minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
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				|  | @ -642,6 +642,12 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
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|         private bool m_inTransit; |         private bool m_inTransit; | ||||||
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 | ||||||
|  |         /// <summary> | ||||||
|  |         /// This signals whether the presence is in transit between neighbouring regions. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <remarks>  | ||||||
|  |         /// It is not set when the presence is teleporting or logging in/out directly to a region. | ||||||
|  |         /// </remarks> | ||||||
|         public bool IsInTransit |         public bool IsInTransit | ||||||
|         { |         { | ||||||
|             get { return m_inTransit; } |             get { return m_inTransit; } | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)