- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to

OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
0.6.3-post-fixes
Mike Mazur 2009-02-03 05:20:16 +00:00
parent f8e45e8e98
commit e12b0a2496
9 changed files with 41 additions and 33 deletions

View File

@ -26,8 +26,9 @@
*/ */
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework namespace OpenSim.Data
{ {
public interface IAssetDataPlugin : IPlugin public interface IAssetDataPlugin : IPlugin
{ {

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@ -42,7 +42,7 @@ namespace OpenSim.Data.MSSQL
private const string _migrationStore = "AssetStore"; private const string _migrationStore = "AssetStore";
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private long TicksToEpoch; private long TicksToEpoch;
/// <summary> /// <summary>
/// Database manager /// Database manager
/// </summary> /// </summary>
@ -212,7 +212,7 @@ namespace OpenSim.Data.MSSQL
} }
} }
// Commented out since currently unused - this probably should be called in FetchAsset() // Commented out since currently unused - this probably should be called in FetchAsset()
// private void UpdateAccessTime(AssetBase asset) // private void UpdateAccessTime(AssetBase asset)
// { // {
// using (AutoClosingSqlCommand cmd = database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id")) // using (AutoClosingSqlCommand cmd = database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))

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@ -32,6 +32,7 @@ using OpenMetaverse;
using log4net; using log4net;
using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Data;
namespace OpenSim.Framework.Communications.Cache namespace OpenSim.Framework.Communications.Cache
{ {

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@ -28,6 +28,7 @@
using System; using System;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using OpenSim.Data;
namespace OpenSim.Framework.Communications.Cache namespace OpenSim.Framework.Communications.Cache
{ {

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@ -36,6 +36,7 @@ using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Data;
namespace OpenSim.Grid.AssetServer namespace OpenSim.Grid.AssetServer
{ {

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@ -37,6 +37,7 @@ using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Data;
namespace OpenSim.Grid.AssetServer namespace OpenSim.Grid.AssetServer
{ {
@ -98,7 +99,7 @@ namespace OpenSim.Grid.AssetServer
result = ms.GetBuffer(); result = ms.GetBuffer();
//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there //Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
//are multiple messages in a second and that is usually (in my experience) meaning //are multiple messages in a second and that is usually (in my experience) meaning
//the logging itself is slowing down the program. Leaving the unsuccesful message //the logging itself is slowing down the program. Leaving the unsuccesful message
//as we need to know about that path. //as we need to know about that path.
// m_log.InfoFormat( // m_log.InfoFormat(

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@ -1,29 +1,29 @@
/** /**
* Copyright (c) 2008, Contributors. All rights reserved. * Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without modification, * Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met: * are permitted provided that the following conditions are met:
* *
* * Redistributions of source code must retain the above copyright notice, * * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer. * this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, * * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation * this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution. * and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual * * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from * Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission. * this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE. * OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
@ -43,6 +43,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Grid.AssetServer; using OpenSim.Grid.AssetServer;
using OpenSim.Data;
namespace OpenSim.Region.Environment.Modules.Hypergrid namespace OpenSim.Region.Environment.Modules.Hypergrid
{ {
@ -51,10 +52,10 @@ namespace OpenSim.Region.Environment.Modules.Hypergrid
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool initialized = false; private static bool initialized = false;
private static bool enabled = false; private static bool enabled = false;
Scene m_scene; Scene m_scene;
//AssetService m_assetService; //AssetService m_assetService;
#region IRegionModule interface #region IRegionModule interface
public void Initialise(Scene scene, IConfigSource config) public void Initialise(Scene scene, IConfigSource config)
@ -98,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.Hypergrid
} }
public class AssetService public class AssetService
{ {
private IUserService m_userService; private IUserService m_userService;
private bool m_doLookup = false; private bool m_doLookup = false;
@ -120,8 +121,8 @@ namespace OpenSim.Region.Environment.Modules.Hypergrid
protected void AddHttpHandlers(Scene m_scene) protected void AddHttpHandlers(Scene m_scene)
{ {
IAssetDataPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin; IAssetDataPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin;
BaseHttpServer httpServer = m_scene.CommsManager.HttpServer; BaseHttpServer httpServer = m_scene.CommsManager.HttpServer;
httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider)); httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider)); httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));

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@ -27,7 +27,7 @@
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock namespace OpenSim.Tests.Common.Mock
{ {
@ -35,7 +35,7 @@ namespace OpenSim.Tests.Common.Mock
/// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
/// tests are single threaded. /// tests are single threaded.
/// </summary> /// </summary>
public class TestAssetDataPlugin : IAssetDataPlugin public class TestAssetDataPlugin : IAssetDataPlugin
{ {
public string Version { get { return "0"; } } public string Version { get { return "0"; } }
@ -43,7 +43,7 @@ namespace OpenSim.Tests.Common.Mock
public void Initialise() {} public void Initialise() {}
public void Dispose() {} public void Dispose() {}
public AssetBase FetchAsset(UUID uuid) { return null; } public AssetBase FetchAsset(UUID uuid) { return null; }
public void CreateAsset(AssetBase asset) {} public void CreateAsset(AssetBase asset) {}
public void UpdateAsset(AssetBase asset) {} public void UpdateAsset(AssetBase asset) {}

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@ -716,6 +716,7 @@
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
@ -2217,7 +2218,7 @@
</Project> </Project>
<!-- Tools --> <!-- Tools -->
<Project name="pCampBot" path="OpenSim/Tools/pCampBot" type="Exe"> <Project name="pCampBot" path="OpenSim/Tools/pCampBot" type="Exe">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -2297,6 +2298,7 @@
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Communications.Local"/> <Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Environment"/> <Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
@ -2317,7 +2319,7 @@
<OutputPath>../../../bin/</OutputPath> <OutputPath>../../../bin/</OutputPath>
</Options> </Options>
</Configuration> </Configuration>
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/> <Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
@ -2580,7 +2582,7 @@
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/> <Reference name="DotNetOpenMail.dll"/>
<!-- <!--
TODO: this is kind of lame, we basically build a duplicate TODO: this is kind of lame, we basically build a duplicate
assembly but with tests added in, just so that we don't assembly but with tests added in, just so that we don't
need to hard code in a bunch of Test directories here. If need to hard code in a bunch of Test directories here. If
@ -2738,4 +2740,4 @@
</Solution> </Solution>
</Prebuild> </Prebuild>