Add permissions hooks for object transfers
parent
5432dfd53a
commit
e15ab75d62
|
@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate bool PropagatePermissionsHandler();
|
||||
public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
|
||||
public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
|
||||
public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene);
|
||||
public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
|
||||
public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
|
||||
public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
|
||||
|
@ -80,10 +81,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
|
||||
public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||
public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||
public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
|
||||
public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
|
||||
public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID);
|
||||
public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
|
||||
public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
|
||||
public delegate bool TransferUserInventoryHandler(UUID itemID, UUID userID, UUID recipientID);
|
||||
public delegate bool TeleportHandler(UUID userID, Scene scene);
|
||||
public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
|
||||
public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
|
||||
|
@ -107,6 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event PropagatePermissionsHandler OnPropagatePermissions;
|
||||
public event RezObjectHandler OnRezObject;
|
||||
public event DeleteObjectHandler OnDeleteObject;
|
||||
public event TransferObjectHandler OnTransferObject;
|
||||
public event TakeObjectHandler OnTakeObject;
|
||||
public event TakeCopyObjectHandler OnTakeCopyObject;
|
||||
public event DuplicateObjectHandler OnDuplicateObject;
|
||||
|
@ -144,10 +148,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event CreateObjectInventoryHandler OnCreateObjectInventory;
|
||||
public event CopyObjectInventoryHandler OnCopyObjectInventory;
|
||||
public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
|
||||
public event TransferObjectInventoryHandler OnTransferObjectInventory;
|
||||
public event CreateUserInventoryHandler OnCreateUserInventory;
|
||||
public event EditUserInventoryHandler OnEditUserInventory;
|
||||
public event CopyUserInventoryHandler OnCopyUserInventory;
|
||||
public event DeleteUserInventoryHandler OnDeleteUserInventory;
|
||||
public event TransferUserInventoryHandler OnTransferUserInventory;
|
||||
public event TeleportHandler OnTeleport;
|
||||
public event ControlPrimMediaHandler OnControlPrimMedia;
|
||||
public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
|
||||
|
@ -264,10 +270,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
|
||||
// objectID, deleter, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool CanTransferObject(UUID objectID, UUID recipient)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
TransferObjectHandler handler = OnTransferObject;
|
||||
if (handler != null)
|
||||
{
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (TransferObjectHandler h in list)
|
||||
{
|
||||
if (h(objectID, recipient, m_scene) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -917,6 +940,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool CanTransferObjectInventory(UUID itemID, UUID objectID, UUID userID)
|
||||
{
|
||||
TransferObjectInventoryHandler handler = OnTransferObjectInventory;
|
||||
if (handler != null)
|
||||
{
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (TransferObjectInventoryHandler h in list)
|
||||
{
|
||||
if (h(itemID, objectID, userID) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the specified user is allowed to create the given inventory type in their inventory.
|
||||
/// </summary>
|
||||
|
@ -1001,6 +1039,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool CanTransferUserInventory(UUID itemID, UUID userID, UUID recipientID)
|
||||
{
|
||||
TransferUserInventoryHandler handler = OnTransferUserInventory;
|
||||
if (handler != null)
|
||||
{
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (TransferUserInventoryHandler h in list)
|
||||
{
|
||||
if (h(itemID, userID, recipientID) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanTeleport(UUID userID)
|
||||
{
|
||||
TeleportHandler handler = OnTeleport;
|
||||
|
|
Loading…
Reference in New Issue