* Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase
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			@ -32,23 +32,8 @@ namespace OpenSim.Framework
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    /// <summary>
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    /// A Class for folders which contain users inventory
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    /// </summary>
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    public class InventoryFolderBase
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    public class InventoryFolderBase : InventoryNodeBase
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    {
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        /// <summary>
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        /// The UUID for this folder
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        /// </summary>
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        private UUID _id;
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        /// <summary>
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        /// The name of the folder (64 characters or less)
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        /// </summary>
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        private string _name;
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        /// <summary>
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        /// The agent who's inventory this is contained by
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        /// </summary>
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        private UUID _owner;
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        /// <summary>
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        /// The folder this folder is contained in
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        /// </summary>
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			@ -66,30 +51,12 @@ namespace OpenSim.Framework
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        /// </summary>
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        private ushort _version;
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        public virtual string Name
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        {
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            get { return _name; }
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            set { _name = value; }
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        }
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        public virtual UUID Owner
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        {
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            get { return _owner; }
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            set { _owner = value; }
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        }
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        public virtual UUID ParentID
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        {
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            get { return _parentID; }
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            set { _parentID = value; }
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        }
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        public virtual UUID ID
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        {
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            get { return _id; }
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            set { _id = value; }
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        }
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        public virtual short Type
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        {
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            get { return _type; }
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			@ -33,7 +33,7 @@ namespace OpenSim.Framework
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    /// <summary>
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    /// Inventory Item - contains all the properties associated with an individual inventory piece.
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    /// </summary>
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    public class InventoryItemBase
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    public class InventoryItemBase : InventoryNodeBase
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    {
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        /// <summary>
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        /// The UUID of the associated asset on the asset server
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			@ -55,8 +55,6 @@ namespace OpenSim.Framework
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        /// </summary>
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        private UUID _creator;
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        private UUID _owner;
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        private uint _nextPermissions;
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        /// <summary>
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			@ -85,21 +83,10 @@ namespace OpenSim.Framework
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        private UUID _folder;
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        /// <summary>
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        /// A UUID containing the ID for the inventory item itself
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        /// </summary>
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        private UUID _id;
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        /// <summary>
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        /// The type of inventory item. (Can be slightly different to the asset type
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        /// The inventory type of the item.  This is slightly different from the asset type in some situations.
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        /// </summary>
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        private int _invType;
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        /// <summary>
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        /// The name of the inventory item (must be less than 64 characters)
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        /// </summary>
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        private string _name;
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        /// <summary>
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        ///
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        /// </summary>
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			@ -130,11 +117,6 @@ namespace OpenSim.Framework
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        /// </summary>
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        private int _creationDate;
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        public UUID ID {
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            get { return _id; }
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            set { _id = value; }
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        }
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        public int InvType
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        {
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            get { return _invType; }
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			@ -147,24 +129,12 @@ namespace OpenSim.Framework
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            set { _folder = value; }
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        }
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        public UUID Owner
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        {
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            get { return _owner; }
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            set { _owner = value; }
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        }
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        public UUID Creator
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        {
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            get { return _creator; }
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            set { _creator = value; }
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        }
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        public string Name
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        {
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            get { return _name; }
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            set { _name = value; }
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        }
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        public string Description
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        {
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            get { return _description; }
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			@ -0,0 +1,67 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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    /// <summary>
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    /// Common base class for inventory nodes of different types (files, folders, etc.)
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    /// </summary>        
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    public class InventoryNodeBase
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    {                
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        /// <summary>
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        /// The name of the node (64 characters or less)
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        /// </summary>        
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        public virtual string Name
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        {
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            get { return m_name; }
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            set { m_name = value; }
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        } 
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        private string m_name;
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        /// <summary>
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        /// A UUID containing the ID for the inventory node itself
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        /// </summary>
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        public UUID ID 
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        {
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            get { return m_id; }
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            set { m_id = value; }
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        }       
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        private UUID m_id;
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        /// <summary>
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        /// The agent who's inventory this is contained by
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        /// </summary>        
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        public virtual UUID Owner
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        {
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            get { return m_owner; }
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            set { m_owner = value; }
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        }
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        private UUID m_owner;        
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    }
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}
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			@ -114,6 +114,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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            {            
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                new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute();
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            }
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            /*
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            foreach (Scene scene in m_scenes.Values)
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            {
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                ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));            
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                if (user != null && !user.IsChildAgent)
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                {        
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                    user.ControllingClient.SendBulkUpdateInventory(folderCopy);
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                }        
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            }
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            */
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        }
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        public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
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