* This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.

* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
0.6.0-stable
Teravus Ovares 2008-06-01 14:13:29 +00:00
parent d20cae2d03
commit e0b821f875
3 changed files with 169 additions and 25 deletions

View File

@ -133,7 +133,7 @@ namespace OpenSim.Grid.UserServer
m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance);
m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion);
m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID);
// Message Server ---> User Server
m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);

View File

@ -466,7 +466,7 @@ namespace OpenSim.Grid.UserServer
return CreateUnknownUserErrorResponse();
}
return ProfileToXmlRPCResponse(userProfile);
return response;
}

View File

@ -161,11 +161,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
if (gridmode)
{
// Still here, try send via Grid
// TODO
// don't send session drop yet, as it's not reliable somehow.
if (dialog != (byte)InstantMessageDialog.SessionDrop)
{
SendGridInstantMessageViaXMLRPC(client, fromAgentID,
fromAgentSession, toAgentID,
imSessionID, timestamp, fromAgentName,
message, dialog, fromGroup, offline,
ParentEstateID, Position, RegionID,
binaryBucket, getLocalRegionHandleFromUUID(RegionID), 0);
}
}
else
{
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message. User is not logged in.", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
}
@ -175,7 +188,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
/// <summary>
///
/// </summary>
/// <param name="msg"></param>
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
@ -185,6 +201,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
/// <summary>
/// Process a XMLRPC Grid Instant Message
/// </summary>
/// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
/// binary_bucket region_handle</param>
/// <returns>Nothing much</returns>
protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
{
bool successful = false;
@ -207,11 +232,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
float pos_x = 0;
float pos_y = 0;
float pos_z = 0;
//m_log.Info("Processing IM");
Hashtable requestData = (Hashtable)request.Params[0];
// Check if it's got all the data
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
@ -222,6 +247,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
&& requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle"))
{
// Do the easy way of validating the UUIDs
Helpers.TryParse((string)requestData["from_agent_id"], out fromAgentID);
Helpers.TryParse((string)requestData["from_agent_session"], out fromAgentSession);
Helpers.TryParse((string)requestData["to_agent_id"], out toAgentID);
@ -246,12 +272,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
fromAgentName = (string)requestData["from_agent_name"];
message = (string)requestData["message"];
dialog = (byte)requestData["dialog"];
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
byte[] dialogdata = Convert.FromBase64String((string)requestData["dialog"]);
dialog = dialogdata[0];
if ((string)requestData["from_group"] == "TRUE")
fromGroup = true;
offline = (byte)requestData["offline"];
byte[] offlinedata = Convert.FromBase64String((string)requestData["offline"]);
offline = offlinedata[0];
# region ParentEstateID
try
@ -316,7 +346,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
# endregion
Position = new LLVector3(pos_x, pos_y, pos_z);
binaryBucket = (byte[])requestData["binary_bucket"];
binaryBucket = Convert.FromBase64String((string)requestData["binary_bucket"]);
// Create a New GridInstantMessageObject the the data
GridInstantMessage gim = new GridInstantMessage();
gim.fromAgentID = fromAgentID.UUID;
gim.fromAgentName = fromAgentName;
@ -334,6 +366,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
gim.binaryBucket = binaryBucket;
// Trigger the Instant message in the scene.
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
@ -343,13 +376,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
if (!user.IsChildAgent)
{
scene.EventManager.TriggerGridInstantMessage(gim, InstantMessageReceiver.FriendsModule | InstantMessageReceiver.GroupsModule | InstantMessageReceiver.IMModule);
successful = true;
}
}
}
OnGridInstantMessage(gim);
successful = true;
//OnGridInstantMessage(gim);
}
//Send response back to region calling if it was successful
// calling region uses this to know when to look up a user's location again.
XmlRpcResponse resp = new XmlRpcResponse();
Hashtable respdata = new Hashtable();
if (successful)
@ -361,12 +397,74 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
return resp;
}
#region Asynchronous setup
/// <summary>
/// delegate for sending a grid instant message asynchronously
/// </summary>
/// <param name="client"></param>
/// <param name="fromAgentID"></param>
/// <param name="fromAgentSession"></param>
/// <param name="toAgentID"></param>
/// <param name="imSessionID"></param>
/// <param name="timestamp"></param>
/// <param name="fromAgentName"></param>
/// <param name="message"></param>
/// <param name="dialog"></param>
/// <param name="fromGroup"></param>
/// <param name="offline"></param>
/// <param name="ParentEstateID"></param>
/// <param name="Position"></param>
/// <param name="RegionID"></param>
/// <param name="binaryBucket"></param>
/// <param name="regionhandle"></param>
/// <param name="prevRegionHandle"></param>
public delegate void GridInstantMessageDelegate(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle);
private void GridInstantMessageCompleted(IAsyncResult iar)
{
GridInstantMessageDelegate icon = (GridInstantMessageDelegate)iar.AsyncState;
icon.EndInvoke(iar);
}
protected virtual void SendGridInstantMessageViaXMLRPC(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle)
{
GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync;
d.BeginInvoke(client,fromAgentID,
fromAgentSession,toAgentID,
imSessionID,timestamp, fromAgentName,
message, dialog, fromGroup, offline,
ParentEstateID, Position, RegionID,
binaryBucket, regionhandle, prevRegionHandle,
GridInstantMessageCompleted,
d);
}
#endregion
/// <summary>
/// Recursive SendGridInstantMessage over XMLRPC method. The prevRegionHandle contains the last regionhandle tried
/// if it's the same as the user's looked up region handle, then we end the recursive loop
/// </summary>
/// <param name="prevRegionHandle"></param>
protected virtual void SendGridInstantMessageViaXMLRPCAsync(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle)
{
UserAgentData upd = null;
@ -389,16 +487,34 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
}
}
// Are we needing to look-up an agent?
if (lookupAgent)
{
// Non-cached user agent lookup.
upd = m_scenes[0].CommsManager.UserService.GetAgentByUUID(toAgentID);
// check if we've tried this before..
if (upd.Handle == prevRegionHandle)
if (upd != null)
{
// check if we've tried this before.. This is one way to end the recursive loop
if (upd.Handle == prevRegionHandle)
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
return;
}
}
else
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
if (client != null)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.MessageFromObject,(uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
return;
}
}
@ -431,6 +547,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
bool imresult = doIMSending(reginfo, msgdata);
if (imresult)
{
// IM delivery successful, so store the Agent's location in our local cache.
lock (m_userRegionMap)
{
if (m_userRegionMap.ContainsKey(toAgentID))
@ -442,12 +559,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
m_userRegionMap.Add(toAgentID, upd.Handle);
}
}
m_log.Info("[GRID INSTANT MESSAGE]: Successfully sent a message");
//m_log.Info("[GRID INSTANT MESSAGE]: Successfully sent a message");
}
else
{
// try again, but lookup user this time.
SendGridInstantMessageViaXMLRPC(client, fromAgentID,
// Warning, this must call the Async version
// of this method or we'll be making thousands of threads
// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
// This is recursive!!!!!
SendGridInstantMessageViaXMLRPCAsync(client, fromAgentID,
fromAgentSession, toAgentID,
imSessionID, timestamp, fromAgentName,
message, dialog, fromGroup, offline,
@ -461,18 +584,27 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
// send Agent Offline message
if (client != null)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.MessageFromObject, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message: Agent Offline", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
}
else
{
// send Agent Offline message
// send Agent doesn't exist message
if (client != null)
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.MessageFromObject, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
client.SendInstantMessage(toAgentID, fromAgentSession, "Unable to send instant message: Are you sure this agent exists anymore?", fromAgentID, imSessionID, "System", (byte)InstantMessageDialog.MessageFromObject, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
/// <summary>
/// This actually does the XMLRPC Request
/// </summary>
/// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
/// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
/// <returns>Bool if the message was successfully delivered at the other side.</returns>
private bool doIMSending(RegionInfo reginfo, Hashtable xmlrpcdata)
{
@ -502,7 +634,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
return false;
}
}
catch (WebException)
catch (WebException e)
{
m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to {0} the host didn't respond", "http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort);
}
@ -510,6 +642,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
return false;
}
/// <summary>
/// Get ulong region handle for region by it's Region UUID.
/// We use region handles over grid comms because there's all sorts of free and cool caching.
/// </summary>
/// <param name="regionID">UUID of region to get the region handle for</param>
/// <returns></returns>
private ulong getLocalRegionHandleFromUUID(LLUUID regionID)
{
ulong returnhandle = 0;
@ -528,6 +666,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
return returnhandle;
}
/// <summary>
/// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC
/// </summary>
/// <param name="msg">The GridInstantMessage object</param>
/// <returns>Hashtable containing the XMLRPC request</returns>
private Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg)
{
Hashtable gim = new Hashtable();
@ -538,20 +681,21 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
gim["timestamp"] = msg.timestamp.ToString();
gim["from_agent_name"] = msg.fromAgentName;
gim["message"] = msg.message;
gim["dialog"] = msg.dialog;
byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog;
gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None);
if (msg.fromGroup)
gim["from_group"] = "TRUE";
else
gim["from_group"] = "FALSE";
gim["offline"] = msg.offline;
byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);
gim["parent_estate_id"] = msg.ParentEstateID.ToString();
gim["position_x"] = msg.Position.x.ToString();
gim["position_y"] = msg.Position.y.ToString();
gim["position_z"] = msg.Position.z.ToString();
gim["region_id"] = msg.RegionID.ToString();
gim["binary_bucket"] = msg.binaryBucket;
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
return gim;
}