minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
parent
772a0d785d
commit
e13f71048d
|
@ -642,6 +642,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private bool m_inTransit;
|
private bool m_inTransit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This signals whether the presence is in transit between neighbouring regions.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// It is not set when the presence is teleporting or logging in/out directly to a region.
|
||||||
|
/// </remarks>
|
||||||
public bool IsInTransit
|
public bool IsInTransit
|
||||||
{
|
{
|
||||||
get { return m_inTransit; }
|
get { return m_inTransit; }
|
||||||
|
|
Loading…
Reference in New Issue