In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.
parent
6da50d34df
commit
e0f0b88dec
|
@ -48,18 +48,26 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
private System.Timers.Timer m_timer = new System.Timers.Timer();
|
||||
|
||||
//private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
|
||||
private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
|
||||
// private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
|
||||
private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
Watchdog.StartThread(
|
||||
ProcessQueue,
|
||||
"GridServiceRequestThread",
|
||||
ThreadPriority.BelowNormal,
|
||||
true,
|
||||
false);
|
||||
m_timer = new System.Timers.Timer();
|
||||
m_timer.AutoReset = false;
|
||||
m_timer.Interval = 15000; // 15 secs at first
|
||||
m_timer.Elapsed += ProcessQueue;
|
||||
m_timer.Start();
|
||||
|
||||
//Watchdog.StartThread(
|
||||
// ProcessQueue,
|
||||
// "GridServiceRequestThread",
|
||||
// ThreadPriority.BelowNormal,
|
||||
// true,
|
||||
// false);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -89,6 +97,16 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
client.OnRegionHandleRequest += OnRegionHandleRequest;
|
||||
}
|
||||
|
||||
//void OnMakeRootAgent(ScenePresence obj)
|
||||
//{
|
||||
// lock (m_timer)
|
||||
// {
|
||||
// m_timer.Stop();
|
||||
// m_timer.Interval = 1000;
|
||||
// m_timer.Start();
|
||||
// }
|
||||
//}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
@ -118,7 +136,8 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
}
|
||||
|
||||
GridRegionRequest request = new GridRegionRequest(client, regionID);
|
||||
m_RequestQueue.Enqueue(request);
|
||||
lock (m_RequestQueue)
|
||||
m_RequestQueue.Enqueue(request);
|
||||
|
||||
}
|
||||
|
||||
|
@ -134,6 +153,41 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
return false;
|
||||
}
|
||||
|
||||
private bool AreThereRootAgents()
|
||||
{
|
||||
foreach (Scene s in m_scenes)
|
||||
{
|
||||
if (s.GetRootAgentCount() > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
while (m_RequestQueue.Count > 0)
|
||||
{
|
||||
GridRegionRequest request = null;
|
||||
lock (m_RequestQueue)
|
||||
request = m_RequestQueue.Dequeue();
|
||||
if (request != null)
|
||||
{
|
||||
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
|
||||
|
||||
if (r != null && r.RegionHandle != 0)
|
||||
request.client.SendRegionHandle(request.regionID, r.RegionHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (AreThereRootAgents())
|
||||
m_timer.Interval = 1000; // 1 sec
|
||||
else
|
||||
m_timer.Interval = 10000; // 10 secs
|
||||
|
||||
m_timer.Start();
|
||||
}
|
||||
|
||||
private void ProcessQueue()
|
||||
{
|
||||
while (true)
|
||||
|
@ -150,6 +204,7 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class GridRegionRequest
|
||||
|
|
|
@ -61,8 +61,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
|
||||
// Throttle the name requests
|
||||
//private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>();
|
||||
private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>();
|
||||
//private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>();
|
||||
private Queue<NameRequest> m_RequestQueue = new Queue<NameRequest>();
|
||||
|
||||
private System.Timers.Timer m_timer;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
|
@ -599,12 +601,18 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
protected void Init()
|
||||
{
|
||||
RegisterConsoleCmds();
|
||||
Watchdog.StartThread(
|
||||
ProcessQueue,
|
||||
"NameRequestThread",
|
||||
ThreadPriority.BelowNormal,
|
||||
true,
|
||||
false);
|
||||
//Watchdog.StartThread(
|
||||
// ProcessQueue,
|
||||
// "NameRequestThread",
|
||||
// ThreadPriority.BelowNormal,
|
||||
// true,
|
||||
// false);
|
||||
|
||||
m_timer = new System.Timers.Timer();
|
||||
m_timer.AutoReset = false;
|
||||
m_timer.Interval = 15000; // 15 secs at first
|
||||
m_timer.Elapsed += ProcessQueue;
|
||||
m_timer.Start();
|
||||
|
||||
}
|
||||
|
||||
|
@ -698,6 +706,48 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
}
|
||||
}
|
||||
|
||||
private bool AreThereRootAgents()
|
||||
{
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
if (s.GetRootAgentCount() > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
while (m_RequestQueue.Count > 0)
|
||||
{
|
||||
NameRequest request = null;
|
||||
lock (m_RequestQueue)
|
||||
request = m_RequestQueue.Dequeue();
|
||||
|
||||
if (request != null)
|
||||
{
|
||||
string[] names;
|
||||
bool foundRealName = TryGetUserNames(request.uuid, out names);
|
||||
|
||||
if (names.Length == 2)
|
||||
{
|
||||
if (!foundRealName)
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
|
||||
|
||||
request.client.SendNameReply(request.uuid, names[0], names[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (AreThereRootAgents())
|
||||
m_timer.Interval = 1000; // 1 sec
|
||||
else
|
||||
m_timer.Interval = 10000; // 10 secs
|
||||
|
||||
m_timer.Start();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class NameRequest
|
||||
|
|
Loading…
Reference in New Issue