - _velocity = entprop.Velocity; + // _velocity = entprop.Velocity; + // DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be + // very sensitive to velocity changes. + if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f)) + _velocity = entprop.Velocity; _acceleration = entprop.Acceleration; _rotationalVelocity = entprop.RotationalVelocity; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs index 64013086af..f1c3b5c1bb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs @@ -44,72 +44,107 @@ namespace OpenSim.Region.Physics.BulletSPlugin { public class BSPrimDisplaced : BSPrim { - // 'Position' and 'Orientation' is what the simulator thinks the positions of the prim is. - // Because Bullet needs the zero coordinate to be the center of mass of the linkset, - // sometimes it is necessary to displace the position the physics engine thinks - // the position is. PositionDisplacement must be added and removed from the - // position as the simulator position is stored and fetched from the physics - // engine. Similar to OrientationDisplacement. + // The purpose of this module is to do any mapping between what the simulator thinks + // the prim position and orientation is and what the physical position/orientation. + // This difference happens because Bullet assumes the center-of-mass is the <0,0,0> + // of the prim/linkset. The simulator tracks the location of the prim/linkset by + // the location of the root prim. So, if center-of-mass is anywhere but the origin + // of the root prim, the physical origin is displaced from the simulator origin. + // + // This routine works by capturing the Force* setting of position/orientation/... and + // adjusting the simulator values (being set) into the physical values. + // The conversion is also done in the opposite direction (physical origin -> simulator origin). + // + // The updateParameter call is also captured and the values from the physics engine + // are converted into simulator origin values before being passed to the base + // class. + public virtual OMV.Vector3 PositionDisplacement { get; set; } public virtual OMV.Quaternion OrientationDisplacement { get; set; } - public virtual OMV.Vector3 CenterOfMassLocation { get; set; } - public virtual OMV.Vector3 GeometricCenterLocation { get; set; } public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) { - CenterOfMassLocation = RawPosition; - GeometricCenterLocation = RawPosition; + ClearDisplacement(); + } + + public void ClearDisplacement() + { + PositionDisplacement = OMV.Vector3.Zero; + OrientationDisplacement = OMV.Quaternion.Identity; + } + + // Set this sets and computes the displacement from the passed prim to the center-of-mass. + // A user set value for center-of-mass overrides whatever might be passed in here. + // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). + public virtual void SetEffectiveCenterOfMassW(Vector3 centerOfMassDisplacement) + { + Vector3 comDisp; + if (UserSetCenterOfMass.HasValue) + comDisp = (OMV.Vector3)UserSetCenterOfMass; + else + comDisp = centerOfMassDisplacement; + + if (comDisp == Vector3.Zero) + { + // If there is no diplacement. Things get reset. + PositionDisplacement = OMV.Vector3.Zero; + OrientationDisplacement = OMV.Quaternion.Identity; + } + else + { + // Remember the displacement from root as well as the origional rotation of the + // new center-of-mass. + PositionDisplacement = comDisp; + OrientationDisplacement = OMV.Quaternion.Identity; + } } public override Vector3 ForcePosition { - get - { - return base.ForcePosition; - } + get { return base.ForcePosition; } set { - base.ForcePosition = value; - CenterOfMassLocation = RawPosition; - GeometricCenterLocation = RawPosition; + if (PositionDisplacement != OMV.Vector3.Zero) + base.ForcePosition = value - (PositionDisplacement * RawOrientation); + else + base.ForcePosition = value; } } public override Quaternion ForceOrientation { - get - { - return base.ForceOrientation; - } + get { return base.ForceOrientation; } set { base.ForceOrientation = value; } } + // TODO: decide if this is the right place for these variables. + // Somehow incorporate the optional settability by the user. // Is this used? public override OMV.Vector3 CenterOfMass { - get { return CenterOfMassLocation; } + get { return RawPosition; } } // Is this used? public override OMV.Vector3 GeometricCenter { - get { return GeometricCenterLocation; } + get { return RawPosition; } } - public override void UpdateProperties(EntityProperties entprop) { // Undo any center-of-mass displacement that might have been done. - if (PositionDisplacement != OMV.Vector3.Zero) + if (PositionDisplacement != OMV.Vector3.Zero || OrientationDisplacement != OMV.Quaternion.Identity) { // Correct for any rotation around the center-of-mass // TODO!!! - entprop.Position -= PositionDisplacement; + entprop.Position = entprop.Position + (PositionDisplacement * entprop.Rotation); + // entprop.Rotation = something; } base.UpdateProperties(entprop); diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 989856201e..d65d40798e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs @@ -38,6 +38,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin public class BSPrimLinkable : BSPrimDisplaced { public BSLinkset Linkset { get; set; } + // The index of this child prim. + public int LinksetChildIndex { get; set; } + public BSLinksetInfo LinksetInfo { get; set; } public BSPrimLinkable(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, @@ -90,7 +93,6 @@ public class BSPrimLinkable : BSPrimDisplaced DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); return; - base.delink(); } // When simulator changes position, this might be moving a child of the linkset. @@ -133,7 +135,8 @@ public class BSPrimLinkable : BSPrimDisplaced // When going from non-physical to physical, this re-enables the constraints that // had been automatically disabled when the mass was set to zero. // For compound based linksets, this enables and disables interactions of the children. - Linkset.Refresh(this); + if (Linkset != null) // null can happen during initialization + Linkset.Refresh(this); } protected override void MakeDynamic(bool makeStatic) diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index f68612c15e..35ae44c315 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -52,7 +52,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces { bool Cancel(); void Abort(); - bool Wait(TimeSpan t); + + /// + /// Wait for the work item to complete. + /// + /// The number of milliseconds to wait. Must be >= -1 (Timeout.Infinite). + bool Wait(int t); } /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index be6ac0a746..96f650e8a4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4479,6 +4479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } + if (pushAllowed) { float distance = (PusheePos - m_host.AbsolutePosition).Length(); @@ -4507,17 +4508,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api applied_linear_impulse *= scaling_factor; } + if (pusheeIsAvatar) { if (pusheeav != null) { - if (pusheeav.PhysicsActor != null) + PhysicsActor pa = pusheeav.PhysicsActor; + + if (pa != null) { if (local != 0) { applied_linear_impulse *= m_host.GetWorldRotation(); } - pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true); + + pa.AddForce(applied_linear_impulse, true); } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 669cc3761c..bf19a42868 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -595,7 +595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (!m_coopTermination) { // If we're not co-operative terminating then try and wait for the event to complete before stopping - if (workItem.Wait(new TimeSpan((long)timeout * 100000))) + if (workItem.Wait(timeout)) return true; } else @@ -610,7 +610,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // For now, we will wait forever since the event should always cleanly terminate once LSL loop // checking is implemented. May want to allow a shorter timeout option later. - if (workItem.Wait(TimeSpan.MaxValue)) + if (workItem.Wait(Timeout.Infinite)) { if (DebugLevel >= 1) m_log.DebugFormat( diff --git a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs index 2ac5c315af..8dd7677d7f 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs @@ -57,8 +57,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine wr.Abort(); } - public bool Wait(TimeSpan t) + public bool Wait(int t) { + // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the + // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an + // int (32-bit) we can end up with bad values. This occurs on Windows though curious not on Mono 2.10.8 + // (or very likely other versions of Mono at least up until 3.0.3). return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); } } diff --git a/bin/Ionic.Zip.dll b/bin/Ionic.Zip.dll index 95fa928855..e37f1bdea5 100755 Binary files a/bin/Ionic.Zip.dll and b/bin/Ionic.Zip.dll differ diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 4dd2f3880d..e7a8a41ec0 100755 Binary files a/bin/lib32/BulletSim.dll and b/bin/lib32/BulletSim.dll differ diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index cb8742af34..4bf23a6496 100755 Binary files a/bin/lib32/libBulletSim.so and b/bin/lib32/libBulletSim.so differ diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index c9f5814f9d..63ac1a91aa 100755 Binary files a/bin/lib64/BulletSim.dll and b/bin/lib64/BulletSim.dll differ diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so index 19fc7bfdae..422681e423 100755 Binary files a/bin/lib64/libBulletSim.so and b/bin/lib64/libBulletSim.so differ