Change land overlay to send group owned status properly

avinationmerge
Melanie Thielker 2010-03-23 17:04:37 +01:00
parent add47befac
commit e0b287961f
1 changed files with 4 additions and 0 deletions

View File

@ -1014,6 +1014,10 @@ namespace OpenSim.Region.CoreModules.World.Land
//Owner Flag //Owner Flag
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
} }
else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
{
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
}
else if (currentParcelBlock.LandData.SalePrice > 0 && else if (currentParcelBlock.LandData.SalePrice > 0 &&
(currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))