zircon^2
parent
df6ec3ba6c
commit
e0b724e9aa
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@ -38,9 +38,9 @@ namespace OpenSim.Servers
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// do we already have a circuit for this endpoint
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// do we already have a circuit for this endpoint
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if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
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if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
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{
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{
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SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
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SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
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TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
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TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
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checkreply.DataBlock.Checksum = 180572585;
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checkreply.DataBlock.Checksum = 180572585;
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checkreply.DataBlock.Flags = 0;
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checkreply.DataBlock.Flags = 0;
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checkreply.DataBlock.MajorVersion = 1;
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checkreply.DataBlock.MajorVersion = 1;
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@ -56,10 +56,11 @@ namespace OpenSim.Servers
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checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
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checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkrequest, epSender);
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this.SendPacket(checkrequest, epSender);
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*/
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*/
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}
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}
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else if (packet.Type == PacketType.TemplateChecksumReply)
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else if (packet.Type == PacketType.TemplateChecksumReply)
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{
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{
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//echo back the client checksum reply (Hegemon's method)
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TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet;
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TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet;
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TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
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TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
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checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum;
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checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum;
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@ -70,10 +71,10 @@ namespace OpenSim.Servers
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checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion;
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checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion;
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checkreply2.TokenBlock.Token = checksum.TokenBlock.Token;
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checkreply2.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkreply2, epSender);
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this.SendPacket(checkreply2, epSender);
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}
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}
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else
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else
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{
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{
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}
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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