Thanks, nlin, for a patch implementing persistence for "When Left Clicked"
object property. Fix issue 2149.0.6.0-stable
parent
fac18f608d
commit
e0d092ec53
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@ -941,6 +941,7 @@ namespace OpenSim.Data.MySQL
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createCol(prims, "SalePrice", typeof(Int32));
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createCol(prims, "SaleType", typeof (Int16));
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createCol(prims, "ClickAction", typeof (Byte));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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@ -1225,6 +1226,8 @@ namespace OpenSim.Data.MySQL
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prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
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prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
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prim.ClickAction = Convert.ToByte(row["ClickAction"]);
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return prim;
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}
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@ -1532,6 +1535,8 @@ namespace OpenSim.Data.MySQL
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row["SalePrice"] = prim.SalePrice;
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row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
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byte clickAction = prim.ClickAction;
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row["ClickAction"] = clickAction;
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}
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/// <summary>
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@ -0,0 +1,6 @@
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begin;
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ALTER TABLE prims ADD COLUMN ClickAction tinyint NOT NULL default 0;
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commit;
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@ -4772,6 +4772,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case PacketType.ObjectClickAction:
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ObjectClickActionPacket ocpacket = (ObjectClickActionPacket)Pack;
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Scene tScene = (Scene)m_scene;
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foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
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{
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byte action = odata.ClickAction;
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uint localId = odata.ObjectLocalID;
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SceneObjectPart part = tScene.GetSceneObjectPart(localId);
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part.ClickAction = action;
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}
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break;
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#endregion
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#region Inventory/Asset/Other related packets
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