avoid some null refs
parent
bb56157c92
commit
e0aff5e640
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@ -1226,13 +1226,14 @@ namespace OpenSim.Region.Framework.Scenes
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Animator = null;
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Animator = null;
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Appearance = null;
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Appearance = null;
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/* temporary out: timming issues
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if(m_attachments != null)
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if(m_attachments != null)
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{
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{
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foreach(SceneObjectGroup sog in m_attachments)
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foreach(SceneObjectGroup sog in m_attachments)
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sog.Dispose();
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sog.Dispose();
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m_attachments = null;
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m_attachments = null;
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}
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}
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*/
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scriptedcontrols.Clear();
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scriptedcontrols.Clear();
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ControllingClient = null;
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ControllingClient = null;
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}
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}
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@ -1654,19 +1655,7 @@ namespace OpenSim.Region.Framework.Scenes
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*/
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*/
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public int GetStateSource()
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public int GetStateSource()
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{
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{
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/*
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return m_teleportFlags == TeleportFlags.Default ? 2 : 5; // StateSource.PrimCrossing : StateSource.Teleporting
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AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
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if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
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{
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// This will get your attention
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//m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
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return 5; // StateSource.Teleporting
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}
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return 2; // StateSource.PrimCrossing
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*/
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return m_teleportFlags == TeleportFlags.Default ? 2 : 5;
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}
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}
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/// <summary>
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/// <summary>
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@ -2190,7 +2179,7 @@ namespace OpenSim.Region.Framework.Scenes
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catch { }
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catch { }
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finally
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finally
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{
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{
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m_updateAgentReceivedAfterTransferEvent.Reset();
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m_updateAgentReceivedAfterTransferEvent?.Reset();
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}
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}
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return false;
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return false;
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@ -4144,21 +4133,16 @@ namespace OpenSim.Region.Framework.Scenes
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TriggerScenePresenceUpdated();
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TriggerScenePresenceUpdated();
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}
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}
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public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod;
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if (d != null)
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{
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d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
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}
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}
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public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)
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public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)
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{
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{
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if (d != null)
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m_sendCoarseLocationsMethod = d;
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m_sendCoarseLocationsMethod = d;
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}
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}
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public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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m_sendCoarseLocationsMethod?.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
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}
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public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
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{
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{
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ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
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ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
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@ -4180,11 +4164,12 @@ namespace OpenSim.Region.Framework.Scenes
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private void SendInitialData()
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private void SendInitialData()
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{
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{
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uint flags = ControllingClient.GetViewerCaps();
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//wait for region handshake
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if ((flags & 0x1000) == 0) // wait for seeds sending
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if (NeedInitialData < 2)
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return;
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return;
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if (NeedInitialData < 2)
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uint flags = ControllingClient.GetViewerCaps();
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if ((flags & 0x1000) == 0) // wait for seeds sending
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return;
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return;
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// give some extra time to make sure viewers did process seeds
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// give some extra time to make sure viewers did process seeds
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