Added option to start in sandbox mode and to run a local login server

physicsExample
MW 2007-03-05 12:55:47 +00:00
parent ce70bd6b42
commit e0f74692ad
9 changed files with 704 additions and 37 deletions

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@ -0,0 +1,73 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.GridServers
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public class LocalAssetServer : IAssetServer
{
public LocalAssetServer()
{
}
public void SetReceiver(IAssetReceived receiver)
{
}
public void RequestAsset(LLUUID assetID)
{
}
public void UpdateAsset()
{
}
public void UploadNewAsset()
{
}
}
public interface IAssetServer
{
void SetReceiver(IAssetReceived receiver);
void RequestAsset(LLUUID assetID);
void UpdateAsset();
void UploadNewAsset();
}
// could change to delegate
public interface IAssetReceived
{
void AssetReceived();
}
}

196
GridServers/IGridServer.cs Normal file
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@ -0,0 +1,196 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
namespace OpenSim.GridServers
{
/// <summary>
/// Handles connection to Grid Servers.
/// also Sim to Sim connections?
/// </summary>
public class LocalGridServer :IGridServer
{
public List<Login> Sessions = new List<Login>();
public LocalGridServer()
{
Sessions = new List<Login>();
}
public bool RequestConnection()
{
return true;
}
public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
//For Grid use:
//should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
//if not check with User server/ login server that it is authorised.
//but for now we are running local
AuthenticateResponse user = new AuthenticateResponse();
lock(this.Sessions)
{
for(int i = 0; i < Sessions.Count; i++)
{
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
{
user.Authorised = true;
user.LoginInfo = Sessions[i];
}
}
}
return(user);
}
public UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public void RequestNeighbours()
{
return;
}
/// <summary>
/// used by the local login server to inform us of new sessions
/// </summary>
/// <param name="session"></param>
public void AddNewSession(Login session)
{
lock(this.Sessions)
{
this.Sessions.Add(session);
}
}
}
public class RemoteGridServer :IGridServer
{
public RemoteGridServer()
{
}
public bool RequestConnection()
{
return true;
}
public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
AuthenticateResponse user = new AuthenticateResponse();
WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists");
WebResponse GridResponse = CheckSession.GetResponse();
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
String grTest = sr.ReadLine();
sr.Close();
GridResponse.Close();
if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
{
// YAY! Valid login
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.First = "";
user.LoginInfo.Last = "";
}
else
{
// Invalid
user.Authorised = false;
}
return(user);
}
public UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public void RequestNeighbours()
{
return;
}
}
public interface IGridServer
{
bool RequestConnection();
UUIDBlock RequestUUIDBlock();
void RequestNeighbours(); //should return a array of neighbouring regions
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
}
public struct UUIDBlock
{
public LLUUID BlockStart;
public LLUUID BlockEnd;
}
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
public class Login
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public Login()
{
}
}
}

322
GridServers/LoginServer.cs Normal file
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@ -0,0 +1,322 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
namespace OpenSim.GridServers
{
/// <summary>
/// When running in local (default) mode , handles client logins.
/// </summary>
public class LoginServer
{
public LoginServer(IGridServer gridServer)
{
_gridServer = gridServer;
}
private Login _login;
private IGridServer _gridServer;
private ushort _loginPort = 8080;
public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private Socket loginServer;
private Random RandomClass = new Random();
private int NumClients;
private string _defaultResponse;
private string _mpasswd;
private bool _needPasswd=false;
// InitializeLoginProxy: initialize the login proxy
private void InitializeLoginProxy() {
loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
loginServer.Listen(1);
this._needPasswd=false;
//read in default response string
StreamReader SR;
string lines;
SR=File.OpenText("new-login.dat");
//lines=SR.ReadLine();
while(!SR.EndOfStream)
{
lines = SR.ReadLine();
_defaultResponse += lines;
//lines = SR.ReadLine();
}
SR.Close();
this._mpasswd = EncodePassword("testpass");
}
public void Startup()
{
this.InitializeLoginProxy();
Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
runLoginProxy.IsBackground = true;
runLoginProxy.Start();
}
private void RunLoginProxy()
{
Console.WriteLine("Starting Login Server");
try
{
for (;;)
{
Socket client = loginServer.Accept();
IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
NetworkStream networkStream = new NetworkStream(client);
StreamReader networkReader = new StreamReader(networkStream);
StreamWriter networkWriter = new StreamWriter(networkStream);
try
{
ProxyLogin(networkReader, networkWriter);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
networkWriter.Close();
networkReader.Close();
networkStream.Close();
client.Close();
// send any packets queued for injection
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
}
}
// ProxyLogin: proxy a login request
private void ProxyLogin(StreamReader reader, StreamWriter writer)
{
lock(this)
{
string line;
int contentLength = 0;
// read HTTP header
do
{
// read one line of the header
line = reader.ReadLine();
// check for premature EOF
if (line == null)
throw new Exception("EOF in client HTTP header");
// look for Content-Length
Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
if (match.Success)
contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
} while (line != "");
// read the HTTP body into a buffer
char[] content = new char[contentLength];
reader.Read(content, 0, contentLength);
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
if(request.MethodName == "login_to_simulator")
{
Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
string passwd;
LLUUID Agent;
LLUUID Session;
//get login name
if(requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if(requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User"+NumClients.ToString();
}
if(requestData.Contains("passwd"))
{
passwd = (string)requestData["passwd"];
}
else
{
passwd = "notfound";
}
if( !Authenticate(first, last, passwd))
{
// Fail miserably
writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
writer.WriteLine();
return;
}
NumClients++;
//create a agent and session LLUUID
Agent = GetAgentId( first, last );
int SessionRand = this.RandomClass.Next(1,999);
Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
Hashtable responseData = (Hashtable)response.Value;
responseData["sim_port"] = OpenSim_Main.cfg.IPListenPort;
responseData["sim_ip"] = OpenSim_Main.cfg.IPListenAddr;
responseData["agent_id"] = Agent.ToStringHyphenated();
responseData["session_id"] = Session.ToStringHyphenated();
ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Base";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] =6;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
CustomiseLoginResponse( responseData, first, last );
this._login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = Agent;
_login.Session = Session;
_login.BaseFolder = BaseFolderID;
_login.InventoryFolder = InventoryFolderID;
//working on local computer so lets add to the gridserver's list of sessions
((LocalGridServer)this._gridServer).AddNewSession(_login);
// forward the XML-RPC response to the client
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
XmlTextWriter responseWriter = new XmlTextWriter(writer);
XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
responseWriter.Close();
}
else
{
writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
writer.WriteLine();
}
}
}
protected virtual void CustomiseLoginResponse( Hashtable responseData, string first, string last )
{
}
protected virtual LLUUID GetAgentId(string firstName, string lastName)
{
LLUUID Agent;
int AgentRand = this.RandomClass.Next(1,9999);
Agent = new LLUUID("99998888-0100-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
return Agent;
}
protected virtual bool Authenticate(string first, string last, string passwd)
{
if(this._needPasswd)
{
//every user needs the password to login
string encodedPass = passwd.Remove(0,3); //remove $1$
if(encodedPass == this._mpasswd)
{
return true;
}
else
{
return false;
}
}
else
{
//do not need password to login
return true;
}
}
private static string EncodePassword(string passwd)
{
Byte[] originalBytes;
Byte[] encodedBytes;
MD5 md5;
md5 = new MD5CryptoServiceProvider();
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
encodedBytes = md5.ComputeHash(originalBytes);
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
}
}
}

65
Main.cs
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@ -39,6 +39,7 @@ using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.GridServers;
using PhysicsSystem;
namespace OpenSim
@ -51,8 +52,9 @@ namespace OpenSim
public static OpenSim_Main sim;
public static SimConfig cfg;
public static World local_world;
private static Thread MainListener;
private static Thread PingRespponder;
public static Grid gridServers;
//private static Thread MainListener;
//private static Thread PingRespponder;
public static Socket Server;
private static IPEndPoint ServerIncoming;
private static byte[] RecvBuffer = new byte[4096];
@ -70,6 +72,36 @@ namespace OpenSim
//Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n");
sim = new OpenSim_Main();
bool sandbox = false;
bool loginserver = false;
for (int i = 0; i < args.Length; i++)
{
if(args[i] == "-sandbox")
{
sandbox = true;
}
if(args[i] == "-loginserver")
{
loginserver = true;
}
}
if(sandbox)
{
OpenSim_Main.gridServers = new Grid(true);
Console.WriteLine("Starting in Sandbox mode");
}
else
{
OpenSim_Main.gridServers = new Grid(false);
Console.WriteLine("Starting in Grid mode");
}
if(loginserver && sandbox)
{
LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
loginServer.Startup();
}
sim.Startup();
while(true) {
Thread.Sleep(1000);
@ -100,8 +132,9 @@ namespace OpenSim
Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
MainListener = new Thread(new ThreadStart(MainServerListener));
MainListener.Start();
//MainListener = new Thread(new ThreadStart(MainServerListener));
//MainListener.Start();
MainServerListener();
}
@ -142,9 +175,9 @@ namespace OpenSim
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
Console.WriteLine("Main.cs:MainServerListener() - Listening...");
while(true) {
/*while(true) {
Thread.Sleep(1000);
}
}*/
}
void Timer1Tick( object sender, System.EventArgs e )
@ -152,4 +185,24 @@ namespace OpenSim
local_world.Update();
}
}
public class Grid
{
public IAssetServer AssetServer;
public IGridServer GridServer;
public Grid(bool sandbox)
{
if(sandbox)
{
this.AssetServer =(IAssetServer) new LocalAssetServer();
this.GridServer =(IGridServer) new LocalGridServer();
}
else
{
this.AssetServer =(IAssetServer) new LocalAssetServer(); //assets not implemented yet
this.GridServer =(IGridServer) new RemoteGridServer();
}
}
}
}

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@ -34,6 +34,7 @@ using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.GridServers;
namespace OpenSim
{
@ -45,6 +46,8 @@ namespace OpenSim
public LLUUID AgentID;
public LLUUID SessionID;
private string AgentFirstName;
private string AgentLastName;
public uint CircuitCode;
public world.Avatar ClientAvatar;
private UseCircuitCodePacket cirpack;
@ -79,7 +82,7 @@ namespace OpenSim
}
public void AssetLoader() {
/*
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Starting new thread");
TransferRequestPacket reqPacket = AssetRequests.Dequeue();
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Got a request, processing it");
@ -128,7 +131,7 @@ namespace OpenSim
OutPacket(TransferPacket);
}
AssetResponse.Close();
*/
}
public void ProcessInPacket(Packet Pack) {
@ -145,12 +148,12 @@ namespace OpenSim
ClientAvatar.SendInitialAppearance();
break;
case PacketType.TransferRequest:
Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
// We put transfer requests into a big queue and then spawn a thread for each new one
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
AssetRequests.Enqueue(transfer);
Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
AssetLoaderThread.Start();
//TransferRequestPacket transfer = (TransferRequestPacket)Pack;
//AssetRequests.Enqueue(transfer);
//Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
//AssetLoaderThread.Start();
break;
case PacketType.AgentUpdate:
ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
@ -404,34 +407,31 @@ namespace OpenSim
OpenSim_Main.local_world.AddViewerAgent(this);
world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
this.ClientAvatar=(world.Avatar)tempent;
this.ClientAvatar.firstname = this.AgentFirstName;
this.ClientAvatar.lastname = this.AgentLastName;
}
private void AuthUser() {
Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
WebResponse GridResponse = CheckSession.GetResponse();
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
String grTest = sr.ReadLine();
sr.Close();
GridResponse.Close();
if(String.IsNullOrEmpty(grTest) || grTest.Equals("1")) { // YAY! Valid login
private void AuthUser()
{
AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
if(!sessionInfo.Authorised)
{
//session/circuit not authorised
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentFirstName = sessionInfo.LoginInfo.First;
this.AgentLastName = sessionInfo.LoginInfo.Last;
this.AgentID=cirpack.CircuitCode.ID;
this.SessionID=cirpack.CircuitCode.SessionID;
this.CircuitCode=cirpack.CircuitCode.Code;
InitNewClient();
ClientLoop();
} else { // Invalid
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
// quick hack so we don't use the grid server for local testing
/*this.AgentID=cirpack.CircuitCode.ID;
this.SessionID=cirpack.CircuitCode.SessionID;
this.CircuitCode=cirpack.CircuitCode.Code;
InitNewClient();
ClientLoop();
*/
}
}

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@ -65,6 +65,12 @@
<Compile Include="world\SurfacePatch.cs" />
<Compile Include="world\TerrainDecoder.cs" />
<Compile Include="world\World.cs" />
<Compile Include="GridServers\IGridServer.cs" />
<Compile Include="GridServers\IAssetServer.cs" />
<Compile Include="GridServers\LoginServer.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="GridServers" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>

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@ -114,6 +114,8 @@ namespace PhysicsSystem
public abstract void GetResults();
public abstract void SetTerrain(float[] heightMap);
public abstract bool IsThreaded
{
get;

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@ -126,6 +126,11 @@ namespace PhysXplugin
return(false); // for now we won't be multithreaded
}
}
public override void SetTerrain(float[] heightMap)
{
}
}
public class PhysXActor : PhysicsActor

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@ -4,4 +4,14 @@ Microsoft Visual Studio Solution File, Format Version 9.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
EndGlobalSection
EndGlobal