diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index f805d18d7e..0f5efa5d77 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs @@ -20,6 +20,16 @@ namespace OpenSim.Terrain } + public float[] getHeights1D() + { + float[] heights = new float[w*h]; + int i; + for(i=0;i /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. ///