Added option to start in sandbox mode and to run a local login server
parent
ce70bd6b42
commit
e0f74692ad
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@ -0,0 +1,73 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.GridServers
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{
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/// <summary>
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/// Description of IAssetServer.
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/// </summary>
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public class LocalAssetServer : IAssetServer
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{
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public LocalAssetServer()
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{
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}
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public void SetReceiver(IAssetReceived receiver)
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{
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}
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public void RequestAsset(LLUUID assetID)
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{
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}
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public void UpdateAsset()
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{
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}
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public void UploadNewAsset()
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{
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}
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}
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public interface IAssetServer
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{
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void SetReceiver(IAssetReceived receiver);
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void RequestAsset(LLUUID assetID);
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void UpdateAsset();
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void UploadNewAsset();
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}
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// could change to delegate
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public interface IAssetReceived
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{
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void AssetReceived();
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}
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}
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@ -0,0 +1,196 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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namespace OpenSim.GridServers
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{
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/// <summary>
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/// Handles connection to Grid Servers.
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/// also Sim to Sim connections?
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/// </summary>
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public class LocalGridServer :IGridServer
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{
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public List<Login> Sessions = new List<Login>();
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public LocalGridServer()
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{
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Sessions = new List<Login>();
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}
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public bool RequestConnection()
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{
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return true;
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}
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public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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//For Grid use:
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//should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
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//if not check with User server/ login server that it is authorised.
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//but for now we are running local
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AuthenticateResponse user = new AuthenticateResponse();
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lock(this.Sessions)
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{
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for(int i = 0; i < Sessions.Count; i++)
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{
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if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
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{
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user.Authorised = true;
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user.LoginInfo = Sessions[i];
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}
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}
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}
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return(user);
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}
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public UUIDBlock RequestUUIDBlock()
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{
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UUIDBlock uuidBlock = new UUIDBlock();
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return(uuidBlock);
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}
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public void RequestNeighbours()
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{
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return;
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}
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/// <summary>
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/// used by the local login server to inform us of new sessions
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/// </summary>
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/// <param name="session"></param>
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public void AddNewSession(Login session)
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{
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lock(this.Sessions)
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{
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this.Sessions.Add(session);
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}
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}
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}
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public class RemoteGridServer :IGridServer
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{
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public RemoteGridServer()
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{
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}
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public bool RequestConnection()
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{
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return true;
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}
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public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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AuthenticateResponse user = new AuthenticateResponse();
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WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists");
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WebResponse GridResponse = CheckSession.GetResponse();
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StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
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String grTest = sr.ReadLine();
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sr.Close();
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GridResponse.Close();
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if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
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{
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// YAY! Valid login
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.First = "";
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user.LoginInfo.Last = "";
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return(user);
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}
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public UUIDBlock RequestUUIDBlock()
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{
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UUIDBlock uuidBlock = new UUIDBlock();
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return(uuidBlock);
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}
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public void RequestNeighbours()
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{
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return;
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}
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}
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public interface IGridServer
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{
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bool RequestConnection();
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UUIDBlock RequestUUIDBlock();
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void RequestNeighbours(); //should return a array of neighbouring regions
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AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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}
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public struct UUIDBlock
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{
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public LLUUID BlockStart;
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public LLUUID BlockEnd;
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}
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public class AuthenticateResponse
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{
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public bool Authorised;
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public Login LoginInfo;
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public AuthenticateResponse()
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{
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}
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}
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public class Login
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{
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public string First = "Test";
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public string Last = "User";
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public LLUUID Agent;
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public LLUUID Session;
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public LLUUID InventoryFolder;
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public LLUUID BaseFolder;
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public Login()
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{
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}
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}
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}
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@ -0,0 +1,322 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Nwc.XmlRpc;
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Collections;
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using System.Security.Cryptography;
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using System.Xml;
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using libsecondlife;
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using OpenSim;
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namespace OpenSim.GridServers
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{
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/// <summary>
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/// When running in local (default) mode , handles client logins.
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/// </summary>
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public class LoginServer
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{
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public LoginServer(IGridServer gridServer)
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{
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_gridServer = gridServer;
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}
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private Login _login;
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private IGridServer _gridServer;
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private ushort _loginPort = 8080;
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public IPAddress clientAddress = IPAddress.Loopback;
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public IPAddress remoteAddress = IPAddress.Any;
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private Socket loginServer;
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private Random RandomClass = new Random();
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private int NumClients;
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private string _defaultResponse;
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private string _mpasswd;
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private bool _needPasswd=false;
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// InitializeLoginProxy: initialize the login proxy
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private void InitializeLoginProxy() {
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loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
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loginServer.Listen(1);
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this._needPasswd=false;
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//read in default response string
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StreamReader SR;
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string lines;
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SR=File.OpenText("new-login.dat");
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//lines=SR.ReadLine();
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while(!SR.EndOfStream)
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{
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lines = SR.ReadLine();
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_defaultResponse += lines;
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//lines = SR.ReadLine();
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}
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SR.Close();
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this._mpasswd = EncodePassword("testpass");
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}
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public void Startup()
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{
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this.InitializeLoginProxy();
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Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
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runLoginProxy.IsBackground = true;
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runLoginProxy.Start();
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}
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private void RunLoginProxy()
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{
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Console.WriteLine("Starting Login Server");
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try
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{
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for (;;)
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{
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Socket client = loginServer.Accept();
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IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
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NetworkStream networkStream = new NetworkStream(client);
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StreamReader networkReader = new StreamReader(networkStream);
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StreamWriter networkWriter = new StreamWriter(networkStream);
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try
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{
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ProxyLogin(networkReader, networkWriter);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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networkWriter.Close();
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networkReader.Close();
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networkStream.Close();
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client.Close();
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// send any packets queued for injection
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}
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// ProxyLogin: proxy a login request
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private void ProxyLogin(StreamReader reader, StreamWriter writer)
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{
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lock(this)
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{
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string line;
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int contentLength = 0;
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// read HTTP header
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do
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{
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// read one line of the header
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line = reader.ReadLine();
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// check for premature EOF
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if (line == null)
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throw new Exception("EOF in client HTTP header");
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// look for Content-Length
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Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
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if (match.Success)
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contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
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} while (line != "");
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// read the HTTP body into a buffer
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char[] content = new char[contentLength];
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reader.Read(content, 0, contentLength);
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
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if(request.MethodName == "login_to_simulator")
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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string first;
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string last;
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string passwd;
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LLUUID Agent;
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LLUUID Session;
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//get login name
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if(requestData.Contains("first"))
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{
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first = (string)requestData["first"];
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}
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else
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{
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first = "test";
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}
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if(requestData.Contains("last"))
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{
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last = (string)requestData["last"];
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}
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else
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{
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last = "User"+NumClients.ToString();
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}
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if(requestData.Contains("passwd"))
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{
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passwd = (string)requestData["passwd"];
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}
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else
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{
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passwd = "notfound";
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}
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if( !Authenticate(first, last, passwd))
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{
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// Fail miserably
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writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
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writer.WriteLine();
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return;
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}
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NumClients++;
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//create a agent and session LLUUID
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Agent = GetAgentId( first, last );
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int SessionRand = this.RandomClass.Next(1,999);
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Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
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XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
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Hashtable responseData = (Hashtable)response.Value;
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responseData["sim_port"] = OpenSim_Main.cfg.IPListenPort;
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responseData["sim_ip"] = OpenSim_Main.cfg.IPListenAddr;
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responseData["agent_id"] = Agent.ToStringHyphenated();
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responseData["session_id"] = Session.ToStringHyphenated();
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ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Hashtable Inventory2 = (Hashtable)InventoryList[1];
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LLUUID BaseFolderID = LLUUID.Random();
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LLUUID InventoryFolderID = LLUUID.Random();
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Inventory2["name"] = "Base";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
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Inventory2["type_default"] =6;
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Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
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Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
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Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
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CustomiseLoginResponse( responseData, first, last );
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this._login = new Login();
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//copy data to login object
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_login.First = first;
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_login.Last = last;
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_login.Agent = Agent;
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_login.Session = Session;
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_login.BaseFolder = BaseFolderID;
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_login.InventoryFolder = InventoryFolderID;
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//working on local computer so lets add to the gridserver's list of sessions
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((LocalGridServer)this._gridServer).AddNewSession(_login);
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// forward the XML-RPC response to the client
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writer.WriteLine("HTTP/1.0 200 OK");
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writer.WriteLine("Content-type: text/xml");
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writer.WriteLine();
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XmlTextWriter responseWriter = new XmlTextWriter(writer);
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XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
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responseWriter.Close();
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}
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else
|
||||
{
|
||||
writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
|
||||
writer.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void CustomiseLoginResponse( Hashtable responseData, string first, string last )
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual LLUUID GetAgentId(string firstName, string lastName)
|
||||
{
|
||||
LLUUID Agent;
|
||||
int AgentRand = this.RandomClass.Next(1,9999);
|
||||
Agent = new LLUUID("99998888-0100-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
|
||||
return Agent;
|
||||
}
|
||||
|
||||
protected virtual bool Authenticate(string first, string last, string passwd)
|
||||
{
|
||||
if(this._needPasswd)
|
||||
{
|
||||
//every user needs the password to login
|
||||
string encodedPass = passwd.Remove(0,3); //remove $1$
|
||||
if(encodedPass == this._mpasswd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//do not need password to login
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static string EncodePassword(string passwd)
|
||||
{
|
||||
Byte[] originalBytes;
|
||||
Byte[] encodedBytes;
|
||||
MD5 md5;
|
||||
|
||||
md5 = new MD5CryptoServiceProvider();
|
||||
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
|
||||
encodedBytes = md5.ComputeHash(originalBytes);
|
||||
|
||||
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
71
Main.cs
71
Main.cs
|
@ -39,6 +39,7 @@ using System.Collections.Generic;
|
|||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.GridServers;
|
||||
using PhysicsSystem;
|
||||
|
||||
namespace OpenSim
|
||||
|
@ -51,8 +52,9 @@ namespace OpenSim
|
|||
public static OpenSim_Main sim;
|
||||
public static SimConfig cfg;
|
||||
public static World local_world;
|
||||
private static Thread MainListener;
|
||||
private static Thread PingRespponder;
|
||||
public static Grid gridServers;
|
||||
//private static Thread MainListener;
|
||||
//private static Thread PingRespponder;
|
||||
public static Socket Server;
|
||||
private static IPEndPoint ServerIncoming;
|
||||
private static byte[] RecvBuffer = new byte[4096];
|
||||
|
@ -70,6 +72,36 @@ namespace OpenSim
|
|||
//Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
|
||||
Console.WriteLine("Starting...\n");
|
||||
sim = new OpenSim_Main();
|
||||
|
||||
bool sandbox = false;
|
||||
bool loginserver = false;
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if(args[i] == "-sandbox")
|
||||
{
|
||||
sandbox = true;
|
||||
}
|
||||
if(args[i] == "-loginserver")
|
||||
{
|
||||
loginserver = true;
|
||||
}
|
||||
}
|
||||
if(sandbox)
|
||||
{
|
||||
OpenSim_Main.gridServers = new Grid(true);
|
||||
Console.WriteLine("Starting in Sandbox mode");
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim_Main.gridServers = new Grid(false);
|
||||
Console.WriteLine("Starting in Grid mode");
|
||||
}
|
||||
if(loginserver && sandbox)
|
||||
{
|
||||
LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
|
||||
loginServer.Startup();
|
||||
}
|
||||
|
||||
sim.Startup();
|
||||
while(true) {
|
||||
Thread.Sleep(1000);
|
||||
|
@ -100,8 +132,9 @@ namespace OpenSim
|
|||
Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
|
||||
local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
|
||||
|
||||
MainListener = new Thread(new ThreadStart(MainServerListener));
|
||||
MainListener.Start();
|
||||
//MainListener = new Thread(new ThreadStart(MainServerListener));
|
||||
//MainListener.Start();
|
||||
MainServerListener();
|
||||
|
||||
}
|
||||
|
||||
|
@ -142,14 +175,34 @@ namespace OpenSim
|
|||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
||||
Console.WriteLine("Main.cs:MainServerListener() - Listening...");
|
||||
while(true) {
|
||||
/*while(true) {
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void Timer1Tick( object sender, System.EventArgs e )
|
||||
{
|
||||
void Timer1Tick( object sender, System.EventArgs e )
|
||||
{
|
||||
local_world.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Grid
|
||||
{
|
||||
public IAssetServer AssetServer;
|
||||
public IGridServer GridServer;
|
||||
|
||||
public Grid(bool sandbox)
|
||||
{
|
||||
if(sandbox)
|
||||
{
|
||||
this.AssetServer =(IAssetServer) new LocalAssetServer();
|
||||
this.GridServer =(IGridServer) new LocalGridServer();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.AssetServer =(IAssetServer) new LocalAssetServer(); //assets not implemented yet
|
||||
this.GridServer =(IGridServer) new RemoteGridServer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ using System.Net.Sockets;
|
|||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.GridServers;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
@ -45,6 +46,8 @@ namespace OpenSim
|
|||
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
private string AgentFirstName;
|
||||
private string AgentLastName;
|
||||
public uint CircuitCode;
|
||||
public world.Avatar ClientAvatar;
|
||||
private UseCircuitCodePacket cirpack;
|
||||
|
@ -79,7 +82,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
public void AssetLoader() {
|
||||
|
||||
/*
|
||||
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Starting new thread");
|
||||
TransferRequestPacket reqPacket = AssetRequests.Dequeue();
|
||||
Console.WriteLine("OpenSimClient.cs:AssetLoader() - Got a request, processing it");
|
||||
|
@ -128,7 +131,7 @@ namespace OpenSim
|
|||
OutPacket(TransferPacket);
|
||||
}
|
||||
AssetResponse.Close();
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
public void ProcessInPacket(Packet Pack) {
|
||||
|
@ -145,12 +148,12 @@ namespace OpenSim
|
|||
ClientAvatar.SendInitialAppearance();
|
||||
break;
|
||||
case PacketType.TransferRequest:
|
||||
Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
|
||||
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
|
||||
// We put transfer requests into a big queue and then spawn a thread for each new one
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
AssetRequests.Enqueue(transfer);
|
||||
Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
|
||||
AssetLoaderThread.Start();
|
||||
//TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
//AssetRequests.Enqueue(transfer);
|
||||
//Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
|
||||
//AssetLoaderThread.Start();
|
||||
break;
|
||||
case PacketType.AgentUpdate:
|
||||
ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
|
||||
|
@ -404,35 +407,32 @@ namespace OpenSim
|
|||
OpenSim_Main.local_world.AddViewerAgent(this);
|
||||
world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
|
||||
this.ClientAvatar=(world.Avatar)tempent;
|
||||
this.ClientAvatar.firstname = this.AgentFirstName;
|
||||
this.ClientAvatar.lastname = this.AgentLastName;
|
||||
}
|
||||
|
||||
private void AuthUser() {
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
|
||||
WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
|
||||
WebResponse GridResponse = CheckSession.GetResponse();
|
||||
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
|
||||
String grTest = sr.ReadLine();
|
||||
sr.Close();
|
||||
GridResponse.Close();
|
||||
if(String.IsNullOrEmpty(grTest) || grTest.Equals("1")) { // YAY! Valid login
|
||||
private void AuthUser()
|
||||
{
|
||||
AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
if(!sessionInfo.Authorised)
|
||||
{
|
||||
//session/circuit not authorised
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||
//session is authorised
|
||||
this.AgentFirstName = sessionInfo.LoginInfo.First;
|
||||
this.AgentLastName = sessionInfo.LoginInfo.Last;
|
||||
this.AgentID=cirpack.CircuitCode.ID;
|
||||
this.SessionID=cirpack.CircuitCode.SessionID;
|
||||
this.CircuitCode=cirpack.CircuitCode.Code;
|
||||
InitNewClient();
|
||||
ClientLoop();
|
||||
} else { // Invalid
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
// quick hack so we don't use the grid server for local testing
|
||||
/*this.AgentID=cirpack.CircuitCode.ID;
|
||||
this.SessionID=cirpack.CircuitCode.SessionID;
|
||||
this.CircuitCode=cirpack.CircuitCode.Code;
|
||||
InitNewClient();
|
||||
ClientLoop();
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -65,6 +65,12 @@
|
|||
<Compile Include="world\SurfacePatch.cs" />
|
||||
<Compile Include="world\TerrainDecoder.cs" />
|
||||
<Compile Include="world\World.cs" />
|
||||
<Compile Include="GridServers\IGridServer.cs" />
|
||||
<Compile Include="GridServers\IAssetServer.cs" />
|
||||
<Compile Include="GridServers\LoginServer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="GridServers" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
</Project>
|
|
@ -114,6 +114,8 @@ namespace PhysicsSystem
|
|||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract void SetTerrain(float[] heightMap);
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
|
|
|
@ -126,6 +126,11 @@ namespace PhysXplugin
|
|||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXActor : PhysicsActor
|
||||
|
|
|
@ -4,4 +4,14 @@ Microsoft Visual Studio Solution File, Format Version 9.00
|
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
Loading…
Reference in New Issue