Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=69450.8.0.3
parent
84d7227dfd
commit
e131e73652
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@ -2319,6 +2319,29 @@ namespace OpenSim.Framework
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#endregion FireAndForget Threading Pattern
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#endregion FireAndForget Threading Pattern
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/// <summary>
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/// Run the callback on a different thread, outside the thread pool. This is used for tasks
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/// that may take a long time.
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/// </summary>
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public static void RunThreadNoTimeout(WaitCallback callback, string name, object obj)
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{
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Thread t = new Thread(delegate()
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{
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try
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{
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Culture.SetCurrentCulture();
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callback(obj);
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}
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catch (Exception e)
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{
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m_log.Error("Exception in thread " + name, e);
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}
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});
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t.Name = name;
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t.Start();
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}
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/// <summary>
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/// <summary>
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/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
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/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
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/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
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/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
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@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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options, ReceivedAllAssets);
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options, ReceivedAllAssets);
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Util.FireAndForget(o => ar.Execute());
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Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null);
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}
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}
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else
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else
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{
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{
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@ -193,12 +193,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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// Protect ourselves against the caller subsequently modifying the items list
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// Protect ourselves against the caller subsequently modifying the items list
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List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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Util.FireAndForget(delegate
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Util.RunThreadNoTimeout(delegate
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{
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{
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foreach (InventoryItemBase item in items)
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foreach (InventoryItemBase item in items)
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if (!string.IsNullOrEmpty(item.CreatorData))
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if (!string.IsNullOrEmpty(item.CreatorData))
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UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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});
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}, "GetFolderContent", null);
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}
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}
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return invCol;
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return invCol;
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@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_rootScene.AssetService, m_rootScene.UserAccountService,
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m_rootScene.AssetService, m_rootScene.UserAccountService,
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m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
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m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
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Util.FireAndForget(o => ar.Execute());
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Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null);
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// CloseArchive() will be called from ReceivedAllAssets()
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// CloseArchive() will be called from ReceivedAllAssets()
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}
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}
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@ -226,7 +226,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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finally
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finally
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{
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{
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if (timedOut)
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if (timedOut)
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Util.FireAndForget(PerformAssetsRequestCallback, true);
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Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", true);
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}
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}
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}
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}
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@ -295,7 +295,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// We want to stop using the asset cache thread asap
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// We want to stop using the asset cache thread asap
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// as we now need to do the work of producing the rest of the archive
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// as we now need to do the work of producing the rest of the archive
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Util.FireAndForget(PerformAssetsRequestCallback, false);
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Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", false);
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}
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}
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else
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else
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{
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{
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@ -1509,7 +1509,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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tmpMS = Util.EnvironmentTickCount();
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tmpMS = Util.EnvironmentTickCount();
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m_cleaningTemps = true;
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m_cleaningTemps = true;
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Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
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Util.RunThreadNoTimeout(delegate { CleanTempObjects(); m_cleaningTemps = false; }, "CleanTempObjects", null);
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tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
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tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
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}
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}
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@ -1682,7 +1682,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!m_backingup)
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if (!m_backingup)
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{
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{
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m_backingup = true;
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m_backingup = true;
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Util.FireAndForget(BackupWaitCallback);
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Util.RunThreadNoTimeout(BackupWaitCallback, "BackupWaitCallback", null);
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}
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}
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}
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}
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@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Wrapper for Backup() that can be called with Util.FireAndForget()
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/// Wrapper for Backup() that can be called with Util.RunThreadNoTimeout()
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/// </summary>
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/// </summary>
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private void BackupWaitCallback(object o)
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private void BackupWaitCallback(object o)
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{
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{
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@ -3201,7 +3201,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendInitialDataToMe()
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public void SendInitialDataToMe()
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{
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{
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// Send all scene object to the new client
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// Send all scene object to the new client
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Util.FireAndForget(delegate
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Util.RunThreadNoTimeout(delegate
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{
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{
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// we created a new ScenePresence (a new child agent) in a fresh region.
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// we created a new ScenePresence (a new child agent) in a fresh region.
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// Request info about all the (root) agents in this region
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// Request info about all the (root) agents in this region
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@ -3216,7 +3216,7 @@ namespace OpenSim.Region.Framework.Scenes
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((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
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((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
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}
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}
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});
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}, "SendInitialDataToMe", null);
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}
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}
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/// <summary>
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/// <summary>
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