this, in theory, adds migration support to mysql for all

data sources besides the grid store.  It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
0.6.0-stable
Sean Dague 2008-06-12 15:47:33 +00:00
parent cee071ea60
commit e1140a4f9b
4 changed files with 194 additions and 112 deletions

View File

@ -42,6 +42,48 @@ namespace OpenSim.Data.MySQL
private MySQLManager _dbConnection; private MySQLManager _dbConnection;
#region IPlugin Members
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
m_log.Warn("no connect string, using old mysql_connection.ini instead");
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
}
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
}
override public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
}
#region IAssetProvider Members #region IAssetProvider Members
private void UpgradeAssetsTable(string oldVersion) private void UpgradeAssetsTable(string oldVersion)
@ -58,14 +100,20 @@ namespace OpenSim.Data.MySQL
/// <summary> /// <summary>
/// Ensure that the assets related tables exists and are at the latest version /// Ensure that the assets related tables exists and are at the latest version
/// </summary> /// </summary>
private void TestTables() private void TestTables(Migration m)
{ {
Dictionary<string, string> tableList = new Dictionary<string, string>(); Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null; tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList); _dbConnection.GetTableVersion(tableList);
UpgradeAssetsTable(tableList["assets"]); // if there is no table, return, migrations will handle it.
if (tableList["assets"] == null)
return;
// if there is a table, and we don't have a migration, set it to 1
if (m.Version == 0)
m.Version = 1;
} }
override public AssetBase FetchAsset(LLUUID assetID) override public AssetBase FetchAsset(LLUUID assetID)
@ -208,38 +256,6 @@ namespace OpenSim.Data.MySQL
#endregion #endregion
#region IPlugin Members
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
TestTables();
}
}
override public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
TestTables();
}
override public string Version override public string Version
{ {

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@ -91,7 +91,16 @@ namespace OpenSim.Data.MySQL
m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring); m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring);
m_connection = new MySqlConnection(connectionstring); m_connection = new MySqlConnection(connectionstring);
TestTablesVersionable(m_connection); // This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_connection, assem, "RegionStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m_connection, m);
m.Update();
MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection); MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection);
m_primDataAdapter = new MySqlDataAdapter(primSelectCmd); m_primDataAdapter = new MySqlDataAdapter(primSelectCmd);
@ -112,8 +121,6 @@ namespace OpenSim.Data.MySQL
m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
TestTables(m_connection);
lock (m_dataSet) lock (m_dataSet)
{ {
m_primTable = createPrimTable(); m_primTable = createPrimTable();
@ -185,18 +192,18 @@ namespace OpenSim.Data.MySQL
} }
} }
} }
private void TestTablesVersionable(MySqlConnection dbconn) // private void TestTablesVersionable(MySqlConnection dbconn)
{ // {
Dictionary<string, string> tableList = new Dictionary<string, string>(); // Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["land"] = null; // tableList["land"] = null;
dbconn.Open(); // dbconn.Open();
GetTableVersion(tableList,dbconn); // GetTableVersion(tableList,dbconn);
UpgradeLandTable(tableList["land"], dbconn); // UpgradeLandTable(tableList["land"], dbconn);
//database.Close(); // //database.Close();
} // }
/// <summary> /// <summary>
/// Execute a SQL statement stored in a resource, as a string /// Execute a SQL statement stored in a resource, as a string
@ -1660,7 +1667,7 @@ namespace OpenSim.Data.MySQL
conn.Close(); conn.Close();
} }
private bool TestTables(MySqlConnection conn) private bool TestTables(MySqlConnection conn, Migration m)
{ {
MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn); MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn);
MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd); MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd);
@ -1681,8 +1688,7 @@ namespace OpenSim.Data.MySQL
pDa.Fill(tmpDS, "prims"); pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes"); sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories) iDa.Fill(tmpDS, "primitems");
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain"); tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land"); lDa.Fill(tmpDS, "land");
@ -1691,67 +1697,73 @@ namespace OpenSim.Data.MySQL
catch (MySqlException) catch (MySqlException)
{ {
m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating"); m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
InitDB(conn); return false;
} }
pDa.Fill(tmpDS, "prims"); // we have tables, but not a migration model yet
sDa.Fill(tmpDS, "primshapes"); if (m.Version == 0)
m.Version = 1;
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
foreach (DataColumn col in createPrimTable().Columns)
{
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
return false;
}
}
// XXX primitems should probably go here eventually
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
{
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
return false;
}
}
return true; return true;
// pDa.Fill(tmpDS, "prims");
// sDa.Fill(tmpDS, "primshapes");
// if (persistPrimInventories)
// iDa.Fill(tmpDS, "primitems");
// tDa.Fill(tmpDS, "terrain");
// lDa.Fill(tmpDS, "land");
// lalDa.Fill(tmpDS, "landaccesslist");
// foreach (DataColumn col in createPrimTable().Columns)
// {
// if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createShapeTable().Columns)
// {
// if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
// return false;
// }
// }
// // XXX primitems should probably go here eventually
// foreach (DataColumn col in createTerrainTable().Columns)
// {
// if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createLandTable().Columns)
// {
// if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// foreach (DataColumn col in createLandAccessListTable().Columns)
// {
// if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
// {
// m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
// return false;
// }
// }
// return true;
} }
/*********************************************************************** /***********************************************************************

View File

@ -69,7 +69,16 @@ namespace OpenSim.Data.MySQL
new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling,
settingPort); settingPort);
} }
TestTables(database.Connection);
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(database.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(database.Connection, m);
m.Update();
} }
#region Test and initialization code #region Test and initialization code
@ -107,7 +116,7 @@ namespace OpenSim.Data.MySQL
} }
} }
private void TestTables(MySqlConnection conn) private void TestTables(MySqlConnection conn, Migration m)
{ {
Dictionary<string, string> tableList = new Dictionary<string, string>(); Dictionary<string, string> tableList = new Dictionary<string, string>();
@ -115,11 +124,28 @@ namespace OpenSim.Data.MySQL
tableList["inventoryitems"] = null; tableList["inventoryitems"] = null;
database.GetTableVersion(tableList); database.GetTableVersion(tableList);
m_log.Info("[INVENTORY DB]: Inventory Folder Version: " + tableList["inventoryfolders"]);
m_log.Info("[INVENTORY DB]: Inventory Items Version: " + tableList["inventoryitems"]);
// if we've already started using migrations, get out of
// here, we've got this under control
if (m.Version > 0)
return;
// if there are no tables, get out of here and let
// migrations do their job
if(
tableList["inventoryfolders"] == null &&
tableList["inventoryitems"] == null
)
return;
// otherwise, let the upgrade on legacy proceed...
UpgradeFoldersTable(tableList["inventoryfolders"]); UpgradeFoldersTable(tableList["inventoryfolders"]);
UpgradeItemsTable(tableList["inventoryitems"]); UpgradeItemsTable(tableList["inventoryitems"]);
// ... and set the version
if (m.Version == 0)
m.Version = 1;
} }
#endregion #endregion

View File

@ -105,7 +105,15 @@ namespace OpenSim.Data.MySQL
database = new MySQLManager(m_connectString); database = new MySQLManager(m_connectString);
} }
TestTables(); // This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(database.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
} }
#region Test and initialization code #region Test and initialization code
@ -113,7 +121,7 @@ namespace OpenSim.Data.MySQL
/// <summary> /// <summary>
/// Ensure that the user related tables exists and are at the latest version /// Ensure that the user related tables exists and are at the latest version
/// </summary> /// </summary>
private void TestTables() private void TestTables(Migration m)
{ {
Dictionary<string, string> tableList = new Dictionary<string, string>(); Dictionary<string, string> tableList = new Dictionary<string, string>();
@ -123,10 +131,30 @@ namespace OpenSim.Data.MySQL
tableList[m_appearanceTableName] = null; tableList[m_appearanceTableName] = null;
database.GetTableVersion(tableList); database.GetTableVersion(tableList);
// if we've already started using migrations, get out of
// here, we've got this under control
if (m.Version > 0)
return;
// if there are no tables, get out of here and let
// migrations do their job
if(
tableList[m_agentsTableName] == null &&
tableList[m_usersTableName] == null &&
tableList[m_userFriendsTableName] == null &&
tableList[m_appearanceTableName] == null
)
return;
// otherwise, let the upgrade on legacy proceed...
UpgradeAgentsTable(tableList[m_agentsTableName]); UpgradeAgentsTable(tableList[m_agentsTableName]);
UpgradeUsersTable(tableList[m_usersTableName]); UpgradeUsersTable(tableList[m_usersTableName]);
UpgradeFriendsTable(tableList[m_userFriendsTableName]); UpgradeFriendsTable(tableList[m_userFriendsTableName]);
UpgradeAppearanceTable(tableList[m_appearanceTableName]); UpgradeAppearanceTable(tableList[m_appearanceTableName]);
// ... and set the version
if (m.Version == 0)
m.Version = 1;
} }
/// <summary> /// <summary>