That also didn't work.
Revert "One last thing before I stop on this: now not sending ES and EAC to the viewer. Looking in GridProxy, I don't see those messages in the Linden grid."
This reverts commit 1d27c9f4d1
.
cpu-performance
parent
1d27c9f4d1
commit
e1404adac6
|
@ -744,30 +744,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
#endregion
|
||||
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||
|
||||
//if (m_eqModule != null)
|
||||
//{
|
||||
// // The EnableSimulator message makes the client establish a connection with the destination
|
||||
// // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
|
||||
// // correct circuit code.
|
||||
// m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
|
||||
if (m_eqModule != null)
|
||||
{
|
||||
// The EnableSimulator message makes the client establish a connection with the destination
|
||||
// simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
|
||||
// correct circuit code.
|
||||
m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
|
||||
|
||||
// // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
|
||||
// // simulator to confirm that it has established communication with the viewer.
|
||||
// Thread.Sleep(200);
|
||||
// XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
|
||||
// simulator to confirm that it has established communication with the viewer.
|
||||
Thread.Sleep(200);
|
||||
|
||||
// // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||
// // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||
// // only on TeleportFinish). This is untested for region teleport between different simulators
|
||||
// // though this probably also works.
|
||||
// m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// // XXX: This is a little misleading since we're information the client of its avatar destination,
|
||||
// // which may or may not be a neighbour region of the source region. This path is probably little
|
||||
// // used anyway (with EQ being the one used). But it is currently being used for test code.
|
||||
// sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
|
||||
//}
|
||||
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||
// only on TeleportFinish). This is untested for region teleport between different simulators
|
||||
// though this probably also works.
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// XXX: This is a little misleading since we're information the client of its avatar destination,
|
||||
// which may or may not be a neighbour region of the source region. This path is probably little
|
||||
// used anyway (with EQ being the one used). But it is currently being used for test code.
|
||||
sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue