this, in theory, adds migration support to mysql for all

data sources besides the grid store.  It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
0.6.0-stable
Sean Dague 2008-06-12 15:47:33 +00:00
parent cee071ea60
commit e1140a4f9b
4 changed files with 194 additions and 112 deletions

View File

@ -42,6 +42,48 @@ namespace OpenSim.Data.MySQL
private MySQLManager _dbConnection;
#region IPlugin Members
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
m_log.Warn("no connect string, using old mysql_connection.ini instead");
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
}
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
}
override public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
}
#region IAssetProvider Members
private void UpgradeAssetsTable(string oldVersion)
@ -58,14 +100,20 @@ namespace OpenSim.Data.MySQL
/// <summary>
/// Ensure that the assets related tables exists and are at the latest version
/// </summary>
private void TestTables()
private void TestTables(Migration m)
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList);
UpgradeAssetsTable(tableList["assets"]);
// if there is no table, return, migrations will handle it.
if (tableList["assets"] == null)
return;
// if there is a table, and we don't have a migration, set it to 1
if (m.Version == 0)
m.Version = 1;
}
override public AssetBase FetchAsset(LLUUID assetID)
@ -208,38 +256,6 @@ namespace OpenSim.Data.MySQL
#endregion
#region IPlugin Members
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
TestTables();
}
}
override public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
TestTables();
}
override public string Version
{

View File

@ -91,7 +91,16 @@ namespace OpenSim.Data.MySQL
m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring);
m_connection = new MySqlConnection(connectionstring);
TestTablesVersionable(m_connection);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_connection, assem, "RegionStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m_connection, m);
m.Update();
MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection);
m_primDataAdapter = new MySqlDataAdapter(primSelectCmd);
@ -112,8 +121,6 @@ namespace OpenSim.Data.MySQL
m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
TestTables(m_connection);
lock (m_dataSet)
{
m_primTable = createPrimTable();
@ -185,18 +192,18 @@ namespace OpenSim.Data.MySQL
}
}
}
private void TestTablesVersionable(MySqlConnection dbconn)
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
// private void TestTablesVersionable(MySqlConnection dbconn)
// {
// Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["land"] = null;
dbconn.Open();
GetTableVersion(tableList,dbconn);
// tableList["land"] = null;
// dbconn.Open();
// GetTableVersion(tableList,dbconn);
UpgradeLandTable(tableList["land"], dbconn);
//database.Close();
// UpgradeLandTable(tableList["land"], dbconn);
// //database.Close();
}
// }
/// <summary>
/// Execute a SQL statement stored in a resource, as a string
@ -1660,7 +1667,7 @@ namespace OpenSim.Data.MySQL
conn.Close();
}
private bool TestTables(MySqlConnection conn)
private bool TestTables(MySqlConnection conn, Migration m)
{
MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn);
MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd);
@ -1681,8 +1688,7 @@ namespace OpenSim.Data.MySQL
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
@ -1691,67 +1697,73 @@ namespace OpenSim.Data.MySQL
catch (MySqlException)
{
m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
InitDB(conn);
return false;
}
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
foreach (DataColumn col in createPrimTable().Columns)
{
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
return false;
}
}
// XXX primitems should probably go here eventually
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
return false;
}
}
// we have tables, but not a migration model yet
if (m.Version == 0)
m.Version = 1;
return true;
// pDa.Fill(tmpDS, "prims");
// sDa.Fill(tmpDS, "primshapes");
// if (persistPrimInventories)
// iDa.Fill(tmpDS, "primitems");
// tDa.Fill(tmpDS, "terrain");
// lDa.Fill(tmpDS, "land");
// lalDa.Fill(tmpDS, "landaccesslist");
// foreach (DataColumn col in createPrimTable().Columns)
// {
// if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createShapeTable().Columns)
// {
// if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// // XXX primitems should probably go here eventually
// foreach (DataColumn col in createTerrainTable().Columns)
// {
// if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createLandTable().Columns)
// {
// if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createLandAccessListTable().Columns)
// {
// if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// return true;
}
/***********************************************************************

View File

@ -69,7 +69,16 @@ namespace OpenSim.Data.MySQL
new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling,
settingPort);
}
TestTables(database.Connection);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(database.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(database.Connection, m);
m.Update();
}
#region Test and initialization code
@ -107,7 +116,7 @@ namespace OpenSim.Data.MySQL
}
}
private void TestTables(MySqlConnection conn)
private void TestTables(MySqlConnection conn, Migration m)
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
@ -115,11 +124,28 @@ namespace OpenSim.Data.MySQL
tableList["inventoryitems"] = null;
database.GetTableVersion(tableList);
m_log.Info("[INVENTORY DB]: Inventory Folder Version: " + tableList["inventoryfolders"]);
m_log.Info("[INVENTORY DB]: Inventory Items Version: " + tableList["inventoryitems"]);
// if we've already started using migrations, get out of
// here, we've got this under control
if (m.Version > 0)
return;
// if there are no tables, get out of here and let
// migrations do their job
if(
tableList["inventoryfolders"] == null &&
tableList["inventoryitems"] == null
)
return;
// otherwise, let the upgrade on legacy proceed...
UpgradeFoldersTable(tableList["inventoryfolders"]);
UpgradeItemsTable(tableList["inventoryitems"]);
// ... and set the version
if (m.Version == 0)
m.Version = 1;
}
#endregion

View File

@ -105,7 +105,15 @@ namespace OpenSim.Data.MySQL
database = new MySQLManager(m_connectString);
}
TestTables();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(database.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
}
#region Test and initialization code
@ -113,7 +121,7 @@ namespace OpenSim.Data.MySQL
/// <summary>
/// Ensure that the user related tables exists and are at the latest version
/// </summary>
private void TestTables()
private void TestTables(Migration m)
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
@ -123,10 +131,30 @@ namespace OpenSim.Data.MySQL
tableList[m_appearanceTableName] = null;
database.GetTableVersion(tableList);
// if we've already started using migrations, get out of
// here, we've got this under control
if (m.Version > 0)
return;
// if there are no tables, get out of here and let
// migrations do their job
if(
tableList[m_agentsTableName] == null &&
tableList[m_usersTableName] == null &&
tableList[m_userFriendsTableName] == null &&
tableList[m_appearanceTableName] == null
)
return;
// otherwise, let the upgrade on legacy proceed...
UpgradeAgentsTable(tableList[m_agentsTableName]);
UpgradeUsersTable(tableList[m_usersTableName]);
UpgradeFriendsTable(tableList[m_userFriendsTableName]);
UpgradeAppearanceTable(tableList[m_appearanceTableName]);
// ... and set the version
if (m.Version == 0)
m.Version = 1;
}
/// <summary>