That also didn't work.

Revert "One last thing before I stop on this: now not sending ES and EAC to the viewer. Looking in GridProxy, I don't see those messages in the Linden grid."

This reverts commit 1d27c9f4d1.
cpu-performance
Diva Canto 2013-07-21 17:23:52 -07:00
parent 1d27c9f4d1
commit e1404adac6
1 changed files with 22 additions and 22 deletions

View File

@ -744,30 +744,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
//if (m_eqModule != null)
//{
// // The EnableSimulator message makes the client establish a connection with the destination
// // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
// // correct circuit code.
// m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
if (m_eqModule != null)
{
// The EnableSimulator message makes the client establish a connection with the destination
// simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
// correct circuit code.
m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
// // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
// // simulator to confirm that it has established communication with the viewer.
// Thread.Sleep(200);
// XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
// simulator to confirm that it has established communication with the viewer.
Thread.Sleep(200);
// // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
// // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
// // only on TeleportFinish). This is untested for region teleport between different simulators
// // though this probably also works.
// m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
//}
//else
//{
// // XXX: This is a little misleading since we're information the client of its avatar destination,
// // which may or may not be a neighbour region of the source region. This path is probably little
// // used anyway (with EQ being the one used). But it is currently being used for test code.
// sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
//}
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
// only on TeleportFinish). This is untested for region teleport between different simulators
// though this probably also works.
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
}
else
{
// XXX: This is a little misleading since we're information the client of its avatar destination,
// which may or may not be a neighbour region of the source region. This path is probably little
// used anyway (with EQ being the one used). But it is currently being used for test code.
sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
}
}
else
{