Change land overlay to send group owned status properly
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				|  | @ -1014,6 +1014,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
|                             //Owner Flag | ||||
|                             tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||||
|                         } | ||||
|                         else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||||
|                         { | ||||
|                             tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP); | ||||
|                         } | ||||
|                         else if (currentParcelBlock.LandData.SalePrice > 0 && | ||||
|                                  (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||||
|                                   currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||||
|  |  | |||
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	 Melanie Thielker
						Melanie Thielker