* This sends collision events to the script engine.

* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
0.6.0-stable
Teravus Ovares 2008-06-05 13:24:59 +00:00
parent 622cd3db8b
commit e12baa5eb3
7 changed files with 402 additions and 28 deletions

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@ -0,0 +1,54 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using libsecondlife;
using System.Collections.Generic;
namespace OpenSim.Framework
{
public class DetectedObject
{
public DetectedObject() { }
public LLUUID groupUUID = LLUUID.Zero;
public LLUUID ownerUUID = LLUUID.Zero;
public LLUUID keyUUID = LLUUID.Zero;
public LLVector3 posVector = LLVector3.Zero;
public LLQuaternion rotQuat = LLQuaternion.Identity;
public LLVector3 velVector = LLVector3.Zero;
public string nameStr = String.Empty;
public int colliderType = 0;
}
public class ColliderArgs : EventArgs
{
public ColliderArgs() { }
public List<DetectedObject> Colliders = new List<DetectedObject>();
}
}

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@ -158,9 +158,17 @@ namespace OpenSim.Region.Environment.Scenes
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
public event OnMakeChildAgentDelegate OnMakeChildAgent;
@ -293,6 +301,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public delegate void LandBuy(Object sender, LandBuyArgs e);
@ -357,6 +367,11 @@ namespace OpenSim.Region.Environment.Scenes
private ScriptTimerEvent handlerScriptTimerEvent = null;
private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null;
private ScriptColliding handlerCollidingStart = null;
private ScriptColliding handlerColliding = null;
private ScriptColliding handlerCollidingEnd = null;
private SunLindenHour handlerSunGetLindenHour = null;
public void TriggerOnScriptChangedEvent(uint localID, uint change)
@ -838,5 +853,26 @@ namespace OpenSim.Region.Environment.Scenes
}
return 6;
}
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
{
handlerCollidingStart = OnScriptColliderStart;
if (handlerCollidingStart != null)
handlerCollidingStart(localId, colliders);
}
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
{
handlerColliding = OnScriptColliding;
if (handlerColliding != null)
handlerColliding(localId, colliders);
}
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
{
handlerCollidingEnd = OnScriptCollidingEnd;
if (handlerCollidingEnd != null)
handlerCollidingEnd(localId, colliders);
}
}
}

View File

@ -113,6 +113,8 @@ namespace OpenSim.Region.Environment.Scenes
public Int32 CreationDate;
public uint ParentID = 0;
private List<uint> m_lastColliders = new List<uint>();
private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
@ -2807,21 +2809,181 @@ namespace OpenSim.Region.Environment.Scenes
}
public void PhysicsCollision(EventArgs e)
{
return;
//return;
//
//if (e == null)
//{
// return;
//}
//CollisionEventUpdate a = (CollisionEventUpdate)e;
//Dictionary<uint, float> collissionswith = a.m_objCollisionList;
//foreach (uint localid in collissionswith.Keys)
//{
// m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
//}
// single threaded here
if (e == null)
{
return;
}
CollisionEventUpdate a = (CollisionEventUpdate)e;
Dictionary<uint, float> collissionswith = a.m_objCollisionList;
List<uint> thisHitColliders = new List<uint>();
List<uint> endedColliders = new List<uint>();
List<uint> startedColliders = new List<uint>();
// calculate things that started colliding this time
// and build up list of colliders this time
foreach (uint localid in collissionswith.Keys)
{
if (localid != 0)
{
thisHitColliders.Add(localid);
if (!m_lastColliders.Contains(localid))
{
startedColliders.Add(localid);
}
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{
if (!thisHitColliders.Contains(localID))
{
endedColliders.Add(localID);
}
}
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
m_lastColliders.Add(localID);
}
// do event notification
if (startedColliders.Count > 0)
{
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
StartCollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
}
}
if (m_lastColliders.Count > 0)
{
ColliderArgs CollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in m_lastColliders)
{
// always running this check because if the user deletes the object it would return a null reference.
if (localId == 0)
continue;
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
CollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, CollidingMessage);
}
}
if (endedColliders.Count > 0)
{
ColliderArgs EndCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in endedColliders)
{
if (localId == 0)
continue;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
EndCollidingMessage.Colliders = colliding;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
if (m_parentGroup.Scene == null)
return;
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, EndCollidingMessage);
}
}
}
public void SetDieAtEdge(bool p)
{
if (m_parentGroup == null)

View File

@ -562,6 +562,25 @@ namespace OpenSim.Region.ScriptEngine.Common
return resolveName(SensedUUID);
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
if (script.llDetectParams._bool.Length > number && script.llDetectParams._bool[number])
{
return script.llDetectParams._string[number];
}
}
}
}
}
return String.Empty;
}
@ -587,9 +606,12 @@ namespace OpenSim.Region.ScriptEngine.Common
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
if (script.llDetectParams._key[0])
if (script.llDetectParams._bool.Length > number && script.llDetectParams._bool[number])
{
return new LLUUID(script.llDetectParams._key[0]);
LLUUID returnUUID = LLUUID.Zero;
Helpers.TryParse(script.llDetectParams._key[number], out returnUUID);
return returnUUID;
}
}
}
@ -614,6 +636,35 @@ namespace OpenSim.Region.ScriptEngine.Common
return SensedObject;
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
if (script.llDetectParams._key[number])
{
EntityBase SensedObject = null;
LLUUID SensedUUID = LLUUID.Zero;
Helpers.TryParse(script.llDetectParams._key.ToString(), out SensedUUID);
if (SensedUUID == LLUUID.Zero)
return null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
}
}
}
}
return null;
}

View File

@ -26,9 +26,12 @@
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
using OpenSim.Region.Environment;
using OpenSim.Region;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
@ -74,6 +77,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
// TODO: HOOK ALL EVENTS UP TO SERVER!
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
@ -171,19 +177,82 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
}
public void collision_start(uint localID, LLUUID itemID)
public void collision_start(uint localID, ColliderArgs col)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
detstruct._string = new string[col.Colliders.Count];
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count];
int i = 0;
foreach (DetectedObject detobj in col.Colliders)
{
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType;
detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
i++;
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_start", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
}
public void collision(uint localID, LLUUID itemID)
public void collision(uint localID, ColliderArgs col)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
detstruct._string = new string[col.Colliders.Count];
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count];
int i = 0;
foreach (DetectedObject detobj in col.Colliders)
{
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType;
detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... i++;
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
}
public void collision_end(uint localID, LLUUID itemID)
public void collision_end(uint localID, ColliderArgs col)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
detstruct._string = new string[col.Colliders.Count];
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count];
int i = 0;
foreach (DetectedObject detobj in col.Colliders)
{
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType;
detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
i++;
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
}
public void land_collision_start(uint localID, LLUUID itemID)
@ -191,9 +260,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
}
public void land_collision(uint localID, LLUUID itemID)
public void land_collision(uint localID, ColliderArgs col)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "land_collision", EventQueueManager.llDetectNull);
}
public void land_collision_end(uint localID, LLUUID itemID)

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@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// should be fixed to something better :)
public LSL_Types.key[] _key;
public LSL_Types.Quaternion[] _Quaternion;
public LSL_Types.Vector3[] _Vector3;
public LSL_Types.Vector3[] _Vector3; // Pos
public LSL_Types.Vector3[] _Vector32; // Vel
public bool[] _bool;
public int[] _int;
public string[] _string;

View File

@ -31,6 +31,7 @@ using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.Common
{
public class ScriptServerInterfaces
@ -43,11 +44,11 @@ namespace OpenSim.Region.ScriptEngine.Common
void state_exit(uint localID);
void touch(uint localID, LLUUID itemID);
void touch_end(uint localID, LLUUID itemID);
void collision_start(uint localID, LLUUID itemID);
void collision(uint localID, LLUUID itemID);
void collision_end(uint localID, LLUUID itemID);
void collision_start(uint localID, ColliderArgs col);
void collision(uint localID, ColliderArgs col);
void collision_end(uint localID, ColliderArgs col);
void land_collision_start(uint localID, LLUUID itemID);
void land_collision(uint localID, LLUUID itemID);
void land_collision(uint localID, ColliderArgs col);
void land_collision_end(uint localID, LLUUID itemID);
void timer(uint localID, LLUUID itemID);
void listen(uint localID, LLUUID itemID);