minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
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				|  | @ -642,6 +642,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         private bool m_inTransit; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// This signals whether the presence is in transit between neighbouring regions. | ||||
|         /// </summary> | ||||
|         /// <remarks>  | ||||
|         /// It is not set when the presence is teleporting or logging in/out directly to a region. | ||||
|         /// </remarks> | ||||
|         public bool IsInTransit | ||||
|         { | ||||
|             get { return m_inTransit; } | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)